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  • ...ly more health and damage dealing potential than a single fleet ship. Most Starships have extra abilities to boost your fleet or increase your strategic options Most Starships are available to both Humans and AI players, but some are reserved to one o
    9 KB (1,360 words) - 04:49, 23 August 2016
  • ** This, incidentally, made it literally impossible to build starships. * Starships now cost massively more metal and fuel than fleet ships (and way more metal
    161 KB (27,377 words) - 16:31, 24 April 2018
  • == Starships == Starships are large centerpieces that you build your fleet around.<br/>
    28 KB (4,216 words) - 11:40, 4 February 2017
  • 4.0 (Unity) has created a strong bias to have some starships as part of your ship mix. To support this new emphasis you start the game w ...hips instead. That lets you really have smaller fleets, but with powerful starships at the center of them. Or you can find something of a balance there.
    7 KB (1,177 words) - 14:12, 1 February 2015
  • ...that. Turrets kicking your butt? Figure out a way not to go near them. Starships after you? Figure out a way to engage them on their own, and then kill the '''Engage the AI's starships and fortresses away from everything else:''' Starships and fortresses and similar can act as force multipliers, which is a big pro
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...er more prefer to kill Raid Starships, or if those are not available, then Starships in general, or else whatever else they would normally kill. ...p level and the type of starship. This fixes the exploit of players using starships and then repairing them as a way to have "free" offensive forces.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ** These huge bombers are almost like starships, they have so much health and attack power. Squads of these can do the job ...what tends to have high energy costs are the more valuable support ships: starships, engineers, heavy defenses of various sorts, constructors and resource ship
    28 KB (4,560 words) - 19:50, 1 February 2015
  • -Starships are no longer immune to sniper shots and missiles. -All core ships now have a 4x bonus against starships.
    3 KB (470 words) - 13:35, 1 February 2015
  • -Scout starships no longer have the ability to attack, but they now have 80,000 health inste -Bomber starships are no longer strong against turrets, instead now having a minor penalty ag
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ** These huge bombers are almost like starships, they have so much health and attack power. They have a cluster penalty, w ...what tends to have high energy costs are the more valuable support ships: starships, engineers, heavy defenses of various sorts, constructors and resource ship
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...Starship|Riot Control]], and [[Neinzul Enclave Starship|Neinzul Enclave]] Starships
    4 KB (544 words) - 20:20, 15 May 2015
  • * Fixed the stealth starships having no graphics on them past mark 1. ** Also sniper starships and assault starships.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • **Ships like "Munitions Boosters and some Starships ** Example: Raid StarShips can attack command stations under force fields and kill them very quickly.
    4 KB (674 words) - 19:48, 1 February 2015
  • ...nasty AI that uses raid-oriented fleet ships and really likes sending Raid Starships along with normal waves. | Extra Ships in wave: Four times the normal number of Starships
    24 KB (3,558 words) - 16:52, 18 May 2019
  • Enclave Starships bring a long-awaited feature: mobile space docks. New map types and new cap ** Various Enclave Starships roam around the galaxy with different personalities and goals, and with dif
    17 KB (2,826 words) - 19:48, 1 February 2015
  • * Shield Starships and Shield Guardians now use a new dedicated-shield-generator durability cl ...hips. So a dead-and-rebuilding starship constructor would keep pumping out starships during the rebuilding, rather than waiting until after it was done.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Fix a bug where scout starships showed as a weird icon with ??? in the Tech Menu. * Fix (hopefully) a problem with Assault Starships and Mercenaries getting confused
    154 KB (26,552 words) - 11:21, 1 August 2018
  • -The knowledge cost of raid starships has been increased from 4,000 to 6,000. -The metal and crystal costs of all starships have been switched (now crystal is now emphasized over metal).
    3 KB (445 words) - 13:35, 1 February 2015
  • ** Various Enclave Starships roam around the galaxy with different personalities and goals, and with dif ...nclave starships enters the galaxy, so even if all of the starting enclave starships are killed off, more will arrive in a while.
    15 KB (2,373 words) - 19:47, 1 February 2015
  • * '''Inf''' (immune) - [[AI_War:Raid Starship|Raid Starships]], melee ships, teleporting ships, [[AI_War:Sniper|Snipers]], Neinzul ships * 300,000 - [[AI War:Bomber Starship|Bomber Starships]], [[Riot Control Starship]]s-III (10,000*Mark), [[AI War:Spire Frigate|Spi
    3 KB (453 words) - 12:16, 23 September 2017

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