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  • ==What Do I Do About Ion Cannons?== ...er mark ships first. You can use this tactic to get yourself closer to the ion cannon and destroy it, or you can use it to slip scouts or other ships past
    2 KB (328 words) - 14:03, 1 February 2015

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  • ...planets adjacent to the player home planets. This is consistent with ion cannons, AI Eyes, etc. *Updated icon for Heavy Beam Cannons to a new graphic donated by HitmanN.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...includes fortresses, and 1/2 bonus against guard posts and 1/3 against ion cannons). * Mark III, IV, and V Ion Cannons are no longer seeded on planets next to human homeworlds (they won't be rem
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...Wasps are now immune to being insta-killed so that they don't distract ion cannons. * Ion cannons, core warhead interceptors, orbital mass drivers, and counterspies are all
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...now only has a 8% chance of swarming after "irreplaceable" units like ion cannons, ARSes, etc, rather than a 70% chance. ...ew LotS Spirecraft ship class (built on the new asteroids) has been added: Ion Blaster (Mark I-V)
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Nerfed the champion/corvette plasma siege cannons because they were really a bit much as it was. ...ips on the planet, fires several massive long-range continuous beam weapon cannons in different directions. Does not actually aim, but the beams move as the
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ** It also now skips the part on ion smashing, as the other parts of the tutorial are now more interesting and b ** Ion Cannons Mark I and II are now 4x more expensive.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...pped number of stacks from a squad they can kill at once (so high mark ion cannons don't one shot 100 mark 1 units in a stack). The default is to allow whatev * Ion Cannons start at Mark 2 - Mark 1s were unable to target anything.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * The visuals of the "ion" shots are now vastly larger and vastly scarier-looking, as well as having *** Same for beam cannons, but now beam cannons have a unit cap of 2 instead of 1.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ==What Do I Do About Ion Cannons?== ...er mark ships first. You can use this tactic to get yourself closer to the ion cannon and destroy it, or you can use it to slip scouts or other ships past
    2 KB (328 words) - 14:03, 1 February 2015
  • ...ips under force fields. Transports will need to be used to sneak past ion cannons, not mobile force fields. -Eyebots are now immune to being insta-killed by ion cannons, etc. They are also now immune to snipers.
    20 KB (3,494 words) - 13:39, 1 February 2015
  • * When the ion cannons from a planet fire at an armada in orbit around them, they now show a graph * Three new tech/building pairs have been added: Planetary Ion Cannons, Bomb Shelters, and Regional Blast Shields.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...ark level at all). Cannot fire upon ships immune to insta-kill.<br/>The [[Ion Cannon]] insta-kills fleet ships with a Mark level equal to or lower then i Ion Cannons are more of an attrition weapon then a real source of heavy firepower. The
    3 KB (499 words) - 12:44, 22 December 2013
  • ** Additionally, we've stolen their Beam Cannons. The Turret ones, anyhow. * Add the Ram, Fusion Saw, Kite, and Ion Disruptor ship variants.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * Replaced the NastyPick set up that was used to seed things like Ion Cannons, Eyes, so on. ** BigGunNastyPick (Mass Drivers, Ion Cannons)
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * AI Eyes now have 3 varieties: Sentry Eyes (the old behavior), Ion Eyes, and Parasite Eyes. Each is pretty lethal against no-thought-blob att *** Note that this has a kill rate about 1/2 that of the Ion Eye, so the overall rate of "evening the field" should be similar.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • -Ion Cannons now prioritize higher-tech/more-valuable targets. -Ion Cannons now do a better job of disabling the engines of ships when no insta-kill ta
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...ly armored and defensible, this is ideal for slipping past minefields, ion cannons, or high-level enemy planets. If the transport is killed, all of the ships ...d other hardened targets. Raid/Leech Starships, Infiltrators, EyeBots, Ion Cannons, and Counter-Spies can move and fire through force fields as if they are no
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...ly armored and defensible, this is ideal for slipping past minefields, ion cannons, or high-level enemy planets. If the transport is killed, all of the ships ...d other hardened targets. Raid/Leech Starships, Infiltrators, EyeBots, Ion Cannons, and Counter-Spies can move and fire through force fields as if they are no
    43 KB (6,703 words) - 19:47, 1 February 2015
  • === Ion Cannons === Ion Cannons pose a major threat to any fleet, Human or AI.
    5 KB (818 words) - 06:11, 16 August 2016
  • ** Special forces ninja hideouts, risk analyzers, ion cannons, mass drivers, ai eyes, give 200. * Ion Cannons and Orbital Mass Drivers should now be shot at automatically, if nothing el
    287 KB (48,412 words) - 12:06, 3 July 2019
  • -Ion cannons now fire 4X faster, and have 4 simultaneous shots instead of just one, whic ...re now immune to being insta-killed, which makes capturing planets with an ion cannon on it a lot easier.
    14 KB (2,434 words) - 13:39, 1 February 2015
  • * Prevent the Devourer from being killed by Ion Cannons * Don't allow an Ion cannon to appear on the planet where the Nanocaust spawn, since it can just
    154 KB (26,552 words) - 11:21, 1 August 2018
  • == Version 2.117 Ion Cannons And Melee Units == * Ion Cannon Shots can now:
    415 KB (70,286 words) - 16:17, 13 April 2021
  • == Ion Cannons == Where possible, capture Ion Cannons rather than destroying them.
    9 KB (1,491 words) - 08:41, 28 May 2016
  • * The Spider Turrets, Lightning Turrets, Beam Cannons, Sniper Turrets, and Focused Gravity Generator now have real graphics. ** Ion Cannon
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...rtresses, Captive Human Settlements, and more semi-common weapons like Ion Cannons. Certain of these weapons are mostly limited to use by a specific AI type, === New Ion-Cannon-Like Weapons ===
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...rtresses, Captive Human Settlements, and more semi-common weapons like Ion Cannons. Certain of these weapons are mostly limited to use by a specific AI type, === New Ion-Cannon-Like Weapons ===
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ** This guard post is armed with powerful Energy Wave cannons, but a far greater danger lies within: if an AI unit dies on its planet or ** This guard post is armed with several high-power implosion cannons that are extremely dangerous to large targets, but are thankfully relativel
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** By leaving the individual HP fairly low they are still glass cannons. * Siege Frigate, Devastator, Ion Disruptor
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Fixed a bug where MkI Ion Cannons were not eligible targets for the sabotage hacker (despite the other Ions b * Fixed a bug where spirecraft translocators were still called "SC Ion" in a few cases.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * Improve the ion cannon description ...hines and so on are visible on the galaxy map for the first time. And ion cannons and mass drivers, etc.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • -Sniper and Ion Cannon shots are now twice as fast as before. -Ion cannons are now immune to nuclear blasts.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...r you? Figure out a way to engage them on their own, and then kill them. Ion cannon gutting your ships early on in? Swarm that as your first priority, ...pecially if they are the dreaded speed booster or regenerator trains. Ion cannons are usually a prime first target on such high level planets, because they a
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...can still have a number of extra stacks killed per single shot such as Ion Cannons. If a limit to the amount of stacks killed per shot exists, it is multiplie ** For instance, how do you mathematically calculate a strength number for an ion cannon that does infinite damage to lower-mark ships. Is it infinity stren
    646 KB (109,259 words) - 11:44, 22 September 2021
  • -Warheads, Ion Cannons, Orbital Mass Drivers, and Core Warhead Interceptors can no longer be munit ...e engine health to avoid a huge parking lot of them on AI planets with ion cannons killing the CPU with repeated failed pathfinding.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...on of, for example, a sabotaged ion cannon when the planet was full of ion cannons. ...erwhelming attack (thus freezing the building budget) and then got its 5th ion cannon in some other way (buying with excess raw resources, etc).
    349 KB (57,816 words) - 12:25, 31 January 2015
  • * [[AI War:Ion Eye|Ion Eye]]s are enormously powerful ion cannons that must be powered directly from the AI's warp grid. The AI will only dev ...Plasma Eye|Plasma Eye]]s are enormously powerful batteries of plasma-siege cannons that must be powered directly from the AI's warp grid.
    4 KB (667 words) - 02:28, 25 August 2016
  • *Blasphemous Elderling now has a modified Ion cannon weapon. Shoots 6 "drill" beams that each deals up to 10% of targets ...tting is enabled, then any weaponized 'nasty picks' for planets (eyes, ion cannons, etc) take 1/5th normal damage as they are shot.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ** once you start encountering Ion Cannons (units that rapidly one-shot I and sometimes II ships) they are necessary ...he way up to Mark V now, so this isn't always the case! Watch out for any Ion Cannon that out-marks your ships.''
    7 KB (1,177 words) - 14:12, 1 February 2015
  • -CounterSpies and Ion Cannons are now better at automatically choosing their targets, and they also now s ...wer-level ships and cloaked ships respectively. This makes it so that the ion cannon noise is much more meaningful, in the sense that it means it is inst
    5 KB (872 words) - 11:50, 16 September 2017
  • * Ion Cannon mass increased to 5, so they can't be paralysed anymore. ...ulti beam, engine slowing and engine stun, paralyzers, shield overdriving, ion damage, the various death effects, melee weapons, weapon jammers, and fusio
    50 KB (8,414 words) - 11:12, 15 October 2018
  • * Ion Cannons: [[AI War:Ion Cannons|What Do I Do About Them?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...n]] that was introduced in the expansion The Zenith Remnant. These giant cannons pose little threat to smaller fleet ships, but really hit hard against larg
    889 bytes (152 words) - 14:07, 1 February 2015
  • -The following ships are now immune to minor electric shots: warp gates, ion cannons, data centers, AI Troop Accelerators, Counter Spies, Planetary Cloakers, At ...ts are no longer immune to being insta-killed, although the shots from ion cannons have little hope of hitting them before they re-cloak.
    16 KB (2,661 words) - 13:39, 1 February 2015
  • -Ion Cannons no longer require supply. -Ship bonuses against turrets no longer ocunt against tractor beams or ion cannons. This levels the playing field a bit for all ships with these, without mak
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...s do non-turrets (grav generators, shield generators, tachyon arrays, beam cannons, etc). Tractors may be moved to the no-power list, we'll see. ...arm post, planetary cloaker, attrition emitter, magnifier, super terminal, ion cannon, orbital mass driver, and warhead suppressor.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • *Ion cannons and OMDs are no longer captured by taking over the planet, but by hacking. *to the AI he sells ion cannons, OMD, fortresses, black hole generators, troop accelerators and possibly mo
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...ng|100px|left|Eye]] || valign="top" | Ion Eyes are enormously powerful ion cannons that must be powered directly from the AI's warp grid. The AI will only de | {{AlgCtr}} | Ion Beam || {{AlgCtr}} | Command-Grade || {{AlgCtr}} | Fusion Cutters, Minor E
    2 KB (304 words) - 08:58, 17 August 2016
  • * '''Spirecraft Ion Blaster''' (Mark I-V) ...ships immune to insta-kill. Unlike the fixed-position ion cannons, these ion ships are both mobile and much shorter-ranged, but they are still extremely
    27 KB (4,399 words) - 09:07, 23 October 2018
  • * '''Spirecraft Ion Blaster''' (Mark I-V) ...ships immune to insta-kill. Unlike the fixed-position ion cannons, these ion ships are both mobile and much shorter-ranged, but they are still extremely
    28 KB (4,541 words) - 20:03, 6 August 2020

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