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  • *Gravity guardian has 0.5 slow at all marks. *Plasma Guardian lowered Albedo from 0.4 to 0.3
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Removed tachyon beams from astro trains (except the Tachyon Train, which still has planetary coverage). ** And a Mime will no longer throw back Tachyon warheads.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * [[AI War:Tachyon Microfighter|Tachyon Microfighter]] * Cloaking, free reign in absence of tachyon
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...wormholes into enemy planets, often I find these blue beams coming out of 'Tachyon Sentinels' and hitting my cloaked ships. What is that? ...tionary unit. To stop the AI from tachyoning your scouts, just blow up the Tachyon Sentinel at the wormhole
    1 KB (246 words) - 14:04, 29 October 2018
  • ==Guardian reinforcements== ...mand station or one of the guard posts. It is only allowed to add a single guardian per reinforcement phase and the command station or guard post in question c
    4 KB (608 words) - 14:22, 16 June 2016
  • * The Chain Lightning Guardian now has the correct overlay * Implemented the new Retribution Guardian and its Royal variant
    113 KB (18,449 words) - 16:11, 1 June 2021
  • * Give the corrosive guardian and guard post a new overlay * Fixed the Brutal Darkness Guardian being completely immune to tachyon beams instead of resistant.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • Aside from being revealed by enemy tachyon beams, the only other way that cloaked ships become visible is by firing th == Tachyon Field ==
    18 KB (3,012 words) - 21:16, 7 August 2022
  • ** Also helps some on tachyon planning, tractor planning, and metal flow planning. But again, the help h ...UI, but it was misordering all their various other systems like cloakers, tachyon or tractor beams, etc.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • | '''EMP Train (6):''' || Basically an EMP-guardian in train form. This is another one of the train types that's got way less h | '''Nuclear Train (10):''' || Kinda like an EMP guardian, but only triggers on non-destroyed planets with a human command station pr
    12 KB (1,903 words) - 14:24, 17 January 2017
  • * Grappler Guardian nerfs ** Same with Disable Tachyon Beam Visuals, it has become Draw Tachyon Beams and its description has been updated.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * Guardian reinforcements 'fixed' to occur in previous update have been reverted. Apo * fix to tachyon beams not being disabled by perf setting.
    113 KB (17,931 words) - 02:03, 12 May 2024
  • * Revealer Battlestation tachyon range now covers the entire planet. * Tachyon Array range increased 25%, now decloaks twice as fast.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...ip so that it can not be revealed by [[Cloaking_and_Tachyon_Beams(Stealth)|Tachyon Beams]]. Note that when a ship is boosting another ship's cloak with this a ...<b>Enemy-Only EMP On Wormhole Exit:</b> || The major danger that the [[EMP Guardian]] poses, this ability causes it to emit an [[EMP]] pulse that affects only
    17 KB (2,941 words) - 22:08, 1 February 2015
  • ...ent version of AI War, Tachyon Guardians are now [[AI War:Tachyon Sentinel|Tachyon Sentinels]], who are much weaker and easier to deal with.
    785 bytes (115 words) - 11:11, 26 October 2018
  • * Tachyon Sentinel mass up to 4, from 0.3. * Tractor, Gravity and Tachyon defense structures have had major cost increases and much lower self buildi
    50 KB (8,414 words) - 11:12, 15 October 2018
  • '''''(Optional) Tactic 3: Kill Tachyon Guardians''''' Every AI planet not adjacent to a human homeworld has at least one [[Tachyon Guardian]] at every wormhole. These guardians are often the only ships that can de-
    6 KB (999 words) - 14:09, 1 February 2015
  • ...ny AI system in which tachyon detection has been removed (mostly [[Tachyon Guardian]]s). In contrast it is usually more micro-intensive for a conventional flee ...d against, as they are immune to your long-range turrets. Placement of a [[Tachyon Beam Emitter (Stealth)]] and [[Gravitational Turret]]s near all hostile wor
    2 KB (295 words) - 11:40, 16 February 2015
  • ...chyonSentinel.png|50px|left|]] || valign="top" | [[AI War:Tachyon Sentinel|Tachyon Sentinel]]<br/>Watches a wormhole and reveals scouts and stealth invaders. ...anLair.png|50px|left|]] || valign="top" | [[AI War:Dire Guardian Lair|Dire Guardian Lair]]<br/>Slowly builds fearsome [[AI War:Dire Guardians|Dire Guardians]]
    5 KB (680 words) - 11:53, 17 August 2016
  • ...lanes are immune to tractor beams and thus good for chasing down [[Tractor Guardian]]s and [[Spire Tractor Platform]]s that kidnap your ships. Upgrades increa ...roughout your systems, Space Planes will be hard to root out. Establishing tachyon coverage and gravity turrets will make everything a cake-walk, so it's impo
    2 KB (319 words) - 12:11, 16 February 2015

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