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  • -The graphics for the colony ships and transports have been majorly updated, and those units are also now larg -Previously, when ships had queued waypoints for movement, they would decelerate and re-accelerate
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ** Now increases the armor of all boosted ships to a minimum of 1000, before piercing and the multiplicative part of the bo * Anti-Armor Ships, in honor of doing well in both polls:
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...had to somewhat create the network. It's a bit like the gates in The Lost Fleet series, kinda-sorta. * Rework the logic for the "Ships are in combat" and "Major attack detected" voice effects so as to not spam
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...the planets have been upgraded to Mark IV simply because of densityof the ships (this would be 30+ hours of gametime, usually), then you're in for much mor ...ance approximately doubled when zoomed out on a planet with a few thousand ships or more on it.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • * The hunter fleet is now allowed to forcibly decloak its enemies, since the force-decloak fla ** This prevents hunter fleet units from getting stuck on planets with cloaked mines. Thanks to Ovalcircl
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...fighters in seconds. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must s In all, there are currently 293 different ships in the base game of AI War, ''not'' counting things like modular components
    43 KB (6,703 words) - 19:47, 1 February 2015
  • In all, there are currently 293 different ships in the base game of AI War, ''not'' counting things like modular components ...ak against one or more of these basic ship classes. In total there are 18 ships in the basic ship classes.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...hat is much bluer and also brighter, changing the look of the dark side of ships and objects. * Fix a visual bug where ships were not dying properly. Also fix an audio bug where the explosion noise wa
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Ships not fully built now do not take hostile attrition damage. * Ships not fully built now immune to capture.
    112 KB (17,757 words) - 15:59, 27 April 2024
  • ...mount of contrast and backlighting, it should be easier to see the hud and ships coming up, and lead to less eyestrain. But frankly the system can be config ** Ships now fire on average half as many shots.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * If you ''want'' to focus on fleet composition and positioning to maximize every possible benefit, you certain ...based on what players previously told their units to do (and telling your ships what to do is also a pretty simple affair).
    36 KB (6,383 words) - 10:23, 22 February 2015
  • * Incoming wave notifications now actually list the number of ships instead of the number of squads * Add 2 new Hunter fleet types
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...eatens you after a fleet-wipe, and allows you to harvest the remains of AI ships lost in your territory to accelerate your rebuilding. This led to a somewh ** Thanks to Fleet Unity, Cinth, death2cupbots, LaGrange, Kaleopan, and White Tofu for reporti
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...of particulate matter that they can use to constitute themselves and their ships. At the moment it provides immense defensive bonuses and some manufacturin ...hen they land hits. This was causing a lot of collateral damage and enemy ships waking up, depending on what race's flagship you had stolen.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...otably the spirecraft and the bonus ship types. In all, there are 180 new ships added in this expansion, making it our largest to date by a fair margin. ...re 9 new bonus ship classes added as part of this expansion, comprising 50 ships in all (45 for the bonus ship types themselves, then 5 additional for the s
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...otably the spirecraft and the bonus ship types. In all, there are 180 new ships added in this expansion, making it our largest to date by a fair margin. ...re 9 new bonus ship classes added as part of this expansion, comprising 50 ships in all (45 for the bonus ship types themselves, then 5 additional for the s
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...t that brings the galaxy to life in exciting ways. Capturables, special AI ships, and ancient alien artifacts litter the cosmos, making your choices as a pl ...werful Core ships that the AI has long used -- or the all-new experimental ships with strange and powerful abilities. Befriend the dangerous alien Dyson Sph
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...ue things to find and do throughout the galaxy. In all, there are 122 new ships. But that's more than a little vague. Here, specifically, is what the exp * '''Zenith Bombardment Ships''' (I-IV and Core variants)
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...it plays by a different set of rules. The AI can afford to throw countless ships at you. You (in general) can't do the same. Pick your targets strategically ...ded into 6 components, AI Sentinels, AI Threat, AI Warden Fleet, AI Hunter Fleet, AI Instigators and AI Praetorian Guard.
    44 KB (7,548 words) - 13:50, 25 April 2022
  • * Fix a null reference exception in the necromancer fleet code ...ered on itself with effectively planetary range hitting up to 500 targets. Ships with albedo >=0.7 take only 1% damage
    126 KB (20,934 words) - 21:28, 22 April 2022

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