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  • {{AI War 2 Ship:AI Overlord - Phase 2}} |name=AI Overlord - Phase 2
    494 bytes (56 words) - 13:49, 8 February 2019
  • {{AI War 2 Ship:War Harvester}} War Harvesters are a rare type of Frigate that can be obtained through Outguard
    326 bytes (49 words) - 17:05, 21 March 2020
  • {{AI War 2 Ship:War Sieger}} War Siegers are a rare type of Frigate that can be obtained through Outguard Be
    320 bytes (49 words) - 16:58, 21 March 2020
  • {{AI War 2 Ship:AI Overlord}} ...hing, or else, it will butcher you. [[AI War 2:AI Overlord - Phase 2|Phase 2]] is described elsewhere.
    581 bytes (102 words) - 22:35, 16 March 2020
  • {{AI War 2 Ship:AI Command Station}} AI Progress (AIP) will rise by 15 if this dies.
    239 bytes (42 words) - 14:59, 8 March 2020
  • {{AI War 2 Ship:AI Raid Starship}}
    34 bytes (6 words) - 18:08, 25 October 2018
  • [[AI War 2: Building Multiplayer]] ...st expansion (released at the end of this phase), and an unexpected ton of AI improvements.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • {{AI War 2 Ship:AI Armored Golem}} Only used by Golemite AI.
    132 bytes (21 words) - 14:13, 14 March 2020
  • {{AI War 2 Ship:AI Artillery Golem}} Only used by Golemite AI.
    135 bytes (21 words) - 14:22, 14 March 2020
  • {{AI War 2 Ship:AI Hive Golem}} Only used by Golemite AI.
    130 bytes (21 words) - 14:24, 14 March 2020
  • {{AI War 2 Ship:AI Black Widow Golem}} Only used by Golemite AI.
    137 bytes (22 words) - 14:24, 14 March 2020
  • {{AI War 2 Ship:AI Cursed Golem}} Only used by Golemite AI.
    132 bytes (21 words) - 14:26, 14 March 2020
  • #REDIRECT[[AI War:Expansion 2 Children of Neinzul]]
    51 bytes (7 words) - 10:38, 4 March 2015
  • [[AI War 2: Making Alpha Fun]] * Upgraded Amplify Shader Editor to the new version v0.7.2.006, which includes direct support for HSV to RGB nodes (and vice-versa), a
    123 KB (20,999 words) - 17:37, 25 October 2018
  • These instructions were written in Late June and correspond to AI War 2 version .502 or so. There is now an in-game tutorial, so you should look at Once your ships are all built, take your fleet out and start fighting the AI!
    9 KB (1,583 words) - 14:26, 23 October 2018
  • ...try the build pattern. Much roomier! ... Incidentally, much easier for the AI to destroy piecemeal. Hmm...
    4 KB (693 words) - 18:00, 1 May 2018
  • [[AI War 2: Final Pre-Beta Checks]] == Version 0.612 AI Hunters and the Turrets that Stop Them ==
    182 KB (30,453 words) - 13:10, 11 January 2018
  • [[AI War 2: The Pivot]] ...ship that the Thanatos is built around was found in a nebula prior to the AI revolt.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • [[AI War 2: The Era of Discovery]] ...kstarter.com/projects/arcengames/ai-war-ii-0/posts/2169345 Pivoting AI War 2: Bring The Fun!].
    154 KB (26,552 words) - 11:21, 1 August 2018
  • [[AI War 2: Pre-Early Access Polish]] ...cross-threading issue where two different threads (short term planning and AI order reevaluation) would be both clearing out dud orders and putting the s
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...t of data is too massive for that. So if you switch reading int 1 and int 2, there's no protection against that.
    7 KB (973 words) - 15:08, 22 June 2020
  • With that, mark 1 (or markless) would be 100 throughput, mark 2 would be 125, etc. ...hen_zero_or_negative="true" If that were not present, then at marks 1 and 2 it would actually PAY you 100 and then 50 metal per second to rebuild thing
    3 KB (435 words) - 21:38, 10 August 2018
  • ...rything you need in XML alone -- no need for any code! If you want to mod AI or new features or map types, you need to get into the code, but that's bey * strength: how high a price the AI (and other minor factions) pay to build one of these
    9 KB (1,629 words) - 18:53, 27 October 2019
  • 315 bytes (57 words) - 13:20, 16 July 2019
  • #REDIRECT [[AI War 2:The Era of Discovery]]
    43 bytes (7 words) - 07:56, 17 September 2018
  • {{AI War 2 Ship:Aberration}}
    371 bytes (33 words) - 13:48, 8 February 2019
  • 38 bytes (5 words) - 12:05, 17 September 2018
  • 38 bytes (5 words) - 12:06, 17 September 2018
  • {{AI War 2 Ship:Science Lab}}
    29 bytes (5 words) - 19:07, 25 October 2018
  • {{AI War 2 Ship:Dyson Sphere Golem Warp Gate}}
    46 bytes (8 words) - 17:40, 25 October 2018
  • {{AI War 2 Ship:Armor Ship}}
    28 bytes (5 words) - 18:15, 25 October 2018
  • {{AI War 2 Ship:Orchid}}
    24 bytes (4 words) - 19:28, 25 October 2018
  • {{AI War 2 Ship:Engineer}} *[[AI War 2:Combat Engineer|Combat Engineer]]: Identical to the normal version, but can
    194 bytes (26 words) - 10:51, 16 March 2020
  • |salvotime=2 Fires multiple missiles that zombify victims for the AI.
    326 bytes (33 words) - 14:09, 21 September 2018
  • 406 bytes (44 words) - 14:09, 21 September 2018
  • 328 bytes (33 words) - 14:09, 21 September 2018
  • {{AI War 2 Ship:Dire Shredder Guardian}} [[Category: AI War 2: Dire Guardians]]
    114 bytes (15 words) - 23:11, 12 March 2020
  • {{AI War 2 Ship:Rebuilder
    25 bytes (4 words) - 21:56, 25 October 2018
  • 347 bytes (37 words) - 14:13, 21 September 2018
  • {{AI War 2 Ship:Etherjet}}
    26 bytes (4 words) - 19:04, 25 October 2018
  • 391 bytes (40 words) - 14:14, 21 September 2018
  • {{AI War 2 Ship:ArkOne
    22 bytes (4 words) - 21:55, 25 October 2018
  • {{AI War 2 Ship:Fortified Tesla Guardian}} [[Category: AI War 2: Guardians]]
    77 bytes (10 words) - 22:54, 13 March 2020
  • 327 bytes (33 words) - 14:18, 21 September 2018
  • {{AI War 2 Ship:Zenith Power Generator}} [[Category: AI War 2: Capturable Structures]]
    87 bytes (11 words) - 12:41, 16 March 2020
  • {{AI War 2 Ship:Shield Guard Post}}
    35 bytes (6 words) - 19:12, 25 October 2018
  • {{AI War 2 Ship:Dire Shield Guardian}}
    38 bytes (6 words) - 19:44, 25 October 2018
  • {{AI War 2 Ship:Dark Spire Eidolon}} [[Category:AI War 2: Dark Spire]]
    275 bytes (48 words) - 12:32, 6 March 2020
  • {{AI War 2 Ship:Automated Construction Bot}}
    44 bytes (6 words) - 18:39, 25 October 2018
  • {{AI War 2 Ship:Carrier Guardian}} [[Category: AI War 2: Guardians]]
    69 bytes (9 words) - 19:04, 12 March 2020

Page text matches

  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> ...st avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map wit
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...ow takes simply either "number of human military ships here" or "number of AI military ships here", whichever is larger (though capped at 4x the smaller ** Fixed a reference in a tutorial 2 tooltip that always referred to a planet as "Tiroha" despite the name havin
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Patch notes for game version 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. == Prerelease 5.097 Release Candidate 2 ==
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...is the ''abbreviated'', organized version of the full release notes ([[AI War:Current Post-4.000 Beta|here]]). ...the past versions, and blends them into what we feel is the definitive AI War experience. The game will continue to evolve, but 5.0 is the new rock-soli
    245 KB (38,972 words) - 11:55, 16 September 2017
  • [[AI War 2: The Final Cycle]] ...o, which meant that they would have exceptions when trying to have a civil war, among some other issues.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • [[AI War 2: Interlude And Refinement]] ...at the end among those during this phase were the new Tsunami CPAs and the AI Reserves rework.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • [[AI War 2: Finalizing Multiplayer]] == 2.800 The Paradigm Shift ==
    563 KB (96,029 words) - 12:31, 14 April 2021
  • [[AI War 2: Post Completion Part II]] ** DLC 2 mines:
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Patch notes for game version 7.001 and up can be found at [[AI War:Current_Post-7.000_Beta|Current Post 7.000 Beta]]. == Prerelease 6.050 [http://arcengames.blogspot.com/2013/06/ai-war-beta-6050-release-candidate-3.html Release Candidate 3] ==
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...e bonus ship, or two bonus ships if the difficulty is 7 or above (See [[AI War:AI_Techs#Bonus_Ship_Types_For_AI|here]] for more details.) ...ber|Bombers]] beats [[AI War:Missile Frigate|Missile Frigates]] beats [[AI War:Fighter|Fighters]]:
    28 KB (4,216 words) - 11:40, 4 February 2017
  • [[AI War 2: The Refinement of Fleets]] After 3 months of Early Access and 2+ years of development, we had reached a point where we felt we knew what we
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...topic,11809.msg125187.html#msg125187 One does not simply stroll through AI War patch notes], indeed. ...is the ''abbreviated'', organized version of the full release notes ([[AI War:Current Post-5.000 Beta|here]]).
    223 KB (36,110 words) - 11:56, 16 September 2017
  • [[AI War 2: The Great Refactor]] *** Those From Player Encounter Of Thing (AI Eye, whatever)
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...ly 16), AND a signficant period with no public releases while we ported AI War from .NET/SlimDX to Unity3D. ...the full release notes ([[AI War:Current Post-3.120 Beta|part I]] and [[AI War:Current 4.0 Beta|part II]], which were over 55,000 words—or, 222 pages of
    183 KB (30,714 words) - 11:55, 16 September 2017
  • [[AI War 2:The Paradigm Shift]] == Version 2.715 Unload Queuing ==
    394 KB (67,204 words) - 16:22, 13 April 2021
  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. AI War's run from 7.0 to 8.0 took a long break during our development of The Last
    177 KB (28,387 words) - 17:36, 25 October 2018
  • [[AI War 2: Pre-And-Post Launch Polish]] ...initial discussions about all this were [https://forums.arcengames.com/ai-war-ii/my-personal-issues-with-fleets/ here], but other discussions were on dis
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...War:Fortress|Fortress]], [[AI War:Mini-Fortress|Mini-Fortress]], and [[AI War:SuperFortress|SuperFortress]]. ...s of forts, and the advanced modules, are unlocked by progressing the [[AI War:Ancient Shadows Campaign|Ancient Shadows Campaign]].
    59 KB (6,126 words) - 13:37, 30 September 2017
  • [[AI War 2: Pre-Early Access Polish]] ...cross-threading issue where two different threads (short term planning and AI order reevaluation) would be both clearing out dud orders and putting the s
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ** Hybrid machine gun modules (I-IV) changed from firing 2/3/4/5 shots per 1-second reload to 10/15/20/25 shots per 5-second reload. ...on modules (I-IV) changed from firing 1/2/2/3 shots per 4-second reload to 2/3/4/5 shots per 8-second reload.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • [[AI War 2: Building Multiplayer]] ...st expansion (released at the end of this phase), and an unexpected ton of AI improvements.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • '''Welcome to AI War 2!''' AI War 2 is a combination of RTS, 4X, and Tower Defense. You'll be continuously comm
    44 KB (7,548 words) - 13:50, 25 April 2022
  • The Zenith Onslaught is the second expansion for AI War 2. It's an expansion focused on making the galaxy feel rich and complex and c [[AI War 2: Dark Zenith]]
    113 KB (18,449 words) - 16:11, 1 June 2021
  • [[AI War 2: The Grand New AI]] ...multiplies that amount by the number of ships in the stack, maximum 20 (so 2% would lead to 40% in a stack of 20 or more).
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...ruggled with the tutorials, you should probably start with difficulty 1 or 2, which will be extremely easy and will give you more time to get used to th ...ikely to get any harder as you go unless you make a lot of mistakes or the AI does something that really catches you off guard. So you might want to con
    40 KB (7,197 words) - 01:47, 5 October 2016
  • [[AI War 2: The Arrival of Fleets]] After 2+ years of development, we had finally reached the point where we were ready
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ==What Effect Do AI Progress Increases Have On The Game?== * The AI gains higher Mark and greater numbers of ships for waves, cross planet atta
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...hen trying to start a game with an expansion disabled when the "last used" AI Type for one of the AIs requires that expansion. ...Also adding guardians on a few planets, and accounting for the new-style AI home planets. And a few other goodies, like adding in a fabricator for the
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...ships and defenses it is able to use against you. Some types only give the AI access to extra units, while others radically alter its behavior. Some type ...difficult, because where the two types would conflict with each other the AI always takes whatever would benefit it the most. For example, a Turtle/Mad
    24 KB (3,558 words) - 16:52, 18 May 2019
  • [[AI War 2: Sunset of The Badger Era]] ...t, and the game was feeling large and solid at the equivalent of "first AI War plus four expansions," we were ready to tackle the next big thing: multipla
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...bled in any combination with each other, and in combination with the usual AI types, plots and map styles. These minor factions exist on planets from ga The following minor factions were added in AI War 3.0
    31 KB (5,110 words) - 15:35, 22 November 2018
  • [[File:AIWar2.jpg|center|960px|AI War 2]]<br/> ''Now Man must turn back the metal tide, and bring an end to... '''AI WAR''' ''
    4 KB (657 words) - 10:51, 26 June 2023
  • ...roids and asteroid quality also tends to increase as you get closer to the AI Homeworlds.<br/>There is a filter on the [[Galaxy Map]] for detected astero |[[File:AIWarSpirecraftImplosion.png|50px|left|]] || [[AI War:Spirecraft Implosion Artillery|Spirecraft Implosion Artillery]] || I || 1
    14 KB (1,595 words) - 16:00, 22 October 2017
  • -All of the command stations except for the AI home planet command station now have new, larger graphics and icons. This ...Mass Driver (and related shot), Distribution Node, Gravity Drill Station, AI Co-Processor, replacement SuperFortress and SuperFortress
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...when dealing with them. They all have a very slow regeneration and a [[AI War:Radar Dampening|Radar Dampening]] that makes them impossible to outrange. * [[AI War:Planetary Subcommanders|Subommander]] planets can pick regular and exotic g
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ** Impressed or disgusted at war crimes relating to POW deaths. ** War
    402 KB (68,779 words) - 12:25, 31 January 2015
  • <big>'''How Do Basic AI Reinforcements Work?'''</big> ...nforcements to its own planets. These are the two major ways in which the AI is able to get new ships after the game has started.
    16 KB (2,944 words) - 15:36, 24 April 2015
  • [[AI War 2: Final Pre-Beta Checks]] == Version 0.612 AI Hunters and the Turrets that Stop Them ==
    182 KB (30,453 words) - 13:10, 11 January 2018
  • [[File:AIWarLogo.jpg|center|AI War]]<br/> Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few rema
    43 KB (6,703 words) - 19:47, 1 February 2015
  • <big>'''What Makes The Design Of This AI Unique From An Under-The-Hood Perspective?'''</big> '''Q:''' So I've heard that the AI here is something new and different, but I'm wondering what the high points
    20 KB (3,483 words) - 13:42, 1 February 2015
  • =What exactly are the features in the base game of AI War?= ...Instead, the idea of this topic is to provide a reference for things like AI types, map styles, ship types, etc, which are easily to enumerate. It thus
    41 KB (6,447 words) - 19:47, 1 February 2015
  • [[Stars Beyond Reach Beta Phase 2 Release Notes]] ** Regular police crime reduction range is now 3 rather than 2.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • [[AI War 2: The Pivot]] ...ship that the Thanatos is built around was found in a nebula prior to the AI revolt.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • [[AI War 2: The Era of Discovery]] ...kstarter.com/projects/arcengames/ai-war-ii-0/posts/2169345 Pivoting AI War 2: Bring The Fun!].
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * Formations, which were in early versions of AI War 2 and tied to control groups at the time, have been renamed Fleet Formations * Build Queue Policies, which were in early versions of AI War 2 and tied to control groups, are being phased out. Along with the metal bud
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ** More details [[AI War:What_Is_The_Fallen_Spire_Minor_Faction|here]]. ...m the AI. When freed, each of these outposts will gratefully decrease the AI Progress by one every hour.
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ** More details [[AI War:What_Is_The_Fallen_Spire_Minor_Faction|here]]. ...m the AI. When freed, each of these outposts will gratefully decrease the AI Progress by one every hour.
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...choices as a player more varied than ever. Do you risk total war with the AI by capturing and rebuilding a massive golem? Do you procure defensive super ...as it pummels your enemies. Any path you take, there are consequences; AI War is known for being heavily strategic even amongst strategy games, and The Z
    30 KB (4,946 words) - 14:07, 8 March 2015
  • [[AI War 2: Post Completion]] This all culminated in the release of DLC3 and the AI War 2 Complete Edition. You can read [https://store.steampowered.com/news/app/57
    126 KB (20,934 words) - 21:28, 22 April 2022
  • [[The Last Federation Post-2.0 Release Notes]] == Version 2.0! ==
    349 KB (57,816 words) - 12:25, 31 January 2015

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