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  • ** Praetorian Guard is now in the game. The Praetorian Guard is the Bodyguard of the AI overlord. ...ic planet, so that things could be done to that faction (for instance with Raid Engines launching waves against whoever was bugging them locally).
    415 KB (70,286 words) - 16:17, 13 April 2021
  • [[The Last Federation Post-1.0 Release Notes]] * To make it easier to understand what actually happened in a battle, the post-combat results window now displays (where applicable) :
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...> 1, damage 20 -> 60, has new damage bonus against EngineGx of 7 or below, engine slow per shot 2 -> 5, speed 800 -> 1000. * Swarmer Guard Post drone production rate reduced 20%.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • '''Goals that you should just raid for unless there is some other reason you want the planet:''' * Destroying Special Forces Guard Posts
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ** All of the guard posts now take 10 shots (mainly this means if they are the Ghost versions o *** Ditto for the dire guard posts, except those now take 20 shots, holy cow.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • | ''On all planets:'' All [[Wormhole Guard Post]]s replaced with normal Guard Posts | This AI uses normal guard posts instead of wormhole guard posts next to each of its wormholes. The result is that you generally take
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...s with tracking "nearby unengaged mobile strength"; notably it counting AI guard ships and not properly populating all the relevant lookup tables due to the ...at force retreats to; previously it was just a mode of the "send threat on raid" logic, which prioritized the ease of being at the destination over the eas
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...up ships with varying degrees of engine damage (they ignore ships without engine damage). ...patrol between the guard posts on a planet if there are at least two such guard posts. If there are not, then they will patrol at random.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • * Aedile AI Type: This AI has a somewhat stronger praetorian guard which is allowed to roam a bit further from its Homeworld. (Hard) * Praetor AI Type: This AI has an extra-strong praetorian guard which is allowed to roam much further from its Homeworld. (Brutal)
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...ting player ships from retreating. Counterattack waves, event waves, raid engine waves, and other specialized forms of waves won't ever include a beachhead. ...and you don't have to capture planets in order to farm them -- so you can raid enemy territory to get these without even costing any AI Progress to take t
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...ting player ships from retreating. Counterattack waves, event waves, raid engine waves, and other specialized forms of waves won't ever include a beachhead. ...and you don't have to capture planets in order to farm them -- so you can raid enemy territory to get these without even costing any AI Progress to take t
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...a beta status, and instead proceeded with a revised design on our existing engine in order to make sure that this sequel fully lives up to the legacy of its ...e description of how you get science has been fixed up to be fully correct post-pivot.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ** In guard post placers during mapgen, for guarding metal generation spots (aka faster mapg ...use the new async version where we can as long as we are not running into engine bugs.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...athering intel data. Be sure to bring at least one scout with you on every raid, to make sure you can see the full Planetary Summary. .... But its artillery shells can do grievous harm to starships, fortresses, guard posts, guardians, and turrets.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...athering intel data. Be sure to bring at least one scout with you on every raid, to make sure you can see the full Planetary Summary. .... But its artillery shells can do grievous harm to starships, fortresses, guard posts, guardians, and turrets.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • -The Leech Starship has all-new graphics, and the Raid Starship graphics have been much improved. ...l summaries. The only ship that is this way for AIs presently is Wormhole Guard Posts, which will be enabled even when cloaking is disabled in the lobby (p
    107 KB (17,661 words) - 11:54, 16 September 2017
  • === Coming Soon: Post-Processing Visual Stack Upgrades === * Did quite a bit of experimenting with our post-processing stack to see if we could make it any more efficient or any highe
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...Threat, AI Warden Fleet, AI Hunter Fleet, AI Instigators and AI Praetorian Guard. *The AI Praetorian Guard behaves like the AI Warden Fleet, except they will only appear near and on
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...osts|Guard Post]] on their planet (not counting wormhole and special force guard posts). Guerrilla-style raids and heavy usage of [[AI War:Starships|Starshi ...otage [[AI War:Hacking|Hack]] can get rid of an eye without destroying the guard posts. While handling the hacking response during the hack under the eye's
    4 KB (667 words) - 02:28, 25 August 2016
  • ...AI having waaaay too many ships for a while, but if we pack those into the guard posts as contents that are not deployed yet, that should have zero performa ...t of the game and never get upgraded or reinforced, unlike what happens at guard posts.
    122 KB (21,444 words) - 14:29, 18 April 2019

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