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  • <big>'''Are Ships Supposed To Be Able To Slip Past Mines?'''</big> ...''' Sometimes enemy ships come into my planet and seem to go right over my mines without setting them off. The same also seems to be true in reverse when th
    4 KB (725 words) - 02:55, 14 August 2016

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  • ...-coordinates that my transport was, and those coordinates seemed to be the old spot they had once been in. ** Thanks to Daniexpert for reporting. This was a very old bug, first reported in 1.025!
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...es in both single player and multiplayer scenarios of various sorts in the old status. ...er bug that will work on MP clients and not rely on external data like the old fix did. The list of planets was going to be too long on clients most of t
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * Balance pass for mines. In general some minefield counts are going down, especially on starting ba ** Base game mines:
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...lowering the requirements (and making loading faster if you're on a really old machine). ...now give you some stats for units you've killed (Right clicking shows the old flows data). This is a sneak preview: the UI is definitely not where we wan
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ** Raider Frigates both variants old values 100K hull and 32K shield. ** This should keep even quite old computers running the game much better in OSX.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Removed some old constants from the external constants xml, and in the case of the audio-ale *** Note: the old version of this in the external constants xml was still 5, but it wasn't wo
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...d, and a ton of internal deprecated data has now been removed. All of the old saves were so invalid now (even the ones from just last version) that keepi * The old Debt mechanics on the international bank have been removed.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...-new bonus tracks have been added for free to the base AI War game, and an old track ("Thor") that had been dropped due to quality issues is back and awes ...barking on it too often. Similarly, the endgame was ALWAYS a grind in the old versions, to the point where very few players actually won games, but now t
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ** Old savegames won't have any EXP for those planetary fleets, though, sadly. ...lease let us know as you find them. Some of what we've seen might just be old savegames, but it's hard to say.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * Electric floors now no longer get the overdrive bonus. Just the mines now, really. * Fixed a bug where Welding Laser and Shotgun weapons could not damage tiles (mines, etc) with their splash damage (the direct hit worked fine).
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ...low duplicate nebula scenarios" command from the chatline to re-enable the old behavior. * Fixed a couple longstanding bugs that would cause very old saves to not load properly.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * Fixed a multiplayer bug where mines/bombs were not exploding. * Fixed a textural error late in the game where it was referring to the old mechanics of using mana or whole survivors to power your respawns.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...just happened to get killed at the wrong time, you could get stuck in the mines without being able to get past the purple line of doors. * Fixed an issue where if you went into the mines and then exited, you could be barred from going back into them from a lack
    78 KB (13,097 words) - 17:26, 2 February 2015
  • ** Old worlds will get their NPCs upgraded thus, as well. Ones that already have ** Old worlds will also add them to any player-characters that don't have them (fo
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ...f the newer art style for the expansion (and in light of the fact that the old logo was ugly). ...sources/wormholes are populated has now been moved exclusively back to the old method. This means that savegames from 4.067 will show up different tempora
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ** Any old saves with negative wounded at the city level (shows on the top gui bar) wi ** Any old saves with negative staffing will have the staffing of those buildings set
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...s part -- and it used to just be "sequencing nanosphere," which got really old). We keep this on a specific theme so that we can know what part it's on i ** In the old tutorial system, people were often missing things because the text would ad
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...following changes now apply to all mines, including regular, EMP, and Area mines. ** The max health of mines is now 8x higher, as is their regen rate.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** This won't fix the text of events generated in old saves, but should for events generated from here on. ** In old saves you might already have had a bunch of these spawns, in which case thi
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...his prevents hunter fleet units from getting stuck on planets with cloaked mines. Thanks to Ovalcircle for reporting ...ine, as well as new organic normal maps. It's night-and-day comparing the old and new, in a good way.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • "If anyone beats difficulty 10, that's a bug" is one of our old jokes with the community. Actually, we laugh when we say it but we're not ...new updater trying to update into the wrong place because it's finding the old updater.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...e start that also lasts the rest of the game. This was a case of just the old numbers that we had put in long ago (November?) not really making the races ...the new owner as both the defender and the attacker; now it remembers the old defender from before the flip for proper reporting.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...on, that it still wasn't everything we wanted. Now, with version 5.0, the old difficulty of the 2.x days returns with a vengeance. For those players pla ...y range of experiences with golems to match player tastes, rather than the old "there are always three there" method. The three minor factions are:
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Fixed a bug that was actually an old bit of intentional (but bad idea) code where gods would do "super jumps" ov ...when trying to start a new game in version 1.501 or greater if you had the old-style Sandbox difficulty as your default in a prior version.
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...cted back to attacker. This makes its damage output more on par with other mines, since the HP is the limiting factor **Warp minefield replaced with Corruption Minefield. This just swaps out its old bonus to shields for the acid debuff (to be consistent with the reworked te
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...paused. That option can still be unchecked in settings to go back to the old default if players wish. * In recent versions, since the new combat model was introduced, the old logic for "if a tractor beam is holding me, I can definitely shoot it even
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...gain into the Plasma-Siege Starship, which is much shorter ranged than the old siege starship but fires special ammo that does aoe damage, engine damage, * AI Eyes now have 3 varieties: Sentry Eyes (the old behavior), Ion Eyes, and Parasite Eyes. Each is pretty lethal against no-t
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...eycomb maps now space their planets out more if there's room (won't affect old saves). ...e "Untangle Map" button in the lobby, but can be used in-game (and thus on old saves).
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...ecific exo type) will trigger if your _current_ lineup (as of the time the old save was saved) meets those conditions. New games distinguish between exos * Now when you try to step on a Mines tile that would hurt you (due to insufficient trap skill) it will prompt yo
    48 KB (7,844 words) - 17:22, 2 February 2015
  • * [[AI War:Mines|Mines]] * [[Lore:Zenith|Zenith]]: eons old alien race only represented by its technological remains and scattered bein
    27 KB (4,189 words) - 11:36, 9 August 2021
  • * Repulsive hornet mines now have substantially more repulsion power, making them more obviously use ...es, napalm strike, detonating rose, cluster launcher, and repulsive hornet mines.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • ** From old notes the default was apparently meant to be somewhat like Classics warning ...d to have decloaking along. This feels sooo much more appropriate for the mines.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...t will be effective with the mines but won't take up all its ship cap with mines alone. -Mines and colony ships now take 10x as long to build.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...never a problem before, but would have become a problem over time with the old algorithm. ..., and particularly hard to see local versus ally versus enemy colors. The old type of color scheme has been returned to for the default, but now when the
    107 KB (17,661 words) - 11:54, 16 September 2017
  • There is an economic cost to destroying old engineers and space docks and rebuilding them elsewhere (about 90% of their == Enemy Mines ==
    9 KB (1,491 words) - 08:41, 28 May 2016
  • -The old Strong Vs and Weak Vs text was misinterpreted by the vast majority of playe ...t. This also makes it much easier to put fixed-position ships (resources, mines, turrets, etc) in the midst of a group of mobile allied defenders.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...comparison to expansion additions, for instance, or just serves as a plain old reference if you want to look up certain types of information. ** Fast ship able to bypass many standard defenses such as mines and tractor beams.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...comparison to expansion additions, for instance, or just serves as a plain old reference if you want to look up certain types of information. ** Fast ship able to bypass many standard defenses such as mines and tractor beams.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • -Cleanup Drones are now able to dismantle enemy mines (including permamines) on allied planets. -Mines no longer have engine damage strength (used to have 300, though it didn't s
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ** Also the underlying old style of build queues are going away. ...eral note: This overall tech system has way fewer decision points than the old one, which is good because that makes them actually something that you can
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ** This won't immediately impact old saves, but as soon as you have an interturn or turn a building on or off it ...been cut further, because with the multipliers those things are just plain old cash cows still.
    59 KB (9,843 words) - 15:39, 19 November 2015
  • ...kill-final/superfinal-boss-with-specific-mech achievement, and you load an old save, it will update the progress tracking for these kill-with-all achievem ** This won't fix old runs, since the mapgen for all the floors in that run is already done there
    63 KB (10,263 words) - 17:36, 25 October 2018
  • ...o list. Stats have been moved around, creating new weaknesses and removing old, Vampires gain more life, Heavy Beams self damage less, etc. Also includes * Mines and Area Mines have had their damage halved, but gain a 2x damage bonus against units with
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...], [[AI War:Mine#Area Mine|Area Mines]], and/or [[AI War:Mine#EMP Mine|EMP Mines]] ...erately defended, but are heavily booby-trapped with various [[AI War:Mine|Mines]].
    24 KB (3,558 words) - 16:52, 18 May 2019
  • * Reduced the energy cost of the Repulsive Hornet Mines from 50 to 40. * Fixed a comm entry where Rodney was still referring to the old 10 Wardens requirement for unlocks, which was changed later to 3.
    47 KB (7,365 words) - 20:22, 26 January 2024
  • ...ship that is immobile, which prevents them from wasting their boosters on mines in general. -Previously, dead players could not capture planets. That was very old logic. Now they are allowed to.
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...an average ten year old (not Josh Waitzkin or something). If the ten year old is your child, then that's interesting, but otherwise not so much. You'd w ...lace, and defenses-in-depth, using lots of turrets in particular, but also mines, fortresses, or whatever else you like.
    40 KB (7,197 words) - 01:47, 5 October 2016
  • * Thirteen old achievements that were no longer relevant (mostly from the old game, or not always calculated right) have been removed from the game. * Blade traps, mines, dangerfalls, and spike traps should no longer be targeted by homing spells
    37 KB (6,308 words) - 19:51, 1 February 2015
  • ...is actually pretty fast and is the preferred speed of most RTS fans. The old default, Epic, is generally preferred by Grand Strategy and TBS players. T ...isadvantage of being immobile, but are extremely powerful for their cost. Mines also work. Tractor beams are completely invaluable, because they stop most
    10 KB (1,822 words) - 19:49, 1 February 2015
  • -Space Tugs, Mines, Missiles, Fortresses (super and regular), Force Fields, and Cutlasses all ...ible to put up to 16 ship types in a single constructor's build queue (the old limit was 8).
    16 KB (2,661 words) - 13:39, 1 February 2015
  • Remember the old arcade game Missile Command? Well, this is very similar. You have a set o ...oat down rather than plummet. Unfortunately, there's all sorts of spikes, mines, and various painful things to get in your way. All you have to do is make
    13 KB (2,285 words) - 04:14, 20 July 2012
  • ...r any tacks or other weapons, but instead you have to lead grays onto land mines. This also solves the issue of players "farming" the farm for weapons to u * Fixed a lot of old references in the encyclopedia that were still referring to "health orbs."
    26 KB (4,404 words) - 17:25, 2 February 2015
  • **this system's shots fan out like the old TLF "spreadfire" weapon; targeting the angle to the cursor and fanning out **used for self-destruct explosion "systems" like on the mines
    40 KB (6,698 words) - 12:54, 5 January 2018
  • * Fix a very old (from initial implementation) bug where Sidekicks could not do the "Track E * Fix to frag mines (spawned from fragmenting minefield) to start in pursuit.
    112 KB (17,757 words) - 15:59, 27 April 2024