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  • ...most stationary structures get destroyed.<br/>They can be re-built by a [[Remains Rebuilder]] at a reduced resource cost.<br/>They can also be self-destructe
    386 bytes (52 words) - 21:45, 9 March 2013
  • ...der.png|left|Remains Rebuilder]] || valign="top" | Cleans up exploded ship remains and builds replacement ships in their place.<br/> ...a specific command by its controller, it will automatically rebuild nearby remains.
    2 KB (247 words) - 21:49, 9 March 2013

Page text matches

  • ...point, and the costs were interfering with the logic for rebuilding their remains in some cases. * Command station remains can now be rebuilt even when energy is negative, to avoid the "you need pow
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...ter as they fight better is there -- which is great -- but the flexibility remains for you to be able to upgrade your fleets in various ways using EXP indirec * Put in some logic that should prevent things that die to remains from being in a funky state after being rebuilt or re-captured.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * Fix a typo on the Auto build remains rebuilders description * Fix a bug where Remains Rebuilders weren't auto-rebuilding properly
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...that for units that were not yet fully built, not yet fully claimed, or in remains form. Also if it was crippled, or disabled for some other reason. ** How well this works remains to be seen, since I didn't have a save to replicate this from, I didn't tes
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...e fortresses, forcefield generators, and command stations drop rebuildable remains when they die, greatly reducing the need for micro when rebuilding after a ...s engineers. Requests to make triple-clicking an engineer not also select remains rebuilders are likely to be ignored ;)
    223 KB (36,110 words) - 11:56, 16 September 2017
  • -Remains Rebuilders now have a delay before they will start rebuilding. For players -Engineers, cleanup drones, remains rebuilders, mobile builders, mobile repair stations, and space tugs are all
    66 KB (10,612 words) - 11:54, 16 September 2017
  • *** Area mines granted per hack remains 20. Starting count on battlestations is 60 instead of 120. ...provided with Logistics stations is now 20 instead of 30. Granted per hack remains 20. Starting count on battlestations is 60 instead of 120.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...ically places all of your engineers (including secondary engineers such as remains rebuilders) into Free-Roaming Defender mode if they are on planets you cont ...uilders. Each command station you control will automatically maintain one Remains Rebuilder at each planet you control. Building multiple of this control no
    107 KB (17,661 words) - 11:54, 16 September 2017
  • * All that remains of item 1 is to get the Forge Networking Remastered code back in there, and ...f reasonable sizes it doesn't look like this is a real bottleneck, so this remains for now just a useful test case (the test shows that this sort of thing can
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ** Rate of fire also carries over to the Zapper variant but that still remains nigh unusable for human players because of costs. ...g that makes the MLRS Corvette oppressive against other strikecraft but it remains a glass cannon with a HP to metal ratio of 6.17
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...will now process per-planet auto-build controls (for engineer mkI,II,III, remains rebuilder, and energy reactor I,II,III) set by the owner of the foldout (no ...e from which it came, and so will not try to build a new one. You'll want remains rebuilders for that.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...br/>These leave behind remains when they die so [[AI War:Remains Rebuilder|Remains Rebuilders]] in the system will automatically rebuild them without your int ...br/>These leave behind remains when they die so [[AI War:Remains Rebuilder|Remains Rebuilders]] in the system will automatically rebuild them without your int
    3 KB (458 words) - 03:57, 14 August 2016
  • ...bunch of turrets, and then some of them die, you'll notice that they leave Remains where they fell. ** However, the primary purpose of these Remains is to be rebuilt via a Remains Rebuilder.
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...aser, missile, etc) of a lower mark, and vice versa. This includes turret remains (cheese prevention). ...ut into FRD-Engineers and FRD-Rebuilders. The former no longer applies to Remains Rebuilders, and the latter applies exclusively to them.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * The Remains Rebuilder has been removed, and the RebuildingRemains metal_flow has now be ...ns rebuilders and setting them to auto-FRD are both now gone, since so are remains rebuilders.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...der.find(). Whether it's practical -- or required -- to cull all of those remains to be seen. For now it's at least harder to get the frozen game on start. * Remains rebuilding now works for allied units, not just your own. This is probably
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ==Remains== <big>'''What Is The Best Way To Clear The Remains Of Enemy Mines?'''</big>
    4 KB (725 words) - 02:55, 14 August 2016
  • ...nstead. This is much, much scarier and more effective, as their firepower remains the same as before—but is now something they can do over and over again. ...ing over 20 minutes instead of a ludicrous 30 seconds. They also now drop remains, however, so that rebuilders can come along and put them back up.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...force that threatens you after a fleet-wipe, and allows you to harvest the remains of AI ships lost in your territory to accelerate your rebuilding. This led * Engineers and Remains Rebuilders can no longer be swallowed by Maws, etc, to avoid inconvenient r
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...ectives to seek out Schematic Servers/DTS, and also to build Engineers and Remains Rebuilders * Ships that self-damage themselves to death can now leave remains like anything else. Aka minefields.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * Fix a bug where hovering over unit remains could throw a harmless but annoying error * Fix a bug where the remains of Logistical Command Stations were still granting vision
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...ains (rather than permadeath), they would give AIP every time they died to remains, but when the normal permadeath setting was on they gave no AIP. This was '''This remains on the beta branch in case there are more singleplayer issues. As far as m
    415 KB (70,286 words) - 16:17, 13 April 2021
  • -Engineers and repair stations will no longer try to heal damaged mine remains. ...so that there is no longer any ship cap on mine remains, which makes mine remains always appear when a mine dies.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...apture those planets you must in order to achieve your ends, and save what remains of humanity. But draw too much attention to yourself, and the full might of * '''Remains Rebuilders'''
    43 KB (6,703 words) - 19:47, 1 February 2015
  • == Remains == ...don't rebuild them, but Human players might use [[AI War:Remains Rebuilder|Remains Rebuilder]] drones in order to rearm them.
    3 KB (448 words) - 14:05, 29 November 2016
  • ...strength computations, while its main contribution to your combat ability remains similar. ..._ a contested planet); similar with self-building (turrets) and rebuilding-remains that are on a contested planet.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...n the galaxy with invasions. It SHOULD be fine. But there COULD be issues, remains to be tested. ...e bringing it back. The feature to disallow factions from being zombified remains, but is not being used on the zombie factions.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * '''Remains Rebuilders''' ...a specific command by its controller, it will automatically rebuild nearby remains.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...you can optionally view as kind of an expanded log entry if you visit the remains of the hydral planet on the map. That way there is no "how long does this ** If any still remains, then it will try to apply that to the weapons systems until full, unless t
    402 KB (68,779 words) - 12:25, 31 January 2015
  • Attacking, another yet remains. Attacking, another yet remains.
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ** balance_strength_per_cap_drone_construction: this remains at the new number of 1000 from last release, and affects the capacity of an * Fix a bug where a player having Command Station remains on an AI owned planet was making the game think the planet was neutral. Thi
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ** Includes: remains, not fully claimed, crippled, or has self-building metal remaining. * Clear deatheffects on remains.
    115 KB (18,274 words) - 10:11, 15 May 2024
  • ...I now seems preoccupied in another galaxy with grander design than Human's remains extermination. ...Zenith|Zenith]]: eons old alien race only represented by its technological remains and scattered beings.
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...Skylaxians, Acutians, or Andors to invite other races into the federation remains 300. ...ng again if you didn't like how it looked should no longer work. The seed remains fixed for a solar month now, so if you want to try that you have to spend a
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...vement orders, wormhole orders, autotarget lists, the fact that it dies to remains or a neutral state, drone attrition rate, if it is unable to go through wor ...planetary attack and speed bonuses, salvage, global ship cap multipliers, remains status.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...Frigates, which get sent out with support fleets, should no longer die to remains. That's very much at odds with how they are actually used, and was actuall ...lly they disappear forever once killed, but if you'd prefer them to die to remains to make for less pressure on protecting them, you can enable the no-permade
    278 KB (47,062 words) - 16:30, 11 October 2019
  • -Added single-planet versions of the auto-build-engineerI|II|III|remains-rebuilder nodes. -Units placed because of auto-build control nodes (engr I,II,III and remains rebuilder nodes) now are more aggressively pushed away from potential colli
    41 KB (6,639 words) - 19:47, 1 February 2015
  • * "Niche icons" are now in place for cleanup drones, remains rebuilders, mercenary space docks, metal manufactories, and crystal manufac ...that the AIs did have are now removed from old savegames (including turret remains). This includes sniper turrets, spider turrets, tractor beams, the works.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...that the AIs did have are now removed from old savegames (including turret remains). This includes sniper turrets, spider turrets, tractor beams, the works. ...rgy instead of 1500. Cleanup Drones now use 25 energy instead of 150, and Remains Rebuilders now use 25 energy instead of 1500. Engineer drones now use 1000
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...most stationary structures get destroyed.<br/>They can be re-built by a [[Remains Rebuilder]] at a reduced resource cost.<br/>They can also be self-destructe
    386 bytes (52 words) - 21:45, 9 March 2013
  • ...der.png|left|Remains Rebuilder]] || valign="top" | Cleans up exploded ship remains and builds replacement ships in their place.<br/> ...a specific command by its controller, it will automatically rebuild nearby remains.
    2 KB (247 words) - 21:49, 9 March 2013
  • ...sorts, plus all carpenters and woodcutters, burn to the ground. All that remains afterward is un-smiteable obsidian. ** The main case this is not the place is on the left sidebar, which remains the same.
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ...concept, has been removed. The new building-service called CrimeProtection remains, and has inherited several of the multipliers previously applied to the rem ...turn by your power draw constantly fluctuating while your power production remains constant.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...insRebuilder.png|50px|left|]] || valign="top" | [[AI War:Remains Rebuilder|Remains Rebuilder]]<br/>Rebuilds destroyed structures. ...| valign="top" | [[AI War:Cleanup Drone|Cleanup Drone]]<br/>Cleanups enemy remains. (Useless in version 8.023)
    3 KB (411 words) - 03:21, 26 August 2016
  • ...perly come back to the planet fleet without a savegame load if they die to remains and then get recaptured (for anything of this sort where that's even a poss * You will no longer rebuild remains if they would put you into brownout
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * Remains Rebuilders and Cleanup Drones now use 25 energy each instead of 0. Mobile ...ergy instead of 1500. Cleanup Drones now use 0 energy instead of 150, and Remains Rebuilders now use 0 energy instead of 1500. Engineer drones now use 1000,
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...de are used to automatically maintain the selected number of Engineers and Remains Rebuilders on every planet you have a command station on. *Used to set the number of engineers and remains rebuilders that will be maintained on the specific planet shown in the drop
    4 KB (579 words) - 13:47, 1 February 2015
  • ...ave the best chances of finding this material, as now. Some of that still remains to be done in the next week or so, as "secret missions" (those not announce ...ferences here, but the idea that these can only be collected from missions remains).
    363 KB (62,010 words) - 19:50, 1 February 2015
  • Now the splintered remains of their race are regrouping, and entering the galaxy with a vengeance. The Now the splintered remains of their race are regrouping, and entering the galaxy with a vengeance. The
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...s exploded enemy ship remains, to prevent them from being rebuilt by enemy Remains Rebuilders. Also able to dismantle enemy mines on allied planets.
    2 KB (238 words) - 20:44, 26 April 2015

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