Search results

Jump to navigation Jump to search

Page title matches

  • ...nd those ships have a tech level that is more than 2 marks higher than the current tech level of that AI player (so, mark IV/V ship with a mark I AI tech leve ...ds and detected hybrid facilities. Only displays info on planets that you current have visibility.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** Spirecraft To The Rescue (+1 Of Each Spirecraft Type On The Current Planet) ** Fallen Friends Arise (+1 Of Each Fallen Spire Military Vessel Type On The Current Planet)
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. == Prerelease 5.096 [http://arcengames.blogspot.com/2012/10/ai-war-beta-5096-release-candidate-1.html Release Candidate 1] ==
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. * AI War now has a settings option for showing the current FPS in the chat log just like our later games do.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...is lets you adjust them with better precision, and actually see what their current value is. * Found here: [[AI War:Current Post-7.000 Beta]]
    27 KB (4,501 words) - 17:36, 25 October 2018
  • #REDIRECT [[AI War:Current Post-8.000 Beta]]
    44 bytes (6 words) - 20:48, 23 February 2015

Page text matches

  • We hit a point, while working on the beta branch, where we realized we just needed to really rework a lot of the unde ...e game. This also meant getting multiplayer almost, but not quite, out of beta.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • == Beta 1.061 [http://arcengames.blogspot.com/2012/06/avww-post-release-1061-releas == Beta 1.060 [http://arcengames.blogspot.com/2012/06/avww-post-release-1060-releas
    278 KB (45,949 words) - 19:51, 1 February 2015
  • == Beta 2.775 Prepare For Beta Exit == ...more usable, this will be used till zombification mechanic get an update. Current botnet is too pricy for its limitation. This should make it a valuable asse
    563 KB (96,029 words) - 12:31, 14 April 2021
  • [[Valley 1:Beta Series 2 Release Notes]] == Beta Series 1 Statistics ==
    192 KB (32,418 words) - 19:50, 1 February 2015
  • == Valley 2 Beta Period Round Up == The Beta Period for Valley 2 spanned from December 20 through February 18. 1110 dis
    304 KB (51,505 words) - 19:51, 1 February 2015
  • == Beta Series 3 Statistics == Beta Series 3 spanned from March, 2nd through April 21, and it was a busy period
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...of things that would have come up to bite us during multiplayer alpha and beta were instead dealt with during this phase. Perhaps chief among those was a * The main profile button on the main menu that shows you current profile name also now has that same tooltip.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • == Beta 3.605 Code Will Change == ** What happens here is that on the host or client, it compares the current version on the PlayerAccount to the version that is in the local settings.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...able enough status that we did get some questions of "why not just call it beta now?" ...l, I think? This was ported over from AIWC, but he translated it into the current game I think.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...nemies, since the force-decloak flag is now cleared by units leaving their current planet == BETA Version 1.331 Macrophage Intelligence ==
    186 KB (31,438 words) - 17:26, 13 July 2020
  • 78 Players are thanked in this series (50 more than in the beta period). Some of the most common names this time around are: == Beta 1.903 [http://arcengames.blogspot.com/2013/08/skyward-collapse-1903-beta-release.html Release Candidate 4] ==
    150 KB (24,846 words) - 12:25, 31 January 2015
  • == Beta 1.104 == == Beta 1.016 [http://arcengames.com/bionic-dues-beta-1-016-next-officials-release-candidate-2-released/ Next Official's Release
    48 KB (7,844 words) - 17:22, 2 February 2015
  • * Improve DZ economic intelligence in a fashion that won't work on current DZ save games. == Beta 2.124 ==
    113 KB (18,449 words) - 16:11, 1 June 2021
  • == Beta 1.116 [http://arcengames.blogspot.com/2012/07/avww-post-release-1116-anothe == Beta 1.115 [http://arcengames.blogspot.com/2012/07/avww-post-release-1115-story-
    89 KB (14,646 words) - 19:51, 1 February 2015
  • == BETA Version 1.704 == ...er 5.5.2p2 version that the game was previously running on in the last non-beta version.
    47 KB (7,365 words) - 20:22, 26 January 2024
  • ...args: MusicFile) - Set the music to a new type on all the sublevels in the current level. == Beta .900 [http://arcengames.blogspot.com/2013/03/shattered-haven-beta-0900-preparing-for.html Preparing For Launch] ==
    78 KB (13,097 words) - 17:26, 2 February 2015
  • This phase was meant to be all about multiplayer alpha and beta work, but that entire process wound up taking longer because we expanded ou ** Fixed the CostBasedShipSpawner.canSpend() method instead of using the current spawn target cost always using the minimum cost contained. This lead to the
    394 KB (67,204 words) - 16:22, 13 April 2021
  • == Beta 1.207 Double Lightning == == Beta 1.206 [http://www.arcengames.com/forums/index.php/topic,11375.0.html Watery
    27 KB (4,441 words) - 21:27, 13 July 2015
  • [[Valley 1:Beta Series 1 Release Notes]] == Beta 0.500 ==
    109 KB (18,636 words) - 19:51, 1 February 2015
  • == Next Beta Notes == It's unusual that we'd split a beta period into THREE sets of release notes, but this has gone on far longer th
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...arently) intentional, but looked terribly confusing to the player with the current descriptions and so forth. ** Additionally, in the tooltip for the Total Pop column, it now shows the current median population growth for each race as an actual number. This is a grea
    349 KB (57,816 words) - 12:25, 31 January 2015
  • == Next Beta Notes == It's unusual that we'd split a beta period into two sets of release notes, but what can we say -- these release
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ** Spirecraft To The Rescue (+1 Of Each Spirecraft Type On The Current Planet) ** Fallen Friends Arise (+1 Of Each Fallen Spire Military Vessel Type On The Current Planet)
    367 KB (58,728 words) - 12:16, 16 September 2017
  • [[Valley 2:Beta Release Notes|Beta Release Notes]] == Beta .705 ==
    37 KB (6,308 words) - 19:51, 1 February 2015
  • ...via the profile screen, make The Orchid a selectable Ark type through the current interface in the Game Lobby == Version 0.717 Public Beta Branch ==
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...to another phase where we refine the fleets concept once we took it out of beta status. ...te a big discussion going on here: https://forums.arcengames.com/ai-war-ii/beta-ai-war-2-v0-868-released!-'fleet-exp-level-ups-and-starting-battlestations'
    287 KB (48,412 words) - 12:06, 3 July 2019
  • == Version 1.016 Back From Beta == ...nto the 1.015 build without updating the version number, while that was in beta. So some of the things that would have been part of this build already wen
    179 KB (30,218 words) - 23:28, 1 January 2020
  • [[AI War 2: Final Pre-Beta Checks]] ...eral support for "sort_order" attribute on all xml tables, though the only current use is in the lobby faction custom option dropdowns.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Between 4.021 and 5.000, we pushed out 53 distinct public beta releases over 91 days. That's an average of one release every 41 hours. ..., organized version of the full release notes ([[AI War:Current Post-4.000 Beta|here]]).
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ..., organized version of the full release notes ([[AI War:Current Post-5.000 Beta|here]]). *** 2) Makes a list of all planets you do not have current (less than 5 seconds ago) scout intel.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. * AI War now has a settings option for showing the current FPS in the chat log just like our later games do.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * Between 3.120 and 4.000, we pushed out 81 distinct public beta releases over 170 days. That's an average of one release every 50 hours. ...notes ([[AI War:Current Post-3.120 Beta|part I]] and [[AI War:Current 4.0 Beta|part II]], which were over 55,000 words—or, 222 pages of a novel.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • == Skyward Collapse Alpha/Beta Period Round Up == The Beta Period for Skyward Collapse spanned from May 3 through May 23 rd. 620 dist
    132 KB (22,317 words) - 12:25, 31 January 2015
  • The short answer is that we dropping back from what was considered a beta status, and instead proceeded with a revised design on our existing engine * Current Ark abilities
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...gorithm'd it and left everything alone, now it will do a complete flush of current staffing and start allocating from scratch, to make sure the result is at l ...crown income indicator based off actual accounting records (as opposed to current production and consumption of crowns) has been amended to ignore accounting
    59 KB (9,843 words) - 15:39, 19 November 2015
  • ...ances, and in general working on refining everything now that we're out of beta for the new fleets-based paradigm. And figuring out a whole new way to do ...hips loaded into transport were not properly counting towards your fleet's current HP
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...simply for official updates—it now lets users check for official updates, beta updates, and updates to content for any expansions to the game (right now j ...AI tech level is higher (the core that is granted is equal to the highest current tech level of the AIs).
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...nd those ships have a tech level that is more than 2 marks higher than the current tech level of that AI player (so, mark IV/V ship with a mark I AI tech leve ...ds and detected hybrid facilities. Only displays info on planets that you current have visibility.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...ton window on the galaxy map, that displays the current galaxy-display and current galaxy-filter, clicking them allows you to change them. ...s, but we felt upon reflection that it was important to make sure that the beta testing included proper testing of the music functionality, too.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...tter than ever. This phase marked the very last stages of the multiplayer beta before it left that status. ...menu has been updated to reflect the fact that multiplayer is no longer in beta status.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...we're not getting into performance-issues territory anywhere close to our current test cases. ** The AI's available "unlock points" equal the current effective AIP minus the total unlock points spent thus far. So if it gets u
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...uctions in AI Progress.</s> See comment at the start of this section about current AIP levels. ...release that generated them. To get current lists for your game including beta releases do the following:
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...ourse you can still adjust to be whatever you prefer or works best on your current machine): * Highlight the current tab when you are in the inventory view.
    63 KB (10,632 words) - 10:14, 5 April 2024
  • ...As). Basically, a CPA is always uses ships that are the same level as the current tech level of the AI, but it won't use ships from any planets that have sig ...shift+middle-mouse-click-and-move to simulate the moving the cursor to the current point on the minimap, clicking left-mouse, and moving around.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...difference between the total income and the total per-second expense from current construction. ...vel of ships that can be in waves will be 2 at a minimum, or otherwise the current tech level of the AI player controlling the ships included in the attack.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • In their current state, carriers are no longer immune to forcefields, nor do they spawn a la (Last Major Carrier Change: [[AI War:Current Post-7.000 Beta#Carrier Revisions|Prerelease 7.023]])
    2 KB (323 words) - 15:38, 5 March 2015
  • ...is lets you adjust them with better precision, and actually see what their current value is. * Found here: [[AI War:Current Post-7.000 Beta]]
    27 KB (4,501 words) - 17:36, 25 October 2018
  • ...s: crystal and metal. Both were required in varying amounts for all ships. Current unit costs are the sum of the original metal and crystal cost. While the ov
    4 KB (663 words) - 06:16, 21 August 2016
  • ...will always be from the change-log found here: [[AI War:Current Post-5.000 Beta#Prerelease 5.028 Hacker Revolution|Version 5 changelog]]
    2 KB (282 words) - 14:02, 1 February 2015
  • #REDIRECT [[AI War:Current Post-8.000 Beta]]
    44 bytes (6 words) - 22:28, 6 March 2015
  • #REDIRECT [[AI War:Current Post-8.000 Beta]]
    44 bytes (6 words) - 20:48, 23 February 2015