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  • ...paused. That option can still be unchecked in settings to go back to the old default if players wish. * In recent versions, since the new combat model was introduced, the old logic for "if a tractor beam is holding me, I can definitely shoot it even
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Reworked the old "flair" spots on the ship gimbals so that we can now show status things lik ...tings are how often the autosave should be taken, and whether to overwrite old autosaves (note if you don't overwrite your autosaves then things can get r
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...games created before this release, though those save games should keep the old behaviour without incident. * There were 22 ships that were using the old ArcenVisualShip multi-object class that was not compatible with DrawMeshIns
    154 KB (26,552 words) - 11:21, 1 August 2018
  • -The old Strong Vs and Weak Vs text was misinterpreted by the vast majority of playe -When mine layers rebuild mines, it no longer makes the mine placement sound.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...never a problem before, but would have become a problem over time with the old algorithm. ..., and particularly hard to see local versus ally versus enemy colors. The old type of color scheme has been returned to for the default, but now when the
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...eycomb maps now space their planets out more if there's room (won't affect old saves). ...e "Untangle Map" button in the lobby, but can be used in-game (and thus on old saves).
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * Fixed a bug that was actually an old bit of intentional (but bad idea) code where gods would do "super jumps" ov ...when trying to start a new game in version 1.501 or greater if you had the old-style Sandbox difficulty as your default in a prior version.
    150 KB (24,846 words) - 12:25, 31 January 2015
  • "If anyone beats difficulty 10, that's a bug" is one of our old jokes with the community. Actually, we laugh when we say it but we're not ...new updater trying to update into the wrong place because it's finding the old updater.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...ecific exo type) will trigger if your _current_ lineup (as of the time the old save was saved) meets those conditions. New games distinguish between exos ** No longer uses the old ring-aoe pattern (which was pretty underwhelming for many, combined with th
    48 KB (7,844 words) - 17:22, 2 February 2015
  • ** From old notes the default was apparently meant to be somewhat like Classics warning ...h the code that was trying to silently reroute waves to new targets if the old target had died. So the game was queueing a Civil-War style wave, then imme
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...gain into the Plasma-Siege Starship, which is much shorter ranged than the old siege starship but fires special ammo that does aoe damage, engine damage, * AI Eyes now have 3 varieties: Sentry Eyes (the old behavior), Ion Eyes, and Parasite Eyes. Each is pretty lethal against no-t
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Tweaked Repulsive Hornet Mine description since it doesn't do friendly damage any more. ...y ones with a homing delay) could wind up homing on the invisible bouncing mine emitters.
    63 KB (10,263 words) - 17:36, 25 October 2018
  • * The mine graphic in the prior version looks cool but was a bit hard to see against d ** They also now cost twice as much energy per mine, though, so you can't just spam them.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • |'''Mine Enthusiast''' ...ne|Mines]], [[AI War:Mine#Area Mine|Area Mines]], and/or [[AI War:Mine#EMP Mine|EMP Mines]]
    24 KB (3,558 words) - 16:52, 18 May 2019
  • -Turret and mine remains, as well as mines themselves, are now blind so as not to provide in ...sults in the shredder and the new shredder having a certain percent of the old shredder's health (75% for MkI)
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ** These spaceboxes are, on average, much darker than the old ones. With the lower amount of contrast and backlighting, it should be easi ...roughly 2010 or 2011 at the oldest. There's a solid chance that stuff that old or older would not handle the AI well anyway, so the people we're excluding
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...ectly to it from another chosen planet, rather than having to deselect the old planet first. -Mine Layers are now a part of the Mobile Builders quick button list.
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...will prevent AI electric shuttles from messing up player minefields with a mine layer present. ...sses, tractor beam turrets, counter-turrets, lightning turrets, engineers, mine layers, mobile builders, cruisers, all of the docks and constructors, scien
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...build if the player would be over ship cap. It's a bit of an advantage to mine-loving players who upgrade older savegames; the mines can simply be scrappe ...in the stats window code if playing a game where you had killed any of the old guard posts. Fixed.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * Fixed the gray spawners using old terminology of "dead" instead "gray" in the encyclopedia. ...NPCFOLLOW, or FGTRANSFORM scripts now causes anything that was chasing the old form to start chasing the new form instead.
    78 KB (13,097 words) - 17:26, 2 February 2015

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