Search results

Jump to navigation Jump to search
  • ...g Missile Launcher, Homing Multi Mini Missile Launcher, and Triple Missile Launcher added. * Increased the usability of the magnetic missile launcher. It now applies a short duration of repelling gravity to your mech upon fir
    63 KB (10,263 words) - 17:36, 25 October 2018
  • * Democratic Demolitionists, grenade launcher turrets and ships * Grenade Launcher Turret reload time 12s -> 8s.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * The magnetic missile launcher now: no longer destroys enemy shots, moves faster, and has a lower range. ...r grenade launchers, hornet mines, napalm strike, detonating rose, cluster launcher, and repulsive hornet mines.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • * Most AI-controlled wormholes now have a Tachyon Guardian at them, putting the scouting balance approximately back to where it was be ...ion can't already have its cap of guardians. If the AI is unable to add a guardian, it does not get any recompense.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • *** Some of the AI guardians, and the AIWC style of guardian mechanics (AIW2 was previously wrapping guard posts and guardians into one ** Tachyon Guardian is now Tachyon Sentinel. Added Wormhole Sentinel, Data Center, Advanced Re
    154 KB (26,552 words) - 11:21, 1 August 2018
  • *** Tackle Drone Launcher Frigate * Grappler Guardian nerfs
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...Guardian no longer has Overdrive effect, instead is just a larger Plasma Guardian. * Grenade Launcher Corvette and Molotov reload time 12s -> 9s.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • {{AI War 2 Ship:Grenade Launcher Guardian}}
    215 bytes (28 words) - 20:14, 21 March 2020
  • {{AI War 2 Ship:Dire Grenade Launcher Guardian}}
    122 bytes (16 words) - 23:13, 12 March 2020

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)