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  • ...t if you pop them they combine their contents into nasty mkV ships and mkV guardians. ...gain into the Plasma-Siege Starship, which is much shorter ranged than the old siege starship but fires special ammo that does aoe damage, engine damage,
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Arks are reusing the icons from Dire Hunter Guardians. We will need new icons later ...games created before this release, though those save games should keep the old behaviour without incident.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ** These spaceboxes are, on average, much darker than the old ones. With the lower amount of contrast and backlighting, it should be easi ...tuff that is "markless" takes no extra damage from Ion), but starships and guardians are effectively two marks higher for the purposes of resisting the ion bonu
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ** From old notes the default was apparently meant to be somewhat like Classics warning ** Stealth Guardians still take 5 shots.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • "If anyone beats difficulty 10, that's a bug" is one of our old jokes with the community. Actually, we laugh when we say it but we're not ...new updater trying to update into the wrong place because it's finding the old updater.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ** Old worlds will get their NPCs upgraded thus, as well. Ones that already have ** Old worlds will also add them to any player-characters that don't have them (fo
    278 KB (45,949 words) - 19:51, 1 February 2015
  • * [[AI War:Guardians|Guardians]] * [[AI War:Dire Guardians|Dire Guardians]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...its resources to building very strong Architrave ships comparable to Dire Guardians. Three varieties will release at a time, but it will take 30 minutes before ...ntil 5th step of AI reserves solo and took out roughly 15 Dire Singularity Guardians and countless regular reserves in that time frame.
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ** Also the underlying old style of build queues are going away. ...eral note: This overall tech system has way fewer decision points than the old one, which is good because that makes them actually something that you can
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * Brutal Guardians now give the necromancer 5 science *Hoplomachus now cost the AI more, to be in range of Dire Guardians
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...ranted (ie. the massive planet-covering blinding flash when a wave of pike guardians fire). * Fix a very old (from initial implementation) bug where Sidekicks could not do the "Track E
    113 KB (17,931 words) - 02:03, 12 May 2024
  • Having these visible also helps to reduce confusion about spawned guardians for things like turtles, where there are multiple wormhole guard posts inst ...later without having lost any progress. This is a big improvement over the old system, where you had to build up overwhelming force and win all in one big
    8 KB (1,442 words) - 02:58, 17 June 2016
  • * Plasma Guardians now only have a 5x multiplier to bubble forcefields, increasing by 1 every ...o list. Stats have been moved around, creating new weaknesses and removing old, Vampires gain more life, Heavy Beams self damage less, etc. Also includes
    50 KB (8,414 words) - 11:12, 15 October 2018
  • * The Warden, and Labyrinth Guardians now have an invincibility forcefield so it's easy to tell that they can't b ...kill-final/superfinal-boss-with-specific-mech achievement, and you load an old save, it will update the progress tracking for these kill-with-all achievem
    63 KB (10,263 words) - 17:36, 25 October 2018
  • ...her big focus for this expansion. Most the new ships in this category are guardians, those mobile AI ships that populate the various AI worlds. We saw that as === AI Guardians ===
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...her big focus for this expansion. Most the new ships in this category are guardians, those mobile AI ships that populate the various AI worlds. We saw that as === AI Guardians ===
    28 KB (4,541 words) - 20:03, 6 August 2020
  • * Slightly reduced the seeding frequency for Ancestor Guardians. ** Sunstone, Bloodstone, Sapphire, Diamond, Emerald and Amethyst Ancestor Guardians.
    47 KB (7,365 words) - 20:22, 26 January 2024
  • | Has absolutely no unusual powers. Just a plain old basic AI, with whatever unlocks happen to come with the map seed. ...tead of just getting more starships it uses them instead of fleet ships or guardians for most purposes (waves, reinforcements, etc).
    24 KB (3,558 words) - 16:52, 18 May 2019
  • * The old version of the game manual was still being distributed with 4.0. Whoops, f * Graphics for the AI Raider Guardians, Laser Guardians, and Carriers might not have been included with all 4.000 installs of the g
    3 KB (514 words) - 13:41, 1 February 2015
  • ...comparison to expansion additions, for instance, or just serves as a plain old reference if you want to look up certain types of information. ...tillery shells can do grievous harm to starships, fortresses, guard posts, guardians, and turrets.
    41 KB (6,447 words) - 19:47, 1 February 2015

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