Search results

Jump to navigation Jump to search
  • ...its artillery shells can do grievous harm to starships, fortresses, guard posts, guardians, and turrets. ...force itself (although certain other structures, like Special Forces Guard Posts, also need to be destroyed to completely prevent the AI from reinforcing a
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...ease the amount of time necromancers cause combat circles by leaving guard posts around * Deathwish Mode: If there are any dire guard posts on a planet, then you cannot build turrets there until those are dead.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...th this expansion. That said, we also added a number of new Core AI Guard Posts, to help with the variety of the endgame. === Core AI Guard Posts ===
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...th this expansion. That said, we also added a number of new Core AI Guard Posts, to help with the variety of the endgame. === Core AI Guard Posts ===
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ** The ability for factions to flush AI defenders from guard posts forcibly to make them fight. ** Control group rally (later deprecated when fleets made that and point rally obsolete)
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...aying with the other dormant ships around their [[AI War:Guard Posts|Guard Posts]]. They only attack if part of the [[AI War:Threat|Threat]] Fleet, which th ...to add a single guardian to either the command station or one of the guard posts. The command station or guard post in question can't already have its cap o
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...r own devious minds) prompted tons of other changes in 8.0 (counter-attack posts being made optional comes to mind, and many turret caps becoming per-planet * The AI Command Station description no longer says that special forces guard posts can still reinforce a planet without the command station.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ** Has significantly more dire guard posts than normal. * AI defenses such as Fortresses and Mass Drivers now appear next to Guard Posts, rather than spawning often on their own way out.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...e. This feels a little extreme, but in testing it was still fairly easy to rally Fleets in time. One time even a Citadel managed to move 5 hops and arrive j ** All of the guard posts now take 10 shots (mainly this means if they are the Ghost versions of them
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ==Guard Posts== ...end their planets with. Instead, they employ large structures called Guard Posts. While most of these mount basic weapons, some have special abilities that
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * Increased icon size for things like Guard Posts, Dire Guardians, Ion Cannons, Fortresses, larger Dyson ships, Data Centers, * Ghost now has cloaked Turrets, Tractor Arrays, Gravity Generators and Guard Posts.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...ce the planet is clear of Human presence, they don't return to their guard posts. Instead, they switch to Threat mode. ...[[AI War:AI Core World|Core World]] is under attack, the threat fleet will rally to defend it.
    3 KB (473 words) - 03:42, 25 August 2016
  • ** DZ Sidekick can now reset an epistyle's rally orders * Reduced tachyon for guard posts.
    113 KB (17,931 words) - 02:03, 12 May 2024

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)