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  • * Fix a problem in the Save Game menu where we weren't using columns, so you could only see 4 save games at a time * Rework the logic for the "Ships are in combat" and "Major attack detected" voice effects so as to not spam
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Fixed the shield starships using the laser guardian graphics. * Rather than using solid objects visually as projectiles, we're now using trail renderers. This gives much smoother visual updates regardless of how
    123 KB (20,999 words) - 17:37, 25 October 2018
  • *** While using this logic, Spores will attempt to move to nearby 'gathering point' planets ...pawn Extragalactic War Units, very powerful ships that the AI is generally using to fight real enemies, not what it sends at the puny humans.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...ing by some rate (say, 2%), it now multiplies that amount by the number of ships in the stack, maximum 20 (so 2% would lead to 40% in a stack of 20 or more) ...o have cheated but never opened the debug menu. If some other function is using one of the cheat methods (we didn't find any in a code review), then this w
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...emies using the wrong spells, or not being able to cast spells, or players using one ability and getting the wrong projectile would be the risks here). ** But on the other hand, this was a rather severe performance problem for older machines in general, and we just couldn't leave this in when so many people
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...has the ability to have fleet-specific upgrades and upgrades that benefit ships in a variety of fleets. * Colony ships have been removed from the game, since that was a level of indirection that
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...dividual map seed (variants of that map seed, based on position, available ships, or other factors all count as the same). Each player profile has a separa ...f that specific type, or if a ship of that type is not available, then any ships of that class. For example, if a group of fighters is targeted on a Rai
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...of particulate matter that they can use to constitute themselves and their ships. At the moment it provides immense defensive bonuses and some manufacturin ...ously the Obscura were basically scouring all the outposts. And they were using those to create more armadas while they were at it.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • Ships - Energy Reactor I, II, and III -Ships being built through queues now have their costs deducted over time, as each
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...ddition, they have a particularly powerful Hunter fleet focused on cloaked ships * Ships not fully built now do not take hostile attrition damage.
    115 KB (18,274 words) - 10:11, 15 May 2024
  • ...eatens you after a fleet-wipe, and allows you to harvest the remains of AI ships lost in your territory to accelerate your rebuilding. This led to a somewh ...is isn't a big improvement on far zoom performance-wise, but it's nice for older graphics cards.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...s, or randomly popping into your planets, as with the other special forces ships. -AI ships trapped by a black hole machine will now try to destroy that device rather
    41 KB (6,639 words) - 19:47, 1 February 2015
  • * New Drones for the Swarmer AI no longer show up as bonus ships. ** Make VGs more likely to share energy instead of spawning ships; 25% chance of sharing instead of 10%
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...ered on itself with effectively planetary range hitting up to 500 targets. Ships with albedo >=0.7 take only 1% damage ** The module will no longer appear in the UI. Existing games with ships that have used this module will have balance problems since you can no long
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ** A similar one, that is a bit less fancy, has been added to the ships and direct build tabs as well. ...on top of themselves anymore. This makes them a bit taller, matching the ships tab.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...ural error late in the game where it was referring to the old mechanics of using mana or whole survivors to power your respawns. ...mselves are vastly smaller as fits a single NPC rather than the groups the older burrows were originally designed for.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...e game. And in fact the rest of the game will run even smoother thanks to using smaller images than 256x256 in many cases now. * Added in-game instructions for using Power Slide
    278 KB (45,949 words) - 19:51, 1 February 2015
  • * Use SHMUP-style controls has had its text reworded to no longer talk about ships. ...some but relatively subtle, and it's possible to get better performance on older graphics cards without the various ones of them on.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • ...you and your friends start executing coordinated attacks with thousands of ships! * Insanely high unit counts: 30,000+ ships in most games.
    27 KB (4,189 words) - 11:36, 9 August 2021
  • -In recent releases, the CounterSpy ship was unable to actually hit cloaked ships. Fixed. ...he ships would just appear at the center of the planetary area. Now those ships will appear at one of the command posts, or the ship that is providing the
    18 KB (3,048 words) - 19:47, 1 February 2015

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