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  • ...UD. We took out the use of that over-generalized setting and will work on items that give you more finesse instead, aimed at just specific problem areas. ...arb79 made. Your eyes have to do a lot less traveling in order to look at items that you are hovering-over and the tooltips for them.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...with a ton of little things scattered through it. This release has 6 new items, 3 new special blocks, a new art/music theme, a new game mode, a number of ...keep the block counts low simply by playing lots of items—but some of the items you wind up having to play actually will hinder you rather than helping you
    7 KB (1,235 words) - 12:25, 31 January 2015
  • ** Some items do not show there and will conditionally show on the second bar: ...nd bar if there's a shortage of a service, until the second bar is full (9 items) or you run out of services with shortages. Greater shortages are prioritiz
    202 KB (34,152 words) - 15:38, 19 November 2015
  • * Fixed a bug that was causing schematic servers to often have duplicate items to grant to players. ...rows of 3 at most. In older versions of the game we could only display 4 items at a planet on the galaxy map, and they were way off to the upper left of t
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...of trouble while not overly slowing down people who want to thumb through items. ** This DOES mean that the order in which items come out of these will be arbitrary, now, whereas before they were ordered.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...s to the networking still remaining, but this is down from about two dozen items still outstanding in the last release. The hope is to be able to remove th '''Co-Op Items'''
    12 KB (2,068 words) - 12:25, 31 January 2015
  • * The inventory window now supports dropping items again (at last). Simply press the action button on the inventory item of y ...nt to share items in co-op, where one player brings another player various items.
    26 KB (4,404 words) - 17:25, 2 February 2015
  • ...t as noted anyone who has ideas for subjects they'd like us to address, or items they'd like to write themselves, are very welcome to lend a hand. * In the lobby, the header sizes for some of the text on the map tab line items is now a bit larger.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...w items in it for your use. Lots of exciting stuff there, and finally the items have a lot of variety to them in addition to the block-placing styles that ** All blocks in a small radius are destroyed and turned into usable items (with a few exceptions, such as walls).
    4 KB (575 words) - 12:25, 31 January 2015
  • ** Items still TBD before beta on this: ...the other did not, such as: repeat crafting of spell scrolls and outfitter items; viewing child recipes that you don't have the first commodity for (so view
    109 KB (18,636 words) - 19:51, 1 February 2015
  • ****By default they will use the image RuntimeData/Images/Items/yournamehere ...re really designing here. That’s more to do with environment than enemies/items.
    50 KB (8,387 words) - 14:20, 21 May 2018
  • ...ue without messing up the overall queue? No problem. Just Alt+Click queue items to send them to the front or the back. ...button at the bottom of the screen, then hold Shift. Click on any of the items in the list to automatically pause or unpause it (this works with all the q
    36 KB (6,383 words) - 10:23, 22 February 2015
  • * The effectiveness of bribe items on evuck council members is now 3x higher, and on burlust warlords it is no ** Also also, it lets us start the tech tree out with a ton of items dimmed way out, making it clear that they just aren't options at all, yet.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ==Map items== ...ll green loot container - contains items of various quality, usually white items. They randomly appear on maps and usually no more than 1 or 2 of them. Bots
    3 KB (469 words) - 04:59, 2 July 2015
  • ...ed the bug where the save, load, and quick start windows had flickery line items in them and would have issues with tooltips over them not being reliable ei * The Performance category of settings has been removed, with its items integrated into Display now.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • * Tracing menu now sorted alphabetically. Enabled items are a different color and much easier to see. ...if used correctly, all elements removed are pushed onto a stack of unused items.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Previously the loca-strings for the GalaxyDisplay and GalaxyDisplayFilter items included a description of which keys to press to trigger them. Since the k * The method for denoting enabled/disabled items in toggled lists has been changed to be the same as that which is used for
    165 KB (27,263 words) - 19:48, 1 February 2015
  • === Specialty Items === ...can be bought in the Opal Guardian's store, such as Elusion Scrolls, most items of this type can only be found in stashes. To find out what type of region
    11 KB (1,909 words) - 00:36, 19 July 2012
  • **If this system is activated (typically consumable items), then one of the sounds in the list will be played at random. Default non **This is required on any systems that can be dropped by the player (ammo items and consumables, basically). This tells what icon to show in the bottom of
    40 KB (6,698 words) - 12:54, 5 January 2018
  • * Removed the Closet category of general props, and the three items in there. Quality too low. ** 3 bathroom items
    79 KB (13,456 words) - 16:18, 24 August 2016

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