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  • ...he legacy of its predecessor. Things then took a further turn from there, and that led us into the next phase, [[AI War 2: The Era of Discovery]]. * Arks now require more upgrade points. Thanatos and Gyrn have stronger special abilities
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * Fixed a bug that was causing the enemy health and damage multipliers (as you go down in floors) to not work properly on Miser ...h" from the Reaper miniboss has been disabled for now, as it was confusing and seemed buggy even though it technically was not. We may revisit that mecha
    108 KB (18,595 words) - 17:35, 25 October 2018
  • The last of the AI War 2 DLCs is now out, the Complete Edition is out, and you can [https://store.steampowered.com/news/app/573410/view/31801136947813 ...bugfixes and balance tweaks and modder-support. That said, since modders and volunteers are still making updates, there tend to be patches every 1-2 wee
    112 KB (17,794 words) - 03:09, 10 May 2024
  • ...release notes have gotten to 36,000 words, and it is time to cut them off and start a new batch. ** Thanks to tadrinth for the report and save
    208 KB (34,773 words) - 19:15, 5 June 2015
  • == Post Launch Series 1 Statistics And Extended Thoughts == Post Launch Series 1 spanned from April 25 through June 14, and it was quite a transformative period! 800 distinct changes were made as pa
    278 KB (45,949 words) - 19:51, 1 February 2015
  • AI War 5.0 - 6.0 spanned from Feb. 15th, 2011 through Oct. 18th, 2012 and it was full of some HUGE changes! 895 distinct changes were made as part o ...and 5.0. So that's certainly a good reason to have such huge patch notes and so many changes!
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * On normal difficulty and up, the number of spy probes per spacefaring race in deliver spacefaring te ** Thanks to Misery and chemical_art for inspiring this change.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...herical. Instead, they are more of an oval, and they're ringed by a large and scary-looking human-made piece of machinery that nobody can attack. ...more in keeping with the lore, anyhow, in that humans found the wormholes and then had to somewhat create the network. It's a bit like the gates in The
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * The Spider Turrets, Lightning Turrets, Beam Cannons, Sniper Turrets, and Focused Gravity Generator now have real graphics. ** Also sniper starships and assault starships.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * Between 6.000 and 7.000, we pushed out 50 distinct public releases over 238 days. * Patch notes for game version 7.001 and up can be found at [[AI War:Current_Post-7.000_Beta|Current Post 7.000 Beta
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...hase turned into was a polish phase as well as a big drive for new content and mechanics that would be easier for players to understand. The procedural e ** Thanks to Bummeri and others for being patient while we implemented this.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • Beta Series 1 spanned from September 26 through November 7, and it was a busy period indeed! 640 distinct changes were made as part of 40 ...ot.com/2011/11/avww-beta-0540-whips-bursts-and-insects.html Whips, Bursts, And Insects] ==
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ...trategic map and citybuilding bits don't appear until civilization level 3 and 6, respectively. ...d caverns. One guards the room above each gem vein, neutral illari chunk, and so on—provided that the chunk the boss would be in isn't the first chunk
    109 KB (18,636 words) - 19:51, 1 February 2015
  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. ...etween metal and crystal. Those two mechanics had become far too similar, and ultimately the idea of merging them in favor a new radically-different mech
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...polish and bugfixing that we wanted to get done in those first few months, and we also got some new content in place as well as continuously refining huge ...o take the cumulative feedback from people -- both the good and the bad -- and roll that forward into something that pushes us toward a 1.0 that we're sup
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ** Thanks to End Turn, death2cupbots, and nas1m for reporting. ...bonuses being cleared (as from bamboo forests), there is now a battle site and a popup explaining that the health bonus removal dropped its health below 0
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...ase notes they needed to be cut down and edited. So here is the original, and the cut-down version is here: * The science and hacking scales, which were 1000 and 15 previously, have now been removed.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * Fixed bug where roaming enclaves and preservation wardens would sometimes be given orders by generic minor facti ...nclaves, Preservation Wardens, Neinzul Clusters, Neinzul Privacy Clusters, and Neinzul Nests will now generate mixed waves of their respective youngling t
    151 KB (24,808 words) - 19:48, 1 February 2015
  • Ships - Energy Reactor I, II, and III ...s now a lot more streamlined. There are no longer big pauses at the start and end of building each ship.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • * Some chunk slices and other data somehow didn't get properly included in last night's release. F ** Thanks to Nanashi and MouldyK for reporting.
    37 KB (6,308 words) - 19:51, 1 February 2015

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