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  • ==Map items== ...ll green loot container - contains items of various quality, usually white items. They randomly appear on maps and usually no more than 1 or 2 of them. Bots
    3 KB (469 words) - 04:59, 2 July 2015

Page text matches

  • ...is just a cap on the initial base damage, and its main purpose is for AOE items. ...g history (also including internal), tech history, metal and energy gifts, items added to the player command, vassal missions.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Fixed an issue where a lot of the items in the cheap item shop had no description. * Fixed an issue where enemies and items were able to show up one floor before intended.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • ...packet loss or fragmentation, everything in the queue has to wait for the items before it to be re-assembled. This is the number one cause of stutter and ...en thinking about mobility for enemies, this is mainly a separation of the items that they can't use to attack you on other planets if you aggro them.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ** In each region, there are some specialized items (snowsuits, heatsuits, etc) that can show up in their stash rooms. Previou *** Now, once it has seeded one such stack of special items in a stash, it instead seeds enchant containers where it would have seeded
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...er will remain a bit involved -- despite his retirement -- with a few DLC2 items at this point, since that is not out. But largely it's time for him to mov ...that it can be dazzling to just try and read it at all. And with so many items there, there's really not a lot of context.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Added "New!" tag to items that have not been picked up yet. * Fixed a seeding issue that was causing certain items to show up more than they should on both regular and golden floors.
    47 KB (7,365 words) - 20:22, 26 January 2024
  • ...nd black market contacts, the store can offer her a much better variety of items in both quality and kind. She also gets more money back from the store whe ...onus unknown), since credit income is limited by number of bots killed and items sold, this can be an useful advantage.
    7 KB (1,170 words) - 09:52, 12 June 2015
  • ...evant to you than in the other modes. So it helps you make sense of those items and prioritize them. ** These items are thematically appropriate, and help to accentuate the differences betwee
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...onfusing, as it put you into "delete mode" and then let you click specific items. === Multiplayer Frameworks (MP Todo Items 2 and 3 of 9) ===
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * Added ghost copies of inventory items for assigning the same item to multiple ability bars at once * Fixed a bug where blacklist/whitelist items were not being serialized to disk in singleplayer mode, causing them to not
    89 KB (14,646 words) - 19:51, 1 February 2015
  • ** Cost of items in store is now 1.2x higher ** Cost of items in store is now 1.6x higher
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ...n the settlement itself, which was rather problematic seeing as you had no items and you could be in a deep cave or something like that. * The "Get a Level (X) NPC of Profession (Y)" items on the things-to-do list now have click-on popups for levels 4 and 5; previ
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ** Human items x7 (removed a duplicate nomad move class that was not being used!) ...ause this will need to (soon) be serialized from the host to the client as items change. That said, what is here is not serialization-ready just yet.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...and you can set a handicap for each one, and you can turn on or off "co-op items" for each one individually (more on that in the section on Co-Op, below). '''Co-Op Items'''
    17 KB (3,116 words) - 19:53, 1 February 2015
  • ...f you take the poison pill or otherwise restart in the overworld with your items, skipping the normal spot where they accost you. * Fixed the switch maze to actually have two points items in it.
    78 KB (13,097 words) - 17:26, 2 February 2015
  • ...u to the amount of item that they contain, rather than only giving you any items if you are holding none of the item. ** This is handy because then if there are multiple such items in the inventory, it will go ahead and use whichever one IS valid to be use
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ...entity was at) tends to get a bit behind the times. Ideally you have 1-2 items in that queue, but never 0 (because then the entity pauses and then jerks a * Fixed a bug where the item-pickup floating text when picking up multiple items showed the wrong quantity.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...sumable weapon/item slot items of some sort. Note that NOT all consumable items need to be in this pool: many of them may very well be too rare to be here. **These are the major "treasure room" items.
    40 KB (6,127 words) - 18:16, 15 July 2018
  • * 13 New Sacrifice Items added: * Updated Shield Tech, Medical Leave, and Probation items to include notice they disappear if not taken.
    63 KB (10,263 words) - 17:36, 25 October 2018
  • * Put in a check to prevent the creation of market items with a total quality of zero. ** There is not quite enough room on the bar for all the items, you'll also note -- drumroll, please, the diplomacy icon won't be staying.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...UD. We took out the use of that over-generalized setting and will work on items that give you more finesse instead, aimed at just specific problem areas. ...arb79 made. Your eyes have to do a lot less traveling in order to look at items that you are hovering-over and the tooltips for them.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...with a ton of little things scattered through it. This release has 6 new items, 3 new special blocks, a new art/music theme, a new game mode, a number of ...keep the block counts low simply by playing lots of items—but some of the items you wind up having to play actually will hinder you rather than helping you
    7 KB (1,235 words) - 12:25, 31 January 2015
  • ** Some items do not show there and will conditionally show on the second bar: ...nd bar if there's a shortage of a service, until the second bar is full (9 items) or you run out of services with shortages. Greater shortages are prioritiz
    202 KB (34,152 words) - 15:38, 19 November 2015
  • * Fixed a bug that was causing schematic servers to often have duplicate items to grant to players. ...rows of 3 at most. In older versions of the game we could only display 4 items at a planet on the galaxy map, and they were way off to the upper left of t
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...of trouble while not overly slowing down people who want to thumb through items. ** This DOES mean that the order in which items come out of these will be arbitrary, now, whereas before they were ordered.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...s to the networking still remaining, but this is down from about two dozen items still outstanding in the last release. The hope is to be able to remove th '''Co-Op Items'''
    12 KB (2,068 words) - 12:25, 31 January 2015
  • * The inventory window now supports dropping items again (at last). Simply press the action button on the inventory item of y ...nt to share items in co-op, where one player brings another player various items.
    26 KB (4,404 words) - 17:25, 2 February 2015
  • ...t as noted anyone who has ideas for subjects they'd like us to address, or items they'd like to write themselves, are very welcome to lend a hand. * In the lobby, the header sizes for some of the text on the map tab line items is now a bit larger.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...w items in it for your use. Lots of exciting stuff there, and finally the items have a lot of variety to them in addition to the block-placing styles that ** All blocks in a small radius are destroyed and turned into usable items (with a few exceptions, such as walls).
    4 KB (575 words) - 12:25, 31 January 2015
  • ** Items still TBD before beta on this: ...the other did not, such as: repeat crafting of spell scrolls and outfitter items; viewing child recipes that you don't have the first commodity for (so view
    109 KB (18,636 words) - 19:51, 1 February 2015
  • ****By default they will use the image RuntimeData/Images/Items/yournamehere ...re really designing here. That’s more to do with environment than enemies/items.
    50 KB (8,387 words) - 14:20, 21 May 2018
  • ...ue without messing up the overall queue? No problem. Just Alt+Click queue items to send them to the front or the back. ...button at the bottom of the screen, then hold Shift. Click on any of the items in the list to automatically pause or unpause it (this works with all the q
    36 KB (6,383 words) - 10:23, 22 February 2015
  • * The effectiveness of bribe items on evuck council members is now 3x higher, and on burlust warlords it is no ** Also also, it lets us start the tech tree out with a ton of items dimmed way out, making it clear that they just aren't options at all, yet.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ==Map items== ...ll green loot container - contains items of various quality, usually white items. They randomly appear on maps and usually no more than 1 or 2 of them. Bots
    3 KB (469 words) - 04:59, 2 July 2015
  • ...ed the bug where the save, load, and quick start windows had flickery line items in them and would have issues with tooltips over them not being reliable ei * The Performance category of settings has been removed, with its items integrated into Display now.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • * Tracing menu now sorted alphabetically. Enabled items are a different color and much easier to see. ...if used correctly, all elements removed are pushed onto a stack of unused items.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Previously the loca-strings for the GalaxyDisplay and GalaxyDisplayFilter items included a description of which keys to press to trigger them. Since the k * The method for denoting enabled/disabled items in toggled lists has been changed to be the same as that which is used for
    165 KB (27,263 words) - 19:48, 1 February 2015
  • === Specialty Items === ...can be bought in the Opal Guardian's store, such as Elusion Scrolls, most items of this type can only be found in stashes. To find out what type of region
    11 KB (1,909 words) - 00:36, 19 July 2012
  • **If this system is activated (typically consumable items), then one of the sounds in the list will be played at random. Default non **This is required on any systems that can be dropped by the player (ammo items and consumables, basically). This tells what icon to show in the bottom of
    40 KB (6,698 words) - 12:54, 5 January 2018
  • * Removed the Closet category of general props, and the three items in there. Quality too low. ** 3 bathroom items
    79 KB (13,456 words) - 16:18, 24 August 2016
  • ...bunch of in-game text, including a number of typos and a few oddly worded items. ...of the screen less crowded when there are things like the message log with items in it, AND it's to let us put on some more resources if we wish.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...nd to compare equipped items the same way you can do it as with uneqippped items (eg. klick one from a exo and see which other equipped ones ...the exo you took the item from. Also some kind of group functionality for items with identical stats (only differing in power consumption) could be great.
    3 KB (492 words) - 10:31, 20 October 2016
  • ...dies to your forces, then that fleet gains some EXP. More for big-ticket items. * Items that are truly deprecated, but that we still want some record of for whatev
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ** This list is now capped at 3 items. Knowing one is protected by 20+ shot attractors is not actually useful inf * Fix to blank/malformed items in Intel sidebar.
    114 KB (18,064 words) - 16:22, 14 May 2024
  • ...shown in either green (for items that can improve performance) or red (for items that can reduce performance). -A shift has been made to the way the planetary summary items are aggregated, that should prevent the issue of duplicate entries (one whi
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...each ship, in order to conserve vertical space as well as make these data items a bit more prominent. -When items in build queues are reordered, they now keep the count of how many they hav
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...work for the others just fine (including the low-power-mode tab for taking items off that list). ...lag their build queues as non-assistable when they don't contain any queue items that are currently buildable (i.e. queued modules with no hardpoint to fit
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ** To win, each player must use these items on the well of their partner in order to enable their partner to complete t * Added bi-directional versions of the place-color-block items.
    16 KB (2,663 words) - 12:25, 31 January 2015
  • ...grow gems, etc) in a settlement chunk. If disabled, players may not place items in a settlement chunk unless they have been specifically granted permission Gives the specified player account permission to place items in a settlement even under the effects of "set_default_player_deploy_item_i
    8 KB (1,228 words) - 02:24, 1 September 2012
  • ...es will be 33% lower on the items you find in the future, has no impact on items from old saves). ...-related effect's range from 12%-to-60% => 9%-to-45%. (again, won't affect items from old saves).
    48 KB (7,844 words) - 17:22, 2 February 2015

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