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  • |[[File:AIWarDireShieldGuardian.png|100px|left|Dire Shield Guardian]] || valign="top" | Protects nearby allied units with its extremely powerfu
    368 bytes (40 words) - 09:33, 9 July 2016
  • {{AI War 2 Ship:Dire Shield Guardian}}
    38 bytes (6 words) - 19:44, 25 October 2018

Page text matches

  • ==== Dire Macrophage ==== ** Has significantly more dire guard posts than normal.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ** Carrier guardian substantial updates to be less dark (but still dark). Cubemaps now, etc. ** Dire hunter guardian much brighter and fancier.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...s like Exogalactic Strikeforces. The rare [[AI War:Dire Guardian Lair|Dire Guardian Lair]]s can also build them when alerted by nearby human forces. They are a ...ardian]] || valign="top" | [[AI War:Dire Artillery Guardian|Dire Artillery Guardian]]<br/>Fires extremely powerful energy-artillery shots.
    4 KB (594 words) - 07:08, 9 July 2016
  • ** Dire guardians, dire guard posts, grant 75. *** Shield Defenses
    287 KB (48,412 words) - 12:06, 3 July 2019
  • *Tesla Guardian and variants (including Dire) now have shield harmonics so they can actually be engaged by ships with a bubbleshield ...noted that base forcefield guardians ended up with larger shields than the Dire version did at high marks.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * MLRS Guardians (normal and Dire) hull type from medium => artillery, so that they don't counter their trian * Bumped all non-dire guardians up 2 exo cost tiers; partly because it was kind of silly to have
    209 KB (33,423 words) - 12:14, 16 September 2017
  • There is a class of guardians named [[AI War:Dire Guardians|Dire Guardians]] that are much stronger but they thankfully don't use the same s ...every 100 AIP thereafter (so 50/150/250/etc) it will unlock an additional guardian type.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...h in" fleet ships for guardians to bring them up to a roughly 1:1 ratio of guardian strength to fleet ship strength. ...n turrets (tractors) still cost power, as do non-turrets (grav generators, shield generators, tachyon arrays, beam cannons, etc). Tractors may be moved to th
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Vampire Guardian, Fortified Tesla Guardian, EngineGx 13 -> 7. * Nucleophilic Guardian EngineGx 12 -> 7.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...gher single ships, like some of the Nanocaust (albeit easily infected) and Dire Guardians. ...knew about them when you captured the planet. The most common case here is Shield Generators you haven't killed yet.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ** Again, with the removal of shield you need distance to defend soft targets; Snipers previously short-circuite ** Laser Guardian new visuals, prefab and LODs.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...ift drone has its health reduced from 10k hull 10k shield to 3k hull and 0 shield. At mark 1 those values were ridiculous for a kamikaze drone. ...his vastly alters gameplay, so you should only turn it on if you're having dire performance issues or need to test something. With this setting on, shots
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...AI Core Grav Reactor Post now no longer receives protection from the Core Shield Generator network, to avoid generating maps (mainly snake ones) that were l ...as already true if you cared about keeping the planet. And it still costs shield cap, so not 100% obvious.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * cml recompiled AI Shield Generators again. It wasn't working as of the last update but this seems to ** cml also recompiled AI Shield Generators, so those are good to go.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * Fixed the shield starships using the laser guardian graphics. **** Only hits a limited area (similar to the Ark's full shield radius).
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * Stealth Guardian engine 18 -> 9. * Spider Guardian engine 18 -> 14.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * Fixed the "why you cannot use this guardian power" messages to be more exact and hopefully remove any remaining cases w ...lities that have to be processed first by the server (summon rhino, summon dire butterfly, clinging fetor, nightfall, etc) could wind up causing the client
    345 KB (59,053 words) - 19:51, 1 February 2015
  • * Bubble forcefields from modules are now immune to Fusion's shield bypass, just like regular bubble force fields * Give the corrosive guardian and guard post a new overlay
    126 KB (20,934 words) - 21:28, 22 April 2022
  • *Dreng 20% health and shield reduction *Hersir 20% health and shield reduction
    113 KB (18,449 words) - 16:11, 1 June 2021
  • === New Included Mod: AI Shield Generators by cml === ...nsists of a number of shield generators which must be destroyed before the dire guard posts on the AI Homeworld(s) can be destroyed.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...lue of 'true' if the squad is under any shield which does so, even if that shield is #6 and therefore not included in the list. * Dire GuardPosts have been reduced in target priority, for player ships, from Big
    115 KB (18,274 words) - 10:11, 15 May 2024
  • |[[File:AIWarDireGuardianLair.png|100px|left|Dire Guardian Lair]] || valign="top" | Sits dormant unless its own planet is put on [[AI While awake it will gradually construct fearsome [[AI War:Dire Guardians|Dire Guardians]] that can wreak havoc on human forces.<br/>
    3 KB (447 words) - 13:21, 28 January 2019
  • ...strength to add mkV guardians to the carrier instead. Since a single mkV guardian is worth about the same as ~2.2 full caps of mkI fighters, that's pretty go ...had over 13 times as many AI Eyes as "normal". Moderately defensive ones (Shield Ninny, Grav Driller, and Peacemaker) had only 2 times as many as normal. T
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...d about the new stuff VotM brings to the table, including "Dual-type" AIs, Dire Guardians, AI Planetary Subcommanders, and the "Hunter" and "Shark" AI plot ...s far away from all the wormholes as it can, and pick only Command-Station-Shield posts and place them as far away from the wormholes and each other as it ca
    14 KB (2,253 words) - 20:05, 6 August 2020
  • * Self-Destruct Guardian description no longer claims to work like a lightning warhead. ...capital ships has been multiplied by 3. This includes the health of their shield modules and the attack power of their other modules.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * Arks are reusing the icons from Dire Hunter Guardians. We will need new icons later ** Rorqual Hegira: Has a powerful shield
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ** Spire Archivist Beam and Shield base count increased by 100%. (AIP Scaling unchanged.) *** Ditto for the dire guard posts, except those now take 20 shots, holy cow.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...500k shield points, down from 1000k, and AI now has 250k, down from 750k. Shield Guard Posts are now 80k. * All internal AI budget for shield construction has been removed. This won't affect things like mobile waves,
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ** Improvements to how shots visually stop at the edge of a shield they are hitting (the math is tricky here) ** Previously, shield health was added in based on a formula that included dividing it by 20. Th
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Fix a bug for the last two weeks where all AI units had the hull/shield values for Mark 1 units. This was a significant unintentional nerf to the A * The AI guard post with a shield, and shield generator in general, also no longer have firing penalties for out from und
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * Hover Guardian graphics finalized. ...riors have had their shielding hitbox updated so that it is only where the shield visibly is, on the back of them. To compensate (given that these are for t
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...s, the Hunter Fleet gets access to more powerful units up to and including Dire Guardians. At low difficulty levels, the Hunter Fleet will attack more reck ...rrets for their mark level. While they are strong, they have a low hull to shield hp ratio. Using units with fusion can be used to bypass their shields, such
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...everal new AI types, a new map type, new bonus ship types, a couple new AI guardian types, and the new "Preemptive" AI Plot. This expansion is slated for offi ...uman homeworlds). Those non-homeworld posts are not protected by the core shield network (if any) but do protect their local command station.
    7 KB (1,011 words) - 20:01, 6 August 2020
  • |[[File:AIWarDireShieldGuardian.png|100px|left|Dire Shield Guardian]] || valign="top" | Protects nearby allied units with its extremely powerfu
    368 bytes (40 words) - 09:33, 9 July 2016
  • {{AI War 2 Ship:Dire Shield Guardian}}
    38 bytes (6 words) - 19:44, 25 October 2018