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  • = Raw Resources = Raw Resources are produced in raw-resource-buildings on a turn by turn basis. Each raw-re
    813 bytes (126 words) - 17:45, 27 May 2013

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  • ...ve to worry about resource transport ranges, instead being able to capture resources that are within 5 of their buildings. This is on average actually going to * All resources that were previously gathered by advanced or regular mines are now gathered
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...new trade route exactly identical (in which planets were trading and which resources were being traded) to an existing one. * Rebalanced the amount of resources you get from raiding trader convoys to be 800 instead of 4000, as the other
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * The Planetary Raw Resources tutorial is now completely different in betrayal mode than in regular mode, * Whenever a planet changes hands between races, all of the resources stored on that planet are depleted to just 10% of their former values.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...spending 1 unit of any special resource to do so. This makes the special resources even more useful than just their normal underlying effects. === Revised Resources Model ===
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ** It is a time of plenty! The production of all raw resources is doubled for the affected faction. Woe to the opposing faction who has t ...carnage, and it also makes it so that as more things open up to you (more resources available, new gods and their tokens, etc) the score requirements are incre
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ...h tower and ark were showing as disabled for placement even if you had the resources and could actually place them. *** Players were able to use this to get way way too many resources with Large Towns in particular.
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...ault waves weren't being sent. This was leaving the necromancer starved of resources. ...conds. This prevents engineers and factories from temporarily redirecting resources to them (on the host or client or in SP, but it's most noticeable on client
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Killing major reaper ships now grants resources to the human empire and the necromancer as well ** Fixed custom resources not being serialized. This was simply forgotten to do.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...rces, strategic reserve, and other responses are being given more and more resources. More importantly, this allows the nemesis spawns to counter an "early AIP ...more reprocessing damage the ship has taken, the larger the percentage of resources reprocessed.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * The way that the planet resources/wormholes are populated has now been moved exclusively back to the old meth ...a simple -2 metal and crystal per second, they simply halve the amount of resources generated by whatever ship it is they are protecting. They also now cos 75
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Re-implemented the Give Resources context menu. * Reimplmented "Give Resources" context menu.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...stra and have phased it out completely. It now appears to have devoted its resources to building very strong Architrave ships comparable to Dire Guardians. Thre * Give the DZ resources real names. This is just a lore and UI change, and doesn't change any mecha
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...New Spell just gives you a flat list of spells that you actually have the resources available to craft (or craft a higher tier of) at the current point in time ** All crafting resources still go into the settlement stockpile, but each player can spend each reso
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...the Metal to other Terminii, which transform resources into more powerful resources. The resource types are Metal/White/Green/Blue/Red/Black. * The DZ then transports Resources to Epistyles, which use them to build new units and structures.
    4 KB (719 words) - 14:00, 19 May 2021
  • ...a new "Orbital Command Station Home Core." which produces more energy and resources than the original orbital command station. These ships are also mobile and ...ferent levels of orbital command station home core, and each produces more resources and has more health. The higher-level cores are granted when the AI tech l
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...Metal]] or [[Crystal]] to build a ship construction will slowly proceed as resources flow in.<br/>If there is insufficient [[Energy]] to add the ship to your fl ...Construction Rate 1 but the finished ship will consume the same amount of resources to build.
    9 KB (1,581 words) - 20:43, 26 April 2015
  • ...ed a bug where helper players were getting the overflow from other players resources income-past-cap. ** The resources were basically being lost since helpers cannot gift resources, which is intentional as otherwise this overflow case would represent an in
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ** Necromancer-allied sappers start with some extra resources to make them a bit more impactful ...looking at something buildable since they do not need to worry about those resources.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...efficient resource farming by scrapping them (producing them doesn't cost resources anyway). ** Does not refund any resources (not that this really matters, but it is a difference).
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** Fixed a bug where Resources could randomly be regenerated as the game goes along. ...in one more resource regeneration upon loading an old save. One day these resources will cool off.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ** Same deal for accumulating resources of various kinds. ...lay classes that were not in use, and which would have been making lots of Resources.Load calls IF they were actually initialized (which they were not, but it's
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * You don't find yourself ever struggling with resources or ship cap to defend yourself while also making an effective offense. ...in a strategic fashion that they create bottlenecks that help protect your resources. If your planets are constantly losing their harvesters due to inbound AI
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ...nsters. If you destroy all the incoming meteors and monsters, the depot's resources will be recovered. ** However, if all the supply crates are destroyed during the attack, the resources will not be recoverable.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...ing Some Resources" was accidentally including spells that you had all the resources for. Fixed. ...into two sections: Spellgems Ready For Crafting and Spellgems Missing Some Resources. The former category was previously all that existed in the game, and you'
    89 KB (14,646 words) - 19:51, 1 February 2015
  • * Fixed a text issue in the tutorial where it was listing resources in the wrong order. ...alarms from triggering seems to have broken the distribution nodes giving resources on sabotage anyway.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * The SF faction currently has no means of acquiring resources (budget) on its own, but the main AI periodically makes donations to it wit ...ones are reclaimed first, to avoid a golem stalling capture of a planet's resources.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • After 40 minutes into the game, the risk analyzer will begin allocating resources towards sending exogalactic strikeforces. The speed and strength of these s ...can however perform some robberies on the Trains for some usually limited resources, so if done right they can be a net boost to you."
    23 KB (4,003 words) - 17:01, 6 August 2022
  • ...der bar nanoparticle tooltip updated to include a desperation warning when resources are low. ** The previously shown "provided resources" value moved to the lower-left tooltip panel
    63 KB (10,632 words) - 10:14, 5 April 2024
  • -Metal/crystal harvesters each now produce 12 of their resources instead of 6. ...resting as well as offsetting some of the increase in the amount of player resources. The goal here is to continue to make the player feel powerful, but also t
    48 KB (8,166 words) - 13:40, 1 February 2015
  • * Fixed a typo in the description of the Seek Resources Guardian Scroll. * The description of Seek Resources no longer states that you can get Guardian Scrolls as a reward for these.
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ...n. There is no hotter climate in the solar system. Interesting elemental resources if you can manage to extract them. There isn’t a planet like this in our These are earth-like planet with abundant water, moderate natural resources, and varied natural wildlife.
    22 KB (3,829 words) - 14:13, 30 July 2015
  • * When you start a new game, you start with a huge bunch of resources, in addition to your automatically-placed harvesters, as well as a lot of k ...ntire economy is flow-based, meaning that you never have to spend up-front resources to build even the most expensive units. This means that you can start cons
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...ar explosion when destroyed by enemy forces or by scrapping. Destroys all resources and most ships on the planet on which it is set off and all adjacent planet ...the effect is nothing short of a galaxy-wide catastrophe that destroys all resources and most ships on EVERY planet. It still does not affect core ships or sta
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * The resources bar on the world map now shows the value for food, scrap, morale, and popul ...like the message log with items in it, AND it's to let us put on some more resources if we wish.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • '''Trading''' of resources is a way to increase the attitude between two [[races]], as well as provide ==Trading resources==
    1 KB (206 words) - 12:21, 8 May 2014
  • ...s it may be changed: view controls → in-game tab → page 5 of 6 → Open Give Resources Context Menu). ....011 Salvaged Resources|update 7.011: Salvaged Resources]], AI War had two resources: crystal and metal. Both were required in varying amounts for all ships. Cu
    4 KB (663 words) - 06:16, 21 August 2016
  • == Closing Thoughts & Additional Resources == ...el free to add more resources for modders below or change to more relevant resources if need be.
    20 KB (2,859 words) - 20:19, 13 August 2020
  • ...y, and that always looked strange. This was the engine trying to conserve resources, and in general it was rough on older GPUs. ==== Gifting Resources Between Empires ====
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * [[AI War:Resource Defense|How Do I Defend Against The AI Destroying All My Resources?]] == Player-Created Strategy Resources ==
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...They gain no resource benefit from any structures, as the AI does not use resources. It's productivity is based on: AI Progress, # Planets it does not control ...y other ship, or you set also a kind of budget here (based on the worth in resources)?
    16 KB (2,944 words) - 15:36, 24 April 2015
  • ...ow down a bit because I'm having to consolidate my borders and I'm putting resources and time into scouting, knowledge raiding, gate raiding, and other such pur ...I from destroying that. The AI ships that trickle in mostly will leave my resources alone if they think they can take out my command station.
    20 KB (3,556 words) - 19:50, 1 February 2015
  • ...olled by human players. This makes it easy to see where there are lots of resources amonst scouted planets, without reducing the ease of finding where there ar ...counts of crystal and metal on planets, as opposed to just showing all the resources combined. A small letter (M, C, or R) now identifies which of these modes
    13 KB (2,246 words) - 13:36, 1 February 2015
  • -It now costs resources to repair all ships. This cost is pretty low for most ships, and is listed ...ips to boost. This also makes it much easier to put fixed-position ships (resources, mines, turrets, etc) in the midst of a group of mobile allied defenders.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...t of the game, manufactories now auto-optimize their on/off states to keep resources flows as positive as possible (assuming there is enough free energy to turn ...ould not assist if the allied constructor's player did not have sufficient resources.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...ar explosion when destroyed by enemy forces or by scrapping. Destroys all resources and most ships on the planet on which it is set off and all adjacent planet ...the effect is nothing short of a galaxy-wide catastrophe that destroys all resources and most ships on EVERY planet. It still does not affect core ships or sta
    183 KB (30,714 words) - 11:55, 16 September 2017
  • *** Resource Display now shows all resources. ...ou switch which settlement you're managing (or at least which settlement's resources and npcs you are using, on the strategy map) without having to, well, walk
    109 KB (18,636 words) - 19:51, 1 February 2015
  • * The top bar with the resources is now only one line high instead of two, which makes it a lot more similar ...you get power, then science, and then hacking, which are your other three resources, now happily arranged in order of importance.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...affects faction decision-making. Some of the DLC2 factions gather various resources that you can see in the tooltips, for instance. ...rticular to, after having updated some sort of special mod-only data (like resources they are carrying) to cause a full ship sync.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ** The DZ Sidekick economy will now work a bit better; a few more resources, and things are a bit cheaper ...gh Priority" mode for epistyles, which will make the DZ prioritize sending resources to those epistyles
    113 KB (17,931 words) - 02:03, 12 May 2024
  • <big>'''How Do I Defend Against The AI Destroying All My Resources?'''</big> ...ources. I don't have enough (or strong enough) turrets to defend ALL of my resources on every planet. I seem to be stuck chasing the AI ships around, which is r
    2 KB (310 words) - 14:09, 1 February 2015

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