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  • <big>'''How To Use Preferred Targets To Make Up For Deficiencies In Your Ship Mix'''</big> ...tack the shuttles won't do so until late in the battle. Are they choosing targets at random, or what? Ships also don't seem to focus fire unless I tell them
    4 KB (753 words) - 19:49, 1 February 2015

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  • ** Sabotage displays the list of potential targets. * If the AI is attacking a heavily defended planet and there are weaker targets behind it then the AI is more willing to try to sneak ships past onto the w
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...a super powerful attack has a ton of damage that can be divided among 100 targets, but only 1 target is in range, this puts a per-mark-level cap on how much ** Lightning warheads now do 25m spread among up to 400 targets at most. Very effective against massed strikecraft but will have issues aga
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...ersions. It doesn't actually apply the changes (we can make it do that if preferred, but this seemed more flexible), but the apply-to-selection button is just ...2000 range units inside, to help the autotargeting not get stuck on a few targets when its main use is best served by spreading shots out.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...omic ships already have a small range in which they auto-target and pursue targets to assist, repair, rebuild, cleanup, etc. ===Preferred Targets For Military Ships===
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...e hover text when hovering over a ship. If it doesn't have a line for the preferred target, then it was never explicitly ordered to attack a certain ship type. ...range if they are in normal mode or attack-move mode, or they will attack preferred ships anywhere on the planet in free-roaming defender mode.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • *** Hacking enemy targets at a planet. ...stack of ships, as it used the AoE range instead of the maximum amount of targets possible to hit. This had likely caused a large amount of AoE units to deal
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...changes is that the impactor actually has better damage versus high value targets than the drainer which has held the advantage of being able to heal itself ** The lower this is, the slower ships are to react to firing at new targets that are in their range, but overall this is something that matters more in
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ** Max targets hit per shot from 10 => 9. ...we think that's primarily due to the fact that it could hit any number of targets within their radius. The actual "what's an acceptable dps?" question is a
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...h is now 1000/1000 (Hull/Shields), and they gain a 3x damage bonus against targets with at most 600 energy consumption, increasing by 1x per mark. ...s against bubble forcefields, to break them down and get at the vulnerable targets within.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...intelligence improvements, over and over, to make them prioritize damaging targets better, and in general be increasingly threatening. ...Nucleophilic Turret would, but would still start to outscale it on larger targets.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Units deprioritize targets they dramatically overkill ...lt targeting mode for Pursuit Mode (FRD) now does a better job of choosing targets that aren't being overkilled (so each shot can be more effective), and also
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...ability (since they're not cloaked) and designed to take down non-hardened targets. ...xed a few bugs where sniper units would neglect to close on radar-dampened targets even if this meant they could not fire on them.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...hips on the planet are killed at the same time as that target and no other targets are available. This would lead to an FRD ship converging on the target's l * Nanoswarm max-targets-affected-by-explosion from 4/7/10/13/16 to 2/4/6/8/10.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** Fixed a case where low importance targets were being picked above better choices, do to sorting not being done based ...to targets under a forcefield is now waived, if the system we are choosing targets for has bonuses against forcefields, and that bonus applies to the candidat
    117 KB (18,561 words) - 19:48, 18 May 2024
  • ...le</b>|| A fortress-mounted variant of the Zenith Heat Beam. Hits up to 9 targets on a line, each with the full power of the beam.||{{Na}}||{{Ya}}||{{Na}}||{ ...pon that fires enormous bolts of condensed plasma at large and/or immobile targets. When the bolt explodes, it also damages several nearby units for reduced
    59 KB (6,126 words) - 13:37, 30 September 2017
  • * Units with external invulnerability are no longer valid FRD targets; this prevents the nanocaust from trying to kill an invulnerable overlord. ...aken into account. One of these places involved how the AI chose to attack targets, so this might improve AI aggressiveness
    105 KB (17,355 words) - 23:34, 5 March 2019
  • <big>'''How To Use Preferred Targets To Make Up For Deficiencies In Your Ship Mix'''</big> ...tack the shuttles won't do so until late in the battle. Are they choosing targets at random, or what? Ships also don't seem to focus fire unless I tell them
    4 KB (753 words) - 19:49, 1 February 2015
  • ...hields, and then those effective against your undefended (i.e. structural) targets. *** XML is still the preferred way for windows with fixed sets of simple controls like the main menu.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...mory exception. Fixed so that it now properly tries to reinforce to a non-preferred planet, and so that it then just doesn't do reinforcements if that also fai -The AI now queues up multiple potential targets on each targeting pass, which means there is much less stopping and startin
    20 KB (3,494 words) - 13:39, 1 February 2015
  • * [[AI War:Preferred Targets|How To Use Preferred Targets To Make Up For Deficiencies In Your Ship Mix]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...netary-range weapons that still do not prohibit a ship from moving towards targets if needed. ...d some old logic in the game for not having sniper-range-style ships chase targets, but it was set at a value of 120k or so range, and so did not handle some
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...e Commercial Chemical Plant has become the Computing Facility (this art is preferred, and we only needed one of them). ...tacking, and you click the end-battle button, it will automatically choose targets for your remaining buildings and end the battle after that first list is em
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...er. Now, any ships with >= 2 billion health are automatically direct-only targets. -Autotargeting has been much improved in terms of better accounting for targets that are killed or recloaked, which is especially notable for FRD mode but
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...rather than just sitting there doing nothing (will sometimes attack other targets in the system first, if available). ...e now much more likely to shoot at overkilled targets when no non-overkill targets are available.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...n one planet, especially when there's not many potential targets for those targets. ** Again, with the removal of shield you need distance to defend soft targets; Snipers previously short-circuited any amount of distance within a planet.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...ttack the same target multiple times per turn rather than having to switch targets with every attack. This makes them a lot more powerful, and seem a lot mor * Greek Siege towers can now attack multiple targets per turn, and their attack power has been only lowered by around half. Thi
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ** In practice this shouldn't affect much except that spells don't miss their targets anymore. It might also give you slightly less reaction time with a few ene ...ground or a wall (sliding along them, shrinking and missing certain other targets they would normally hit, rolling along the ground and taking out way too ma
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...us tricky edge cases with virus'd bots being able to fire on totally inert targets, enemy bots seemingly-inexplicably standing still despite being alert and h ...here crowds of enemy bots are piled up and immobile because they've picked targets they can't get to without walking through each other.
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ** Often there are no such high-value targets very nearby. If that is the case, focus on more scouting until you find so ...y capabilities, so explore them and unlock them as the situation (and your preferred playstyle) warrants.
    7 KB (1,144 words) - 09:10, 17 April 2015
  • ...ic, so that can make them subdivide and group in certain ways to take down targets as efficiently as possible. ...x, if they were inclined to. Players can override some of this by setting preferred target types for groups of ships if they want to fine-tune this, which many
    20 KB (3,483 words) - 13:42, 1 February 2015
  • ...ve concepts such as chasing down a mobile enemy that is trying to take out targets that you wish to defend (harvesters, etc). Therefore it prioritizes neutra ...fleet on offense and defense, through [[AI War:Preferred_Targets|preferred targets]] and otherwise, but your fleet will never be as automated on offense as it
    2 KB (415 words) - 19:50, 1 February 2015
  • ...auders capture a planet. Fix a bug where the Raiders weren't choosing sane targets. Buff the Raider ships. Allow the Marauder Intensity to change the Raider s ...the repair mechanic will need to be replumbed to allow for multiple repair targets at once.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...out-of-reach from conventional [[Parasite]]s. Designate these as preferred targets, or spend some time to manually collect them.
    2 KB (252 words) - 12:15, 16 February 2015
  • ...m total possible that this device can deliver (regardless of the number of targets in range). ...ingle, big unit is to be destroyed, the use of an armored warhead might be preferred.
    5 KB (525 words) - 14:58, 24 January 2018
  • * Changes to spell modifiers that cause debuffs on hit targets: ...at the time. Now that there's a bit more of a meeting-in-the-middle, the preferred moniker returns.
    89 KB (14,646 words) - 19:51, 1 February 2015