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  • ...AI War:Orbital Command Station|Orbital Command Stations]] have the Gathers Intel ability. Intel is shared between Human players.
    4 KB (691 words) - 02:56, 20 August 2016

Page text matches

  • ==== Intel Calculations ==== * Some of the crustier parts of the generation code for the intel tab have been smoothed out, and it now runs the full objective generation c
    646 KB (109,259 words) - 11:44, 22 September 2021
  • *** Secondly, we have a huge Intel tab in the game, plus really rich tooltips, that make discovering how new m * The hovertext for Objectives (in the intel tab) for capturing battlestations and flagships now shows the supported uni
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * Fixed an exception that could happen in intel generation, and also made the error handling in that section more robust. === Intel Menu ===
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * The various places it used to show a list of various pieces of intel on a race no longer do that. * In the intel display for races, you can now see who they are subjugated to, if they are.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • == Version 0.899 Intel Objective Difficulty Ratings == * Objectives in the Intel sidebar now give an estimate of 'how hard this objective is', and are sorte
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * The icons that are shown at the top of the intel summary are now sorted by short name (displayed in the line below), rather * The ships that show up with an icon on the intel summary view have their own text line directly below in purple, but they we
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...{{AlgLeft}} | Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel ...{{AlgLeft}} | Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel
    20 KB (2,345 words) - 12:52, 30 October 2018
  • ...AI War:Orbital Command Station|Orbital Command Stations]] have the Gathers Intel ability. Intel is shared between Human players.
    4 KB (691 words) - 02:56, 20 August 2016
  • * Tachyon Guardians are now shown as icons on the intel summary for planets, as they are very relevant for scouting. *** My Ships On This Planet (empty if you have no scout intel)
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Previously there was a bug where the ship icons on the galaxy view intel summary would appear even when the proper scouting had not been done. Fixe * If either of the two icon rows on the intel summary in the galaxy map need to get wider than they can, they now will wr
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * The AI now uses the intel data it has about the relative strengths of planets (as human players do), ...f enemy or threat (respectively) units. This only works if you have scout intel on the planet (command station or scout drone provide that, among others).
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ** The result of this is that players can trust their intel from the very start, even if they pause immediately or start paused. And f ...ision setting was implemented that was preventing you from seeing a lot of intel in general on the galaxy map, or leaving it pretty stale in general.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * Fixed bug where the galaxy-map planet intel overlay would not display the top two rows of icons (if any) for planets th ...de consistent between all the various screens, including the lobby and the intel summaries, and in general look a little less ragged.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...l turret ship class. This makes them show up separately in the galaxy map intel summary counts, and also makes it so that setting target preferences of tra ...w broken out into various subclasses now. This makes for more informative intel summaries, for one thing, as well as more possible specialization of attack
    47 KB (7,691 words) - 11:53, 16 September 2017
  • * When you have marked intel entries as high priority or low priority, it now shows H1, H2, etc, on the ...tance of the intel items translate onto the galaxy map and not just on the intel sidebar.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ***My Ships On This Planet (empty if you have no scout intel) ***Friendly Ships On This Planet (empty if you have no scout intel)
    5 KB (842 words) - 19:50, 1 February 2015
  • ...t}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Regen Time 00:30, Gathers Scout Intel, Attrition Per Wormhole Hop Outside Supply 50% ...t}} | 0 dmg/sec || {{AlgLeft}} | Cloaking, Regen Time 00:30, Gathers Scout Intel, Attrition Per Wormhole Hop Outside Supply 34%
    5 KB (526 words) - 00:00, 3 April 2013
  • ...fold into the new objectives (actual objectives system, separate from this intel system). ...should be scouting, etc, is all going to stay. It's just under the name "intel" instead, now. Really, that's what it is: information that lets you make d
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * Explore and gather [[AI War:Intel|Intel]] with [[AI War:Scout Drone|Scouts]] * [[AI War:Intel|Intel]] (Scout and Blind)
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...fter the new states of matter were added, we've had an issue with scouting intel being wiped out on old planets any time a save was loaded (basically every * A number of updates to the text in the lobby and in the intel sidebar to make the advice on how to handle the Scourge more nuanced, parti
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ==== The Intel Menu ==== The Intel Menu in the sidebar is invaluable for figuring out what targets to prioriti
    44 KB (7,548 words) - 13:50, 25 April 2022
  • -The "Last Scouted" text in the intel summary has been improved. The colors are a bit more helpful (green/orange ...like advanced factories and research stations) now appear as icons in the intel summary on the galaxy map.
    13 KB (2,246 words) - 13:36, 1 February 2015
  • -There is a new "Show Intel Summary By Cursor" option in the settings screen. -The AI alert level is now shown in the intel summary of enemy planets. This shows if the AI is likely to reinforce or n
    16 KB (2,780 words) - 11:51, 16 September 2017
  • -There is now a "Team Income" line in the intel summary view for planets owned by the human team. It shows the aggregate a ...t present, or as an "icon key" for deciphering the icons in the galaxy map intel summary.
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...e. This is similar to what players are able to see through the galaxy map intel summary. -Perma-cloaked enemy ships now show up as "Perma-Cloaked" on the galaxy map intel summaries. The only ship that is this way for AIs presently is Wormhole Gu
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...would be much appreciated—we don't have a PPC Mac on hand, all of ours are Intel Macs). Granted, you can't actually play the game yet with the networking,
    13 KB (2,254 words) - 12:25, 31 January 2015
  • ...rrent nebula scenario when it is successfully completed now provides scout intel on the nebula. ...ry to station themselves on a planet where you do not currently have scout intel. Basically it:
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...eries and newer, AMD Radeon HD 5000 Series and newer, Intel HD Graphics in Intel Ivy Bridge processors and newer. * Now when the game ends (i.e., you lose) you now get vision and intel on all planets (previously it would look like everything despawns when you
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...ally links to specific planets and entities when you click on them, etc). Intel also lets you control the priority of things you remember, and link over to
    22 KB (3,660 words) - 19:25, 19 May 2020
  • ** At least half, if not more, of the various Intel item types on the intel sidebar. ** Lots of item in the intel tab and journal tab specifically designed to teach new players. Lots of ot
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ** The intel info is something that is immediately and visibly wrong when it is wrong, a ...here the neighbouring planets of an Ark Empire Homeworld didn't have their Intel set properly.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • * Templar castles no longer show up in the intel menu as sources of essence * Slight tweak to how "Hunt Elderling" intel objectives appear; you need actual vision of the Elderlings, not just "are
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...ss. You can't decide where to send your offensive forces if you don't have intel on where your goals are (your earliest goal: finding as many Advanced Resea ..., 20% to 30%) or having a Mark IV scout. At some point you'll have all the Intel you can gather for the time being, and you'll need to make the best decisio
    6 KB (999 words) - 14:09, 1 February 2015
  • ...nd other key planets providing you a continuous stream of up-to-the-second intel. You can attack either planet first, or you can even try attacking both pla ...rom it. They look at their thousands of high-level ships, they have scout intel showing that the AI planets are undefended for the most part thanks to not
    40 KB (7,197 words) - 01:47, 5 October 2016
  • -The color of the icons in the intel summary are now handled more accurately. ...exoshield lines, for suggesting the improvement to the icon colors in the intel summary view, for suggesting changes to how snipers target ships under forc
    22 KB (3,797 words) - 13:38, 1 February 2015
  • -Missiles no longer gather scout intel. ...that AI ships pursue missiles, for suggesting that missile not give scout intel, for suggesting the improvements to when the teleporting sound effect is pl
    20 KB (3,494 words) - 13:39, 1 February 2015
  • ...lign="top" | Unarmed, [[AI War:Cloaking|cloaked]] ship with [[AI War:Intel|Intel]] gathering ability.
    1 KB (203 words) - 13:51, 29 October 2018
  • ...sec || {{AlgLeft}} | Regen Time 180:00, Can't Use Wormholes, Gathers Scout Intel, Repair Rate 3.5 ...} | Inf || {{AlgRgt}} | 20,000,000 dmg/sec || {{AlgLeft}} | Gathers Scout Intel, Repair Rate 3.5
    5 KB (616 words) - 07:31, 27 July 2016
  • ...you to look at the system, a ship with [[Abilities|Ability: Gathers Scout Intel]] is required to display the ship sidebar on the right hand side of the scr ...such as the [[Eye Bot]], also have the [[Abilities|Ability: Gathers Scout Intel]].
    9 KB (1,467 words) - 15:37, 1 February 2015
  • ...ry to station themselves on a planet where you do not currently have scout intel. Basically it: ...ist of all planets you do not have current (less than 5 seconds ago) scout intel.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...rate their paths in an optimal fashion) but it can be great for picking up intel on a bunch of planets that are accessible with minimal micro.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...Counters Dark Matter, Warp Gate (Reinforce Only - AI ONLY), Gathers Scout Intel ...d By 100%, Counters Dark Matter, Warp Gate (Full - AI ONLY), Gathers Scout Intel
    4 KB (551 words) - 15:37, 1 February 2015
  • ...d tutorial to properly refer to the basic info tab instead of the detailed intel one. ...ituation at a glance on your screen, without being able to have "too much" intel like you used to be able to, in terms of scrolling around and seeing the en
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * Fixed a bug in the last few beta versions where the high importance intel items were sorted above low, but below normal. * We also made both Intel and Journal show up higher than Outguard, with Outguard now being the botto
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * Fix to exception for hack rift tooltip, if shown from intel panel. * Fix to blank/malformed items in Intel sidebar.
    113 KB (17,931 words) - 02:03, 12 May 2024
  • ** Higher-level scouts can help you get the intel data you need, if you are having trouble with that.
    7 KB (1,144 words) - 09:10, 17 April 2015
  • ...ll only give each player a maximum of 3,000 knowledge. You can look at the Intel Summary in the Galaxy View to see how much knowledge you've received from e
    2 KB (282 words) - 14:02, 1 February 2015
  • ...Gates, Ion Cannons, or other common targets easy to do when you have scout intel an enemy planet.
    3 KB (462 words) - 14:07, 1 February 2015
  • ...s reveals a lot of up-to-date information in the planetary summary and the intel summary, which can be invaluable. With their cloaking, and higher health,
    4 KB (699 words) - 06:29, 10 July 2016
  • The intel summary in the galaxy map notes whether or not each planet has supply for t
    2 KB (373 words) - 04:36, 27 July 2016

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