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  • ==Mine== ...The self inflicted damage is the same as the damage dealt so the [[AI War:Mine|Mines]] can attack 16 times before being destroyed.<br/>Can be decloaked by
    3 KB (458 words) - 03:57, 14 August 2016

Page text matches

  • ...-coordinates that my transport was, and those coordinates seemed to be the old spot they had once been in. ** Thanks to Daniexpert for reporting. This was a very old bug, first reported in 1.025!
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...es in both single player and multiplayer scenarios of various sorts in the old status. ...er bug that will work on MP clients and not rely on external data like the old fix did. The list of planets was going to be too long on clients most of t
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...elping with things like targeting intelligence, which was a big project of mine, and Badger did help with some things like that. That mindset of mine worked really well for a lot of years as we had a creatively-diverse team w
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * MP: Fixed a bug where summoned rhinos were still using the old model of being simulated on the client. This is quite appropriate for fire ...a and BobTheJanitor for reporting some of the confusion and complexity the old way of doing this was causing.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...down a bit. This is likely to impact saved games to some degree as maximum mine counts will be lower. ** Scaling file adjustment doubling all mine counts at mark 1 from XML counts is removed
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Removed some old constants from the external constants xml, and in the case of the audio-ale *** Note: the old version of this in the external constants xml was still 5, but it wasn't wo
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ** Raider Frigates both variants old values 100K hull and 32K shield. ** This should keep even quite old computers running the game much better in OSX.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ** Old savegames won't have any EXP for those planetary fleets, though, sadly. ...lease let us know as you find them. Some of what we've seen might just be old savegames, but it's hard to say.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...f the newer art style for the expansion (and in light of the fact that the old logo was ugly). ...sources/wormholes are populated has now been moved exclusively back to the old method. This means that savegames from 4.067 will show up different tempora
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ** This won't fix the text of events generated in old saves, but should for events generated from here on. ** In old saves you might already have had a bunch of these spawns, in which case thi
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...d, and a ton of internal deprecated data has now been removed. All of the old saves were so invalid now (even the ones from just last version) that keepi * The old Debt mechanics on the international bank have been removed.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...low duplicate nebula scenarios" command from the chatline to re-enable the old behavior. * Fixed a couple longstanding bugs that would cause very old saves to not load properly.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...-new bonus tracks have been added for free to the base AI War game, and an old track ("Thor") that had been dropped due to quality issues is back and awes ...barking on it too often. Similarly, the endgame was ALWAYS a grind in the old versions, to the point where very few players actually won games, but now t
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * Fixed a textural error late in the game where it was referring to the old mechanics of using mana or whole survivors to power your respawns. ...system, and which emphasizes tactical combat just as much (or more) as the old system.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...e start that also lasts the rest of the game. This was a case of just the old numbers that we had put in long ago (November?) not really making the races ...the new owner as both the defender and the attacker; now it remembers the old defender from before the flip for proper reporting.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...rigate buffs. Increased base version speed to 1200 and increase aoe of its mine ...large group of ships or fleeing through a wormhole, as this will leave the mine behind.
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ** Any old saves with negative wounded at the city level (shows on the top gui bar) wi ** Any old saves with negative staffing will have the staffing of those buildings set
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...ine, as well as new organic normal maps. It's night-and-day comparing the old and new, in a good way. ...e new, and at the start of the video and near the end I pop it back to the old albedo texture and back so that the contrast is really obvious.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...on, that it still wasn't everything we wanted. Now, with version 5.0, the old difficulty of the 2.x days returns with a vengeance. For those players pla ...y range of experiences with golems to match player tastes, rather than the old "there are always three there" method. The three minor factions are:
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...rection key that _would_ have moved you against a hackable tile (from your old location) brings up the hacking confirm popup despite the fact that you're ** All parts from old saves have the base price.
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ...paused. That option can still be unchecked in settings to go back to the old default if players wish. * In recent versions, since the new combat model was introduced, the old logic for "if a tractor beam is holding me, I can definitely shoot it even
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Reworked the old "flair" spots on the ship gimbals so that we can now show status things lik ...tings are how often the autosave should be taken, and whether to overwrite old autosaves (note if you don't overwrite your autosaves then things can get r
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...games created before this release, though those save games should keep the old behaviour without incident. * There were 22 ships that were using the old ArcenVisualShip multi-object class that was not compatible with DrawMeshIns
    154 KB (26,552 words) - 11:21, 1 August 2018
  • -The old Strong Vs and Weak Vs text was misinterpreted by the vast majority of playe -When mine layers rebuild mines, it no longer makes the mine placement sound.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...never a problem before, but would have become a problem over time with the old algorithm. ..., and particularly hard to see local versus ally versus enemy colors. The old type of color scheme has been returned to for the default, but now when the
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...eycomb maps now space their planets out more if there's room (won't affect old saves). ...e "Untangle Map" button in the lobby, but can be used in-game (and thus on old saves).
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * Fixed a bug that was actually an old bit of intentional (but bad idea) code where gods would do "super jumps" ov ...when trying to start a new game in version 1.501 or greater if you had the old-style Sandbox difficulty as your default in a prior version.
    150 KB (24,846 words) - 12:25, 31 January 2015
  • "If anyone beats difficulty 10, that's a bug" is one of our old jokes with the community. Actually, we laugh when we say it but we're not ...new updater trying to update into the wrong place because it's finding the old updater.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...ecific exo type) will trigger if your _current_ lineup (as of the time the old save was saved) meets those conditions. New games distinguish between exos ** No longer uses the old ring-aoe pattern (which was pretty underwhelming for many, combined with th
    48 KB (7,844 words) - 17:22, 2 February 2015
  • ** From old notes the default was apparently meant to be somewhat like Classics warning ...h the code that was trying to silently reroute waves to new targets if the old target had died. So the game was queueing a Civil-War style wave, then imme
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...gain into the Plasma-Siege Starship, which is much shorter ranged than the old siege starship but fires special ammo that does aoe damage, engine damage, * AI Eyes now have 3 varieties: Sentry Eyes (the old behavior), Ion Eyes, and Parasite Eyes. Each is pretty lethal against no-t
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Tweaked Repulsive Hornet Mine description since it doesn't do friendly damage any more. ...y ones with a homing delay) could wind up homing on the invisible bouncing mine emitters.
    63 KB (10,263 words) - 17:36, 25 October 2018
  • * The mine graphic in the prior version looks cool but was a bit hard to see against d ** They also now cost twice as much energy per mine, though, so you can't just spam them.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • |'''Mine Enthusiast''' ...ne|Mines]], [[AI War:Mine#Area Mine|Area Mines]], and/or [[AI War:Mine#EMP Mine|EMP Mines]]
    24 KB (3,558 words) - 16:52, 18 May 2019
  • -Turret and mine remains, as well as mines themselves, are now blind so as not to provide in ...sults in the shredder and the new shredder having a certain percent of the old shredder's health (75% for MkI)
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ** These spaceboxes are, on average, much darker than the old ones. With the lower amount of contrast and backlighting, it should be easi ...roughly 2010 or 2011 at the oldest. There's a solid chance that stuff that old or older would not handle the AI well anyway, so the people we're excluding
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...ectly to it from another chosen planet, rather than having to deselect the old planet first. -Mine Layers are now a part of the Mobile Builders quick button list.
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...will prevent AI electric shuttles from messing up player minefields with a mine layer present. ...sses, tractor beam turrets, counter-turrets, lightning turrets, engineers, mine layers, mobile builders, cruisers, all of the docks and constructors, scien
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...build if the player would be over ship cap. It's a bit of an advantage to mine-loving players who upgrade older savegames; the mines can simply be scrappe ...in the stats window code if playing a game where you had killed any of the old guard posts. Fixed.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * Fixed the gray spawners using old terminology of "dead" instead "gray" in the encyclopedia. ...NPCFOLLOW, or FGTRANSFORM scripts now causes anything that was chasing the old form to start chasing the new form instead.
    78 KB (13,097 words) - 17:26, 2 February 2015
  • * Fixed a frankly insane bit of VERY old code (it was mine) that would delete fleets that were missing their centerpieces for whatever * Removed an old text reference to reduced damage for units firing from under forcefields fr
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...ay), and the new more aggressive logic is still used on windows (where the old tamer logic stopped working due to unity 3d upgrades at some point). ** This issue was actually "years old," but due to recent performance improvements in other areas, it finally bec
    27 KB (4,501 words) - 17:36, 25 October 2018
  • * Old Note: Reverted the change to drone producer displays. Part of what was chan ** balance_strength_per_cap_general: this is back at the old number of 200. down from 1000, and affects how difficult the AI thinks trav
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * [[Lore:Zenith|Zenith]]: eons old alien race only represented by its technological remains and scattered bein ''The links below were part of the old version of this central page. They are very useful and interesting but may
    27 KB (4,189 words) - 11:36, 9 August 2021
  • * Greatly increased the damage of the Repulsive Hornet Mine. * Fixed a comm entry where Rodney was still referring to the old 10 Wardens requirement for unlocks, which was changed later to 3.
    47 KB (7,365 words) - 20:22, 26 January 2024
  • ...ible to put up to 16 ship types in a single constructor's build queue (the old limit was 8). ...fusing with the addition of free-roaming defender mode. Now engineers and mine layers will only cover the whole planet if they are put in free-roaming def
    16 KB (2,661 words) - 13:39, 1 February 2015
  • ...longer or shorter than its range implies. Only current usage is making the mine's self destruct "system" shots not go anywhere, via mult=0 **this system's shots fan out like the old TLF "spreadfire" weapon; targeting the angle to the cursor and fanning out
    40 KB (6,698 words) - 12:54, 5 January 2018
  • ...comparison to expansion additions, for instance, or just serves as a plain old reference if you want to look up certain types of information. * '''Mine Enthusiast'''
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...comparison to expansion additions, for instance, or just serves as a plain old reference if you want to look up certain types of information. * '''Mine Enthusiast'''
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...Core's escape, detected a transmission to the Murdoch Quadrant. It was an old Spire dialect for "We shall not meet again." ...and I saw that his aspiration was an abomination. But his mind assaulted mine, and when I again saw, I saw that I was alone.
    12 KB (2,083 words) - 12:46, 27 February 2015

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