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  • * Fix a bug where hovering over unit remains could throw a harmless but annoying error * Fix a bug where the remains of Logistical Command Stations were still granting vision
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...ains (rather than permadeath), they would give AIP every time they died to remains, but when the normal permadeath setting was on they gave no AIP. This was '''This remains on the beta branch in case there are more singleplayer issues. As far as m
    415 KB (70,286 words) - 16:17, 13 April 2021
  • -Engineers and repair stations will no longer try to heal damaged mine remains. ...so that there is no longer any ship cap on mine remains, which makes mine remains always appear when a mine dies.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...apture those planets you must in order to achieve your ends, and save what remains of humanity. But draw too much attention to yourself, and the full might of * '''Remains Rebuilders'''
    43 KB (6,703 words) - 19:47, 1 February 2015
  • == Remains == ...don't rebuild them, but Human players might use [[AI War:Remains Rebuilder|Remains Rebuilder]] drones in order to rearm them.
    3 KB (448 words) - 14:05, 29 November 2016
  • ...strength computations, while its main contribution to your combat ability remains similar. ..._ a contested planet); similar with self-building (turrets) and rebuilding-remains that are on a contested planet.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...n the galaxy with invasions. It SHOULD be fine. But there COULD be issues, remains to be tested. ...e bringing it back. The feature to disallow factions from being zombified remains, but is not being used on the zombie factions.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * '''Remains Rebuilders''' ...a specific command by its controller, it will automatically rebuild nearby remains.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...you can optionally view as kind of an expanded log entry if you visit the remains of the hydral planet on the map. That way there is no "how long does this ** If any still remains, then it will try to apply that to the weapons systems until full, unless t
    402 KB (68,779 words) - 12:25, 31 January 2015
  • Attacking, another yet remains. Attacking, another yet remains.
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ** balance_strength_per_cap_drone_construction: this remains at the new number of 1000 from last release, and affects the capacity of an * Fix a bug where a player having Command Station remains on an AI owned planet was making the game think the planet was neutral. Thi
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ** Includes: remains, not fully claimed, crippled, or has self-building metal remaining. * Clear deatheffects on remains.
    115 KB (18,274 words) - 10:11, 15 May 2024
  • ...I now seems preoccupied in another galaxy with grander design than Human's remains extermination. ...Zenith|Zenith]]: eons old alien race only represented by its technological remains and scattered beings.
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...Skylaxians, Acutians, or Andors to invite other races into the federation remains 300. ...ng again if you didn't like how it looked should no longer work. The seed remains fixed for a solar month now, so if you want to try that you have to spend a
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...vement orders, wormhole orders, autotarget lists, the fact that it dies to remains or a neutral state, drone attrition rate, if it is unable to go through wor ...planetary attack and speed bonuses, salvage, global ship cap multipliers, remains status.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...Frigates, which get sent out with support fleets, should no longer die to remains. That's very much at odds with how they are actually used, and was actuall ...lly they disappear forever once killed, but if you'd prefer them to die to remains to make for less pressure on protecting them, you can enable the no-permade
    278 KB (47,062 words) - 16:30, 11 October 2019
  • -Added single-planet versions of the auto-build-engineerI|II|III|remains-rebuilder nodes. -Units placed because of auto-build control nodes (engr I,II,III and remains rebuilder nodes) now are more aggressively pushed away from potential colli
    41 KB (6,639 words) - 19:47, 1 February 2015
  • * "Niche icons" are now in place for cleanup drones, remains rebuilders, mercenary space docks, metal manufactories, and crystal manufac ...that the AIs did have are now removed from old savegames (including turret remains). This includes sniper turrets, spider turrets, tractor beams, the works.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...that the AIs did have are now removed from old savegames (including turret remains). This includes sniper turrets, spider turrets, tractor beams, the works. ...rgy instead of 1500. Cleanup Drones now use 25 energy instead of 150, and Remains Rebuilders now use 25 energy instead of 1500. Engineer drones now use 1000
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...most stationary structures get destroyed.<br/>They can be re-built by a [[Remains Rebuilder]] at a reduced resource cost.<br/>They can also be self-destructe
    386 bytes (52 words) - 21:45, 9 March 2013

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