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  • * Peltians already had a 10x boost to orbital bombardment effectiveness, but that has now been increased to 100x. * Fixed a typo in the Orbital Bomber ability tooltip.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...500. All the better to slip through a gap in the player defenses and snipe command stations. *Increased orbital speed of necrobombs from 10 to 12
    126 KB (20,934 words) - 21:28, 22 April 2022
  • '''Q:''' Does The AI Progress Go Up When I Lose A Command Station? ...is is the case, but you don't have to worry about that. You can lose your command stations as many times as you want, and AI Progress won't go up -- your eco
    15 KB (2,573 words) - 15:05, 24 April 2015
  • * Troop Accelerators now die with the Command Station. * Fix a number of places where the 'Game Command Issued' noise was being played incorrectly
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...particular when its ships were on player planets, but also when attacking command stations of AI players in general. ...state. This works for all of the ships that actually pauseable (i.e. not command stations or colony ships) but should work for the others just fine (includi
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ** Orbital Mass Drivers are now 6x more expensive. ...ow just generally great against small, light craft in addition to turrets, command stations, and structural stuff.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Spawning ships at the command station or randomly at the edge of the gravity well. |This device hacks into an Advanced Research Station (while the planet and station are still under AI Control) if left stationary in the system with the ARS f
    13 KB (2,173 words) - 05:59, 28 July 2016
  • .... The Avenger is incredibly powerful, and will go straight for human home command stations. ...the respective ai core command station is destroyed. If the core command station has already been destroyed, the plot cannot be triggered for that ai player
    41 KB (6,639 words) - 19:47, 1 February 2015
  • Updated ScienceLab, ScienceLabII, Advanced Research Station Updated Command Station Home, I, II, III
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...only be gathered normally from player-controlled planets. Build a command station on the planet and it will rapidly gather the Hacking Points there. Each pla ...usually the one that controls the thing you are hacking (i.e an AI Command Station will respond with AI units, but hacking the Nanocaust responds with a very
    18 KB (3,155 words) - 20:56, 22 October 2022
  • ...ays two of them in each game and the ultimate objective is to destroy both command stations. ...mmand Station, like the [[AI War:Command Station Shield Guard Post|Command Station Shield Guard Post]]. Moreover, all guard posts on AI homeworlds are invulne
    2 KB (374 words) - 17:40, 26 October 2016
  • ...ry are destroyed (or if all Human [[AI War:Orbital Command Station|Orbital Command Stations]] adjacent to warp gates are destroyed), the AI will send waves on ...Warp Detection ability. All Human [[AI War:Orbital Command Station|Orbital Command Stations]] has that ability. Several mobile military units also have it, su
    5 KB (878 words) - 14:09, 29 November 2016
  • ...mid-power guns. Must be destroyed before humans can damage the AI Command Station on this planet. ...This guard post must be destroyed before humans can damage the AI Command Station on this planet.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...ompleted [[AI War:Orbital Command Station|Command Station]] in.<br/>Allied command stations provide a Foldout unit which serves a similar purpose to a Mobile ...of the supply mechanic, an allies [[AI War:Orbital Command Station|Command Station]] does count.<br/>Lastly, you can not construct [[AI War:Metal Harvester|Ha
    1 KB (180 words) - 13:05, 28 October 2017
  • ...ony Ship|Colony Ship]]<br/>Builds [[AI War:Orbital Command Station|Orbital Command Stations]] on neutral planets. ...left|]] || valign="top" | [[AI War:Orbital Command Station|Orbital Command Station]]<br/>Controls a planet and builds structures.
    3 KB (411 words) - 03:21, 26 August 2016
  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> '''AI War: Fleet Command''' is the flagship video game of Arcen Games, first released in 2009. Up to
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...ut Starship|Scout Starships]] and [[AI War:Orbital Command Station|Orbital Command Stations]] have the Gathers Intel ability. ...Human players can see the precise quantities of attacking ships until the station is destroyed. Then, a scout drone might be dispatched to provide Intel at t
    4 KB (691 words) - 02:56, 20 August 2016
  • ...ur intent was to kill the remaining scary warp gates and leave the orbital command posts. ...of a risk. Having multiple layers of force fields over your home command station can also give a good degree of security, but just watch out for ships that
    4 KB (687 words) - 14:10, 1 February 2015
  • ...s must be controlled by the humans (with a [[Command Station|Human Command Station]] built) before it can be damaged.<br/> ...ed on planets with an [[AI War:Advanced Research Station|Advanced Research Station]] and there is no ARS without A-prime.<br/>
    3 KB (488 words) - 15:08, 5 August 2015
  • ...pansion to Arcen Games' hit space-based indie RTS/4X hybrid, AI War: Fleet Command. This expansion includes a massive amount of new content that brings the ga ...e 30+ bombers have a hard time taking out an otherwise-unprotected command station simply because it was being boosted by several shield boosters. This then
    30 KB (4,946 words) - 14:07, 8 March 2015

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