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  • == Next Release Notes == We hit a point, while working on the beta branch, where we realized we just needed to really rework a lot of the unde
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • == Next Release Notes == [[Valley 1:Post-Launch Series 2 Release Notes]]
    278 KB (45,949 words) - 19:51, 1 February 2015
  • == Next Release Notes == ...tube.com/watch?v=noDhOL51rPA&list=PL8cNlze3fGQj1SaZWDqcVck_RtM7_t-ui&index=1
    563 KB (96,029 words) - 12:31, 14 April 2021
  • == Next Release Notes == [[Valley 1:Beta Series 3 Release Notes]]
    363 KB (62,010 words) - 19:50, 1 February 2015
  • == Next Release Notes == [[Valley 1:Beta Series 2 Release Notes]]
    192 KB (32,418 words) - 19:50, 1 February 2015
  • == Next Release Notes == [[Valley 1:Post-Launch Series 1 Release Notes]]
    345 KB (59,053 words) - 19:51, 1 February 2015
  • == Next Release Notes == [[Valley 2:Post-Launch Release Notes]]
    304 KB (51,505 words) - 19:51, 1 February 2015
  • == Next Release Notes == ...able enough status that we did get some questions of "why not just call it beta now?"
    415 KB (70,286 words) - 16:17, 13 April 2021
  • == Next Release Notes == [[Skyward Collapse - Post 2.0 Release Notes]]
    150 KB (24,846 words) - 12:25, 31 January 2015
  • == Next Release Notes == == Version 1.335 Hotfix ==
    186 KB (31,438 words) - 17:26, 13 July 2020
  • == Next Release Notes == [[Valley 1:Post-Launch Series 3 Release Notes]]
    89 KB (14,646 words) - 19:51, 1 February 2015
  • ...is for pre-release testing for the Zenith Onslaught. It was used for patch notes as well. It is now out of date and left for historical interest ...r factions that give units to any AI type. Will be updated with any future release's AI Types. Currently gets units from Scourge, Spire, Dark Spire, Dark Zeni
    113 KB (18,449 words) - 16:11, 1 June 2021
  • == Next Release Notes == This phase was meant to be all about multiplayer alpha and beta work, but that entire process wound up taking longer because we expanded ou
    394 KB (67,204 words) - 16:22, 13 April 2021
  • == Official 1.511 == == Official 1.510 ==
    27 KB (4,441 words) - 21:27, 13 July 2015
  • == Next Release Notes == [[Valley 1:Beta Series 1 Release Notes]]
    109 KB (18,636 words) - 19:51, 1 February 2015
  • == Release 6.001 == ...and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]].
    407 KB (65,607 words) - 12:09, 16 September 2017
  • == Next Beta Notes == ...eriod into two sets of release notes, but what can we say -- these release notes have gotten to 36,000 words, and it is time to cut them off and start a new
    208 KB (34,773 words) - 19:15, 5 June 2015
  • == Next Release Notes == ...somewhat create the network. It's a bit like the gates in The Lost Fleet series, kinda-sorta.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • == Next Release Notes == ...development, we had reached a point where we felt we knew what we want the 1.0 version of the game to look like. SO very much about this game already w
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * [[Valley 1:Fast Facts|Fast Facts: A Crash Course On ''A Valley Without Wind'']] * [[Valley 1:Getting Started Guide|Getting started with ''A Valley Without Wind'']]
    3 KB (493 words) - 22:07, 1 February 2015
  • ...81 distinct public beta releases over 170 days. That's an average of one release every 50 hours. This is with a major chunk of Tidalis's development happen * The combined release notes for those 81 betas total over 300 kilobytes of text.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...9.msg125187.html#msg125187 One does not simply stroll through AI War patch notes], indeed. ...en 1.0 and 5.0. So that's certainly a good reason to have such huge patch notes and so many changes!
    223 KB (36,110 words) - 11:56, 16 September 2017
  • == Next Release Notes == The short answer is that we dropping back from what was considered a beta status, and instead proceeded with a revised design on our existing engine
    154 KB (26,552 words) - 11:21, 1 August 2018
  • == Next Release Notes == [[Skyward Collapse - Post Release Notes]]
    132 KB (22,317 words) - 12:25, 31 January 2015
  • == Next Release Notes == ...tter than ever. This phase marked the very last stages of the multiplayer beta before it left that status.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • == Next Release Notes == ...ances, and in general working on refining everything now that we're out of beta for the new fleets-based paradigm. And figuring out a whole new way to do
    278 KB (47,062 words) - 16:30, 11 October 2019
  • == Next Release Notes == * Fixed the stealth starships having no graphics on them past mark 1.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • == Next Release Notes == ** Adjusted overdrive improved value to `1` instead of `5` as it was meant to be in increments of 10%
    63 KB (10,632 words) - 10:14, 5 April 2024
  • ...can be seen in the Mission Summary in each campaign. Generally there are 1 per human starting planet. Each of these experimental starship fabricators ...simply for official updates—it now lets users check for official updates, beta updates, and updates to content for any expansions to the game (right now j
    107 KB (17,661 words) - 11:54, 16 September 2017
  • #REDIRECT[[Valley 1:Beta Series 1 Release Notes]]
    49 bytes (6 words) - 17:22, 2 February 2015
  • #REDIRECT[[Valley 1:Beta Series 3 Release Notes]]
    49 bytes (6 words) - 17:22, 2 February 2015
  • #REDIRECT[[Valley 1:Beta Series 2 Release Notes]]
    49 bytes (6 words) - 17:23, 2 February 2015