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  • -The old Strong Vs and Weak Vs text was misinterpreted by the vast majority of players (who thought it was ...ack bonuses, as well as MUCH more informative data on the strong against / weak against lists.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...e forces than necessary to be sure, its units will target other units it's strong against, and will even attempt to slip some attacking forces behind your pl ...st make sure you can increase your power, without tipping the AI about how strong you really are. AI progress (AIP) measures how much attention the AI is dir
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ..."intentionally disabled." That way you can see the ones that you disabled vs the ones that are idle much more easily. ...vide low commerce SP, but still higher than the bank (16 vs 9 at the bank, vs 48 at the shopping mall).
    208 KB (34,773 words) - 19:15, 5 June 2015
  • * The strong/weak vs data shown in-game has been recalculated to show for the new ships through * Fixed bug where units approaching an enemy strong forcefield from the left would pass through and wind up on the right side (
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** Official updates are more rare, but are stable—if you have a strong aversion to bugs, and just want to play the game, these are the versions fo ...his is deceptively powerful spell. However, before it was too much on the weak side (and now it may still be but it's more of a question than a certainty
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ** Unless it thinks it's strong enough to camp right up to the border; depends on where your forces are. ...So if there's a 2000-strong human fleet on a planet that still has an 1000-strong AI force (mobile or static), that fleet only contributes 1000 strength to t
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...c pillar, which was incredibly overpowered on its initial hit and then too weak on ongoing hits. ** This is rather like in the first game, although only about 3/4 as strong of an effect. It's also only something that comes on as you get closer to
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...of shots, such as missiles, they are unable to reflect. So they are very weak against missile-heavy opposing ship mixes, while they absolutely cleave thr ...tty fast, but also pretty pathetic, and their Strong Vs stats show them as strong against almost no other ships. But, these have a unique ability: their sho
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...of shots, such as missiles, they are unable to reflect. So they are very weak against missile-heavy opposing ship mixes, while they absolutely cleave thr ...tty fast, but also pretty pathetic, and their Strong Vs stats show them as strong against almost no other ships. But, these have a unique ability: their sho
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...their durability, rather than mostly structures and things specified to be weak to them. * Since AIP reduction is now so strong with the Major Data Centers, the AI will now generate Exogalactic Strikefor
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...emergent-ai-part-1-an-introduction/ the behavior of its AI opponents], and strong ties between fans and creators. * [[AI War:Expansions Vs Free DLC|Expansions Vs Free DLC -- What's The Difference?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...et visible bonuses against them. This also removes the "Strong Vs and Weak Vs" display in favor of both the raw hull attack multipliers display and a new
    2 KB (379 words) - 02:16, 26 August 2016

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