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  • ==== The Intel Menu ==== The Intel Menu in the sidebar is invaluable for figuring out what targets to prioriti
    44 KB (7,548 words) - 13:50, 25 April 2022
  • -The "Last Scouted" text in the intel summary has been improved. The colors are a bit more helpful (green/orange ...like advanced factories and research stations) now appear as icons in the intel summary on the galaxy map.
    13 KB (2,246 words) - 13:36, 1 February 2015
  • -There is a new "Show Intel Summary By Cursor" option in the settings screen. -The AI alert level is now shown in the intel summary of enemy planets. This shows if the AI is likely to reinforce or n
    16 KB (2,780 words) - 11:51, 16 September 2017
  • -There is now a "Team Income" line in the intel summary view for planets owned by the human team. It shows the aggregate a ...t present, or as an "icon key" for deciphering the icons in the galaxy map intel summary.
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...e. This is similar to what players are able to see through the galaxy map intel summary. -Perma-cloaked enemy ships now show up as "Perma-Cloaked" on the galaxy map intel summaries. The only ship that is this way for AIs presently is Wormhole Gu
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...would be much appreciated—we don't have a PPC Mac on hand, all of ours are Intel Macs). Granted, you can't actually play the game yet with the networking,
    13 KB (2,254 words) - 12:25, 31 January 2015
  • ...rrent nebula scenario when it is successfully completed now provides scout intel on the nebula. ...ry to station themselves on a planet where you do not currently have scout intel. Basically it:
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...eries and newer, AMD Radeon HD 5000 Series and newer, Intel HD Graphics in Intel Ivy Bridge processors and newer. * Now when the game ends (i.e., you lose) you now get vision and intel on all planets (previously it would look like everything despawns when you
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...ally links to specific planets and entities when you click on them, etc). Intel also lets you control the priority of things you remember, and link over to
    22 KB (3,660 words) - 19:25, 19 May 2020
  • ** At least half, if not more, of the various Intel item types on the intel sidebar. ** Lots of item in the intel tab and journal tab specifically designed to teach new players. Lots of ot
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ** The intel info is something that is immediately and visibly wrong when it is wrong, a ...here the neighbouring planets of an Ark Empire Homeworld didn't have their Intel set properly.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • * Templar castles no longer show up in the intel menu as sources of essence * Slight tweak to how "Hunt Elderling" intel objectives appear; you need actual vision of the Elderlings, not just "are
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...ss. You can't decide where to send your offensive forces if you don't have intel on where your goals are (your earliest goal: finding as many Advanced Resea ..., 20% to 30%) or having a Mark IV scout. At some point you'll have all the Intel you can gather for the time being, and you'll need to make the best decisio
    6 KB (999 words) - 14:09, 1 February 2015
  • ...nd other key planets providing you a continuous stream of up-to-the-second intel. You can attack either planet first, or you can even try attacking both pla ...rom it. They look at their thousands of high-level ships, they have scout intel showing that the AI planets are undefended for the most part thanks to not
    40 KB (7,197 words) - 01:47, 5 October 2016
  • -The color of the icons in the intel summary are now handled more accurately. ...exoshield lines, for suggesting the improvement to the icon colors in the intel summary view, for suggesting changes to how snipers target ships under forc
    22 KB (3,797 words) - 13:38, 1 February 2015
  • -Missiles no longer gather scout intel. ...that AI ships pursue missiles, for suggesting that missile not give scout intel, for suggesting the improvements to when the teleporting sound effect is pl
    20 KB (3,494 words) - 13:39, 1 February 2015
  • ...lign="top" | Unarmed, [[AI War:Cloaking|cloaked]] ship with [[AI War:Intel|Intel]] gathering ability.
    1 KB (203 words) - 13:51, 29 October 2018
  • ...sec || {{AlgLeft}} | Regen Time 180:00, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 3.5 ...} | Inf || {{AlgRgt}} | 20,000,000 dmg/sec || {{AlgLeft}} | Gathers Scout Intel, Repair Rate 3.5
    5 KB (616 words) - 07:31, 27 July 2016
  • ...you to look at the system, a ship with [[Abilities|Ability: Gathers Scout Intel]] is required to display the ship sidebar on the right hand side of the scr ...such as the [[Eye Bot]], also have the [[Abilities|Ability: Gathers Scout Intel]].
    9 KB (1,467 words) - 15:37, 1 February 2015
  • ...ry to station themselves on a planet where you do not currently have scout intel. Basically it: ...ist of all planets you do not have current (less than 5 seconds ago) scout intel.
    223 KB (36,110 words) - 11:56, 16 September 2017

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