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  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. AI War's run from 7.0 to 8.0 took a long break during our development of The L
    177 KB (28,387 words) - 17:36, 25 October 2018
  • =='''How Do I Know What Difficulty Level To Play On?'''== ...game come from you having hard choices. If you play below your true skill level, the game will seem a lot less strategic and less interesting. So if you a
    40 KB (7,197 words) - 01:47, 5 October 2016
  • [[AI War 2: Sunset of The Badger Era]] ...belt, and the game was feeling large and solid at the equivalent of "first AI War plus four expansions," we were ready to tackle the next big thing: mult
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * Patch notes for game version 7.001 and up can be found at [[AI War:Current_Post-7.000_Beta|Current Post 7.000 Beta]]. == Prerelease 6.050 [http://arcengames.blogspot.com/2013/06/ai-war-beta-6050-release-candidate-3.html Release Candidate 3] ==
    209 KB (33,423 words) - 12:14, 16 September 2017
  • [[AI War 2: The Era of Discovery]] ...www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/2169345 Pivoting AI War 2: Bring The Fun!].
    154 KB (26,552 words) - 11:21, 1 August 2018
  • <big>'''How Do Basic AI Reinforcements Work?'''</big> ...nforcements to its own planets. These are the two major ways in which the AI is able to get new ships after the game has started.
    16 KB (2,944 words) - 15:36, 24 April 2015
  • * Formations, which were in early versions of AI War 2 and tied to control groups at the time, have been renamed Fleet Forma * Build Queue Policies, which were in early versions of AI War 2 and tied to control groups, are being phased out. Along with the met
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...hen trying to start a game with an expansion disabled when the "last used" AI Type for one of the AIs requires that expansion. ...dding guardians on a few planets, and accounting for the new-style AI home planets. And a few other goodies, like adding in a fabricator for the players to c
    165 KB (27,263 words) - 19:48, 1 February 2015
  • '''Welcome to AI War 2!''' ...ntinuously commanding units in battle, explore the galaxy, and defend your planets all at once.
    44 KB (7,548 words) - 13:50, 25 April 2022
  • <big>'''How Fast Should I Be Taking Planets?'''</big> '''Q:''' I was reading that you take a planet [[AI War:AI_Progress#When_To_Worry|on average every 45 minutes]]. Does this appl
    20 KB (3,556 words) - 19:50, 1 February 2015
  • [[AI War 2: The Pivot]] ...own for a couple different flavours of linking; in each case it's the same planets but they are linked a bit differently.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...see and select when zoomed very far out (including locating them on enemy planets). -New planets by I-KP: IKP_RockyDarkMoon, IKP_VulcanDiamond, IKP_RockyIcy, IKP_ForestCra
    107 KB (17,661 words) - 11:54, 16 September 2017
  • [[File:AIWarLogo.jpg|center|AI War]]<br/> Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few rema
    43 KB (6,703 words) - 19:47, 1 February 2015
  • =What exactly are the features in the base game of AI War?= ...Instead, the idea of this topic is to provide a reference for things like AI types, map styles, ship types, etc, which are easily to enumerate. It thus
    41 KB (6,447 words) - 19:47, 1 February 2015
  • [[AI War 2: Final Pre-Beta Checks]] == Version 0.612 AI Hunters and the Turrets that Stop Them ==
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...h the usual AI types, plots and map styles. These minor factions exist on planets from game start, or arrive from hiding deep space. The following minor factions were added in AI War 3.0
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ** Large, high-health, slow ship temporarily halts the movement of enemy ships with every ...e battering ram specializes in high-health targets, crashing into them for high damage and destroying itself in the process. Unable to hit smaller ships.
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ** Large, high-health, slow ship temporarily halts the movement of enemy ships with every ...e battering ram specializes in high-health targets, crashing into them for high damage and destroying itself in the process. Unable to hit smaller ships.
    28 KB (4,541 words) - 20:03, 6 August 2020
  • [[AI War 2: The Arrival of Fleets]] * New Drones for the Swarmer AI no longer show up as bonus ships.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • [[AI War 2: Making Alpha Fun]] ...n this was having a fixed maximum count of objects, but it can be absurdly high without issues on a modern computer for big pools where this would even be
    123 KB (20,999 words) - 17:37, 25 October 2018

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