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  • == Version 0.870 Improving Fleet EXP Mechanics == ** Special forces ninja hideouts, risk analyzers, ion cannons, mass drivers, ai eyes,
    287 KB (48,412 words) - 12:06, 3 July 2019
  • === Stealth Mechanics Improvements === ...meant that, for most intents and purposes with ranged enemies, the stealth mechanics did nothing!
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...ass, and a new ArcenStrings class, based on recommended best practices for special case performance handling in unity at these two locations: * Special AI Structures:
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ** We've updated the following ships thusly: Special Forces Ninja Hideout (called the Warden something-or-other on the front-end ...w ABOVE the main icon now, leading to somewhat better visibility for these special statuses.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...a little bit of the wave budget into CPA for most AIs (excluding ones like Special Forces Master for now). === New Ship Mechanics ===
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ** The Master has special need of fodder for... something else you're not privy to. All bandit keeps ...ted to no longer reference social decay, but to instead talk about the new mechanics of building perma-death and building repairs.
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ** Additionally, things like mobile builders are gone in a special type sense, and are now just considered Battlestations. ...e Zenith Trader or otherwise, but that would need a new UI and new general mechanics. That would be fun, but in terms of replicating the experience of the Zeni
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...how they can function rather than just being on/off gates. Additionally, mechanics are now heavily dependent on [[AI War 2: Units of Measurement|the 8 basic s ..., it makes it so the relevant stats needed to understand how a ship with a special ability functions are all on that ship itself; you can see what sort of shi
    18 KB (3,012 words) - 21:16, 7 August 2022
  • * [[AI War:Special Forces|Special Forces]] === Ship-Specific Game Mechanics ===
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...xceptional corrupting abilities, making heavy use of devour and conversion mechanics, and its troops are not lacking. ...efeating its foes, granting them extra max Hull and Shield thanks to a new mechanics cleverly implemented by @Dismiss. Once available, they will also utilize th
    115 KB (18,274 words) - 10:11, 15 May 2024
  • ...text" section in the upper right corner be clickable without losing their special functionality. ...ties has been added to tutorials, which lets us say "don't seed any of the special capturables in the normal fashion" if we don't want that to happen.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...chanics of them the first time (and quite hard until you figured out those mechanics). ** Game-mechanics-wise this is one of many mechanics to encourage sinking gifts and profession buildings into many NPCs rather t
    89 KB (14,646 words) - 19:51, 1 February 2015
  • == Please Refer To The Main Special Mechanics Page == ...cial mechanics ARE, please visit the [[AI War 2: Special Mechanics|Special Mechanics]] page as a reference.
    24 KB (4,001 words) - 10:09, 29 October 2022
  • *[[AI War 2: Special Mechanics| Special Mechanics]] *[[AI War 2: Modding Special Mechanics| Modding Special Mechanics]]
    4 KB (657 words) - 10:51, 26 June 2023
  • ==Mechanics== *Special abilities from [[Hydraks|Hydral]] tech
    4 KB (652 words) - 11:06, 20 September 2014
  • The basic mechanics of fleet-ship balance revolves around the Ship-Triangle, where ships types * Uses other mechanics
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...ir home command station or Metal Generation, they are reminded about those mechanics for increasing metal production. ...rmally the AI does not particularly use frigates, but a few types like the special forces master or turtle do so.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ** It's displayed with a special ring for visual feedback. ..., because those are a lot harder to stack and they are supposed to be very special.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ==Train Mechanics== Most Astrotrains are high-health trains with their own special ability.<br/>
    12 KB (1,903 words) - 14:24, 17 January 2017
  • ...ot be survivable if you hit that before attacking the AI homeworlds due to mechanics that have added to the game since 2010. See the forums for the players most * Other special capturable structures that you might encounter and desire.
    15 KB (2,573 words) - 15:05, 24 April 2015

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