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  • ** Same deal for accumulating resources of various kinds. ...lay classes that were not in use, and which would have been making lots of Resources.Load calls IF they were actually initialized (which they were not, but it's
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * You don't find yourself ever struggling with resources or ship cap to defend yourself while also making an effective offense. ...in a strategic fashion that they create bottlenecks that help protect your resources. If your planets are constantly losing their harvesters due to inbound AI
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ...nsters. If you destroy all the incoming meteors and monsters, the depot's resources will be recovered. ** However, if all the supply crates are destroyed during the attack, the resources will not be recoverable.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...ing Some Resources" was accidentally including spells that you had all the resources for. Fixed. ...into two sections: Spellgems Ready For Crafting and Spellgems Missing Some Resources. The former category was previously all that existed in the game, and you'
    89 KB (14,646 words) - 19:51, 1 February 2015
  • * Fixed a text issue in the tutorial where it was listing resources in the wrong order. ...alarms from triggering seems to have broken the distribution nodes giving resources on sabotage anyway.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * The SF faction currently has no means of acquiring resources (budget) on its own, but the main AI periodically makes donations to it wit ...ones are reclaimed first, to avoid a golem stalling capture of a planet's resources.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • After 40 minutes into the game, the risk analyzer will begin allocating resources towards sending exogalactic strikeforces. The speed and strength of these s ...can however perform some robberies on the Trains for some usually limited resources, so if done right they can be a net boost to you."
    23 KB (4,003 words) - 17:01, 6 August 2022
  • ...der bar nanoparticle tooltip updated to include a desperation warning when resources are low. ** The previously shown "provided resources" value moved to the lower-left tooltip panel
    63 KB (10,632 words) - 10:14, 5 April 2024
  • -Metal/crystal harvesters each now produce 12 of their resources instead of 6. ...resting as well as offsetting some of the increase in the amount of player resources. The goal here is to continue to make the player feel powerful, but also t
    48 KB (8,166 words) - 13:40, 1 February 2015
  • * Fixed a typo in the description of the Seek Resources Guardian Scroll. * The description of Seek Resources no longer states that you can get Guardian Scrolls as a reward for these.
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ...n. There is no hotter climate in the solar system. Interesting elemental resources if you can manage to extract them. There isn’t a planet like this in our These are earth-like planet with abundant water, moderate natural resources, and varied natural wildlife.
    22 KB (3,829 words) - 14:13, 30 July 2015
  • * When you start a new game, you start with a huge bunch of resources, in addition to your automatically-placed harvesters, as well as a lot of k ...ntire economy is flow-based, meaning that you never have to spend up-front resources to build even the most expensive units. This means that you can start cons
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...ar explosion when destroyed by enemy forces or by scrapping. Destroys all resources and most ships on the planet on which it is set off and all adjacent planet ...the effect is nothing short of a galaxy-wide catastrophe that destroys all resources and most ships on EVERY planet. It still does not affect core ships or sta
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * The resources bar on the world map now shows the value for food, scrap, morale, and popul ...like the message log with items in it, AND it's to let us put on some more resources if we wish.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • '''Trading''' of resources is a way to increase the attitude between two [[races]], as well as provide ==Trading resources==
    1 KB (206 words) - 12:21, 8 May 2014
  • ...s it may be changed: view controls → in-game tab → page 5 of 6 → Open Give Resources Context Menu). ....011 Salvaged Resources|update 7.011: Salvaged Resources]], AI War had two resources: crystal and metal. Both were required in varying amounts for all ships. Cu
    4 KB (663 words) - 06:16, 21 August 2016
  • == Closing Thoughts & Additional Resources == ...el free to add more resources for modders below or change to more relevant resources if need be.
    20 KB (2,859 words) - 20:19, 13 August 2020
  • ...y, and that always looked strange. This was the engine trying to conserve resources, and in general it was rough on older GPUs. ==== Gifting Resources Between Empires ====
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * [[AI War:Resource Defense|How Do I Defend Against The AI Destroying All My Resources?]] == Player-Created Strategy Resources ==
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...They gain no resource benefit from any structures, as the AI does not use resources. It's productivity is based on: AI Progress, # Planets it does not control ...y other ship, or you set also a kind of budget here (based on the worth in resources)?
    16 KB (2,944 words) - 15:36, 24 April 2015

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