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  • ...sic world building structures) has gone up substantially compared to other guardian power rewards. * Secret missions will now absolutely not seed the same guardian power more than once in the reward list.
    89 KB (14,646 words) - 19:51, 1 February 2015
  • * Stealth Guardian engine 18 -> 9. * Spider Guardian engine 18 -> 14.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * Fixed a bug where Tachyon Guardian MkIs were being seeded on all AI home and core worlds instead of MkVs. * Harvester Exo-Shield regeneration increased so that self-healing from nearly dead to full takes
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Bubble forcefields from modules are now immune to Fusion's shield bypass, just like regular bubble force fields * Give the corrosive guardian and guard post a new overlay
    126 KB (20,934 words) - 21:28, 22 April 2022
  • *Dreng 20% health and shield reduction *Hersir 20% health and shield reduction
    113 KB (18,449 words) - 16:11, 1 June 2021
  • === New Included Mod: AI Shield Generators by cml === ..."AI Shield Generators," to the game. This faction consists of a number of shield generators which must be destroyed before the dire guard posts on the AI Ho
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...strength to add mkV guardians to the carrier instead. Since a single mkV guardian is worth about the same as ~2.2 full caps of mkI fighters, that's pretty go ...had over 13 times as many AI Eyes as "normal". Moderately defensive ones (Shield Ninny, Grav Driller, and Peacemaker) had only 2 times as many as normal. T
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...e bubble forcefield, all of the mechanics here work the same as a personal shield, except that the regen happens far more slowly. ...applied to the shield points of the protecting bubble forcefield. As the shield points of the bubble forcefield go down, so too will its radius, eventually
    18 KB (3,012 words) - 21:16, 7 August 2022
  • * Most AI-controlled wormholes now have a Tachyon Guardian at them, putting the scouting balance approximately back to where it was be ...ion can't already have its cap of guardians. If the AI is unable to add a guardian, it does not get any recompense.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • | Role: Tanking (archetype: [[AI War:Shield Bearer|Shield Bearer]]) * [[AI War:Shield Bearer|Shield Bearer]]
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * '''Spirecraft Shield Bearer''' (Mark I-V) * AI Carrier Guardian
    27 KB (4,399 words) - 09:07, 23 October 2018
  • * '''Spirecraft Shield Bearer''' (Mark I-V) * AI Carrier Guardian
    28 KB (4,541 words) - 20:03, 6 August 2020
  • * Self-Destruct Guardian description no longer claims to work like a lightning warhead. ...capital ships has been multiplied by 3. This includes the health of their shield modules and the attack power of their other modules.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...ped out, and they now simply give you the same sort of tips that any other guardian stone gives you in their normal dialogue. ...s this any time in the game. Hitting confirm while standing by an adviser guardian stone now pops up this specific section of the reference info.
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ** Rorqual Hegira: Has a powerful shield *** Some of the AI guardians, and the AIWC style of guardian mechanics (AIW2 was previously wrapping guard posts and guardians into one
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...lue of 'true' if the squad is under any shield which does so, even if that shield is #6 and therefore not included in the list. * Templar Shield Mode now builds defensive structures more quickly
    113 KB (17,931 words) - 02:03, 12 May 2024
  • * Upped Shield Transfer HP gain to 6 from 4. * Updated Shield Tech, Medical Leave, and Probation items to include notice they disappear i
    63 KB (10,263 words) - 17:36, 25 October 2018
  • ...s far away from all the wormholes as it can, and pick only Command-Station-Shield posts and place them as far away from the wormholes and each other as it ca * Shield
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ...500k shield points, down from 1000k, and AI now has 250k, down from 750k. Shield Guard Posts are now 80k. * All internal AI budget for shield construction has been removed. This won't affect things like mobile waves,
    50 KB (8,414 words) - 11:12, 15 October 2018
  • |[[File:AIWarDireGuardianLair.png|100px|left|Dire Guardian Lair]] || valign="top" | Sits dormant unless its own planet is put on [[AI ...ire Guardian emerges from it. The BP count is reset to zero and a new Dire Guardian construction begins.
    3 KB (447 words) - 13:21, 28 January 2019

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