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  • ...netary-range weapons that still do not prohibit a ship from moving towards targets if needed. ...d some old logic in the game for not having sniper-range-style ships chase targets, but it was set at a value of 120k or so range, and so did not handle some
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...e Commercial Chemical Plant has become the Computing Facility (this art is preferred, and we only needed one of them). ...tacking, and you click the end-battle button, it will automatically choose targets for your remaining buildings and end the battle after that first list is em
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...er. Now, any ships with >= 2 billion health are automatically direct-only targets. -Autotargeting has been much improved in terms of better accounting for targets that are killed or recloaked, which is especially notable for FRD mode but
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...rather than just sitting there doing nothing (will sometimes attack other targets in the system first, if available). ...e now much more likely to shoot at overkilled targets when no non-overkill targets are available.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...n one planet, especially when there's not many potential targets for those targets. ** Again, with the removal of shield you need distance to defend soft targets; Snipers previously short-circuited any amount of distance within a planet.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...ttack the same target multiple times per turn rather than having to switch targets with every attack. This makes them a lot more powerful, and seem a lot mor * Greek Siege towers can now attack multiple targets per turn, and their attack power has been only lowered by around half. Thi
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ** In practice this shouldn't affect much except that spells don't miss their targets anymore. It might also give you slightly less reaction time with a few ene ...ground or a wall (sliding along them, shrinking and missing certain other targets they would normally hit, rolling along the ground and taking out way too ma
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...us tricky edge cases with virus'd bots being able to fire on totally inert targets, enemy bots seemingly-inexplicably standing still despite being alert and h ...here crowds of enemy bots are piled up and immobile because they've picked targets they can't get to without walking through each other.
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ** Often there are no such high-value targets very nearby. If that is the case, focus on more scouting until you find so ...y capabilities, so explore them and unlock them as the situation (and your preferred playstyle) warrants.
    7 KB (1,144 words) - 09:10, 17 April 2015
  • ...ic, so that can make them subdivide and group in certain ways to take down targets as efficiently as possible. ...x, if they were inclined to. Players can override some of this by setting preferred target types for groups of ships if they want to fine-tune this, which many
    20 KB (3,483 words) - 13:42, 1 February 2015
  • ...ve concepts such as chasing down a mobile enemy that is trying to take out targets that you wish to defend (harvesters, etc). Therefore it prioritizes neutra ...fleet on offense and defense, through [[AI War:Preferred_Targets|preferred targets]] and otherwise, but your fleet will never be as automated on offense as it
    2 KB (415 words) - 19:50, 1 February 2015
  • ...auders capture a planet. Fix a bug where the Raiders weren't choosing sane targets. Buff the Raider ships. Allow the Marauder Intensity to change the Raider s ...the repair mechanic will need to be replumbed to allow for multiple repair targets at once.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...out-of-reach from conventional [[Parasite]]s. Designate these as preferred targets, or spend some time to manually collect them.
    2 KB (252 words) - 12:15, 16 February 2015
  • ...m total possible that this device can deliver (regardless of the number of targets in range). ...ingle, big unit is to be destroyed, the use of an armored warhead might be preferred.
    5 KB (525 words) - 14:58, 24 January 2018
  • * Changes to spell modifiers that cause debuffs on hit targets: ...at the time. Now that there's a bit more of a meeting-in-the-middle, the preferred moniker returns.
    89 KB (14,646 words) - 19:51, 1 February 2015

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