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  • |[[File:AIWarShieldGuardian.png|100px|left|Shield Guardian]] || valign="top" | Not as individually dangerous as some other guardians,
    726 bytes (106 words) - 14:13, 14 August 2013
  • |[[File:AIWarDireShieldGuardian.png|100px|left|Dire Shield Guardian]] || valign="top" | Protects nearby allied units with its extremely powerfu
    368 bytes (40 words) - 09:33, 9 July 2016
  • {{AI War 2 Ship:Dire Shield Guardian}}
    38 bytes (6 words) - 19:44, 25 October 2018
  • {{AI War 2 Ship:Shield Guardian
    31 bytes (5 words) - 20:21, 25 October 2018

Page text matches

  • ** Added note about the Core Shield Generators to the tooltip about the objectives screen. * Now that AI Shield Sphere Guard Posts have so much health, they are no longer used in the inte
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...section of the planning window; it will show up when the settlement has a guardian power scroll but not a (sufficiently skilled) corresponding character to ca ...fically does _not_ affect secret missions or missions that are created via guardian power, since those would be kind of lame rewards for those specialized case
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...every 100 AIP thereafter (so 50/150/250/etc) it will unlock an additional guardian type. ...tion can't already have its cap of guardians. If the AI is unable to add a guardian, it does not get any recompense.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • * Updated the Spider Guardian description to reflect that it doesn't fire sniper shots anymore (so scout * Dire Guardian Lairs now seed no closer than 4 hops from human homeworlds, instead of no c
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** Carrier guardian substantial updates to be less dark (but still dark). Cubemaps now, etc. ** Dire hunter guardian much brighter and fancier.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • *Tesla Guardian and variants (including Dire) now have shield harmonics so they can actually be engaged by ships with a bubbleshield ** Adjusted universal shield radius scaling for guardians to cap at 1.4 instead of 1.8
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Templar can build Guardian Boosters, to make their guardian fleets stronger * Fix to wonky shield/cloak/health bars
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...ve about retreats, better handles play deep strikes, has a network of core shield generators, uses carriers more effectively, and has other effectiveness upg ...(basically, everything that is not a ship: explosions, shots, junk, rocks, shield hits, etc) is stored and initialized in memory. A lot of this was very old
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...ug where +spell-power and +fire-power enchant-like effects (from enchants, guardian power buffs, settlement structures, inherent bonuses, mission effects, and ** One example of this was how clicking a health enchant in the opal guardian store and then clicking another one while the confirm was still up would ch
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ...h in" fleet ships for guardians to bring them up to a roughly 1:1 ratio of guardian strength to fleet ship strength. ...n turrets (tractors) still cost power, as do non-turrets (grav generators, shield generators, tachyon arrays, beam cannons, etc). Tractors may be moved to th
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ** Again, with the removal of shield you need distance to defend soft targets; Snipers previously short-circuite ** Laser Guardian new visuals, prefab and LODs.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...AI Core Grav Reactor Post now no longer receives protection from the Core Shield Generator network, to avoid generating maps (mainly snake ones) that were l ...as already true if you cared about keeping the planet. And it still costs shield cap, so not 100% obvious.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • *** Shield Defenses * Pike Corvette, Turret, Guardian, Guard Post high hull health damage multiplier 2x -> 4x.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...knew about them when you captured the planet. The most common case here is Shield Generators you haven't killed yet. ...rmula, per mark level, is simply: ( (hull health at that mark level)/12 + (shield health at that mark level)/20 + SUM( DPS of each weapon at that mark level)
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...s like Exogalactic Strikeforces. The rare [[AI War:Dire Guardian Lair|Dire Guardian Lair]]s can also build them when alerted by nearby human forces. They are a ...ardian]] || valign="top" | [[AI War:Dire Artillery Guardian|Dire Artillery Guardian]]<br/>Fires extremely powerful energy-artillery shots.
    4 KB (594 words) - 07:08, 9 July 2016
  • * cml recompiled AI Shield Generators again. It wasn't working as of the last update but this seems to ** cml also recompiled AI Shield Generators, so those are good to go.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...ift drone has its health reduced from 10k hull 10k shield to 3k hull and 0 shield. At mark 1 those values were ridiculous for a kamikaze drone. *Gravity guardian has 0.5 slow at all marks.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Vampire Guardian, Fortified Tesla Guardian, EngineGx 13 -> 7. * Nucleophilic Guardian EngineGx 12 -> 7.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * Fixed the "why you cannot use this guardian power" messages to be more exact and hopefully remove any remaining cases w ** Use Ability: Shield
    345 KB (59,053 words) - 19:51, 1 February 2015
  • * Fixed the shield starships using the laser guardian graphics. **** Only hits a limited area (similar to the Ark's full shield radius).
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...sic world building structures) has gone up substantially compared to other guardian power rewards. * Secret missions will now absolutely not seed the same guardian power more than once in the reward list.
    89 KB (14,646 words) - 19:51, 1 February 2015
  • * Stealth Guardian engine 18 -> 9. * Spider Guardian engine 18 -> 14.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * Fixed a bug where Tachyon Guardian MkIs were being seeded on all AI home and core worlds instead of MkVs. * Harvester Exo-Shield regeneration increased so that self-healing from nearly dead to full takes
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Bubble forcefields from modules are now immune to Fusion's shield bypass, just like regular bubble force fields * Give the corrosive guardian and guard post a new overlay
    126 KB (20,934 words) - 21:28, 22 April 2022
  • *Dreng 20% health and shield reduction *Hersir 20% health and shield reduction
    113 KB (18,449 words) - 16:11, 1 June 2021
  • === New Included Mod: AI Shield Generators by cml === ..."AI Shield Generators," to the game. This faction consists of a number of shield generators which must be destroyed before the dire guard posts on the AI Ho
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...strength to add mkV guardians to the carrier instead. Since a single mkV guardian is worth about the same as ~2.2 full caps of mkI fighters, that's pretty go ...had over 13 times as many AI Eyes as "normal". Moderately defensive ones (Shield Ninny, Grav Driller, and Peacemaker) had only 2 times as many as normal. T
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...e bubble forcefield, all of the mechanics here work the same as a personal shield, except that the regen happens far more slowly. ...applied to the shield points of the protecting bubble forcefield. As the shield points of the bubble forcefield go down, so too will its radius, eventually
    18 KB (3,012 words) - 21:16, 7 August 2022
  • * Most AI-controlled wormholes now have a Tachyon Guardian at them, putting the scouting balance approximately back to where it was be ...ion can't already have its cap of guardians. If the AI is unable to add a guardian, it does not get any recompense.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • | Role: Tanking (archetype: [[AI War:Shield Bearer|Shield Bearer]]) * [[AI War:Shield Bearer|Shield Bearer]]
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * '''Spirecraft Shield Bearer''' (Mark I-V) * AI Carrier Guardian
    27 KB (4,399 words) - 09:07, 23 October 2018
  • * '''Spirecraft Shield Bearer''' (Mark I-V) * AI Carrier Guardian
    28 KB (4,541 words) - 20:03, 6 August 2020
  • * Self-Destruct Guardian description no longer claims to work like a lightning warhead. ...capital ships has been multiplied by 3. This includes the health of their shield modules and the attack power of their other modules.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...ped out, and they now simply give you the same sort of tips that any other guardian stone gives you in their normal dialogue. ...s this any time in the game. Hitting confirm while standing by an adviser guardian stone now pops up this specific section of the reference info.
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ** Rorqual Hegira: Has a powerful shield *** Some of the AI guardians, and the AIWC style of guardian mechanics (AIW2 was previously wrapping guard posts and guardians into one
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...lue of 'true' if the squad is under any shield which does so, even if that shield is #6 and therefore not included in the list. * Templar Shield Mode now builds defensive structures more quickly
    113 KB (17,931 words) - 02:03, 12 May 2024
  • * Upped Shield Transfer HP gain to 6 from 4. * Updated Shield Tech, Medical Leave, and Probation items to include notice they disappear i
    63 KB (10,263 words) - 17:36, 25 October 2018
  • ...s far away from all the wormholes as it can, and pick only Command-Station-Shield posts and place them as far away from the wormholes and each other as it ca * Shield
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ...500k shield points, down from 1000k, and AI now has 250k, down from 750k. Shield Guard Posts are now 80k. * All internal AI budget for shield construction has been removed. This won't affect things like mobile waves,
    50 KB (8,414 words) - 11:12, 15 October 2018
  • |[[File:AIWarDireGuardianLair.png|100px|left|Dire Guardian Lair]] || valign="top" | Sits dormant unless its own planet is put on [[AI ...ire Guardian emerges from it. The BP count is reset to zero and a new Dire Guardian construction begins.
    3 KB (447 words) - 13:21, 28 January 2019
  • ...ing system art for Battering Ram, Kunai, Caliburn, Ram Launcher and Combat Shield. * Fixed Terminus losing his shield before all his Core Razors are destroyed.
    47 KB (7,365 words) - 20:22, 26 January 2024
  • ...00 million health) that they're not even autotargeted; Cargo, Regenerator, Shield, EMP, and Nuclear trains are much weaker (though still very tough) and your ...the future for both; it's a holdover from when the armor inhibitor was the shield inhibitor).
    12 KB (1,903 words) - 14:24, 17 January 2017
  • ** Spire Archivist Beam and Shield base count increased by 100%. (AIP Scaling unchanged.) ...Overlord, and you would have 384k health-per-second. This is not including shield regeneration, repairs, drones, zombification, etc.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ** Improvements to how shots visually stop at the edge of a shield they are hitting (the math is tricky here) ** Previously, shield health was added in based on a formula that included dividing it by 20. Th
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Fix a bug for the last two weeks where all AI units had the hull/shield values for Mark 1 units. This was a significant unintentional nerf to the A * The AI guard post with a shield, and shield generator in general, also no longer have firing penalties for out from und
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * Hover Guardian graphics finalized. ...riors have had their shielding hitbox updated so that it is only where the shield visibly is, on the back of them. To compensate (given that these are for t
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...everal new AI types, a new map type, new bonus ship types, a couple new AI guardian types, and the new "Preemptive" AI Plot. This expansion is slated for offi ...uman homeworlds). Those non-homeworld posts are not protected by the core shield network (if any) but do protect their local command station.
    7 KB (1,011 words) - 20:01, 6 August 2020
  • * You now default to 1 shield rather than 2. * The shield graphics on the player now allow you to still see the underlying health ind
    108 KB (18,595 words) - 17:35, 25 October 2018
  • ...-specific guard posts. Also, with the exception of the "AI Command Station Shield Guard Post," none of these new guard posts protect the command stations fro *'''Command Station Shield Guard Post''' Makes that systems command station invincible until this guar
    8 KB (1,442 words) - 02:58, 17 June 2016
  • ...rrets for their mark level. While they are strong, they have a low hull to shield hp ratio. Using units with fusion can be used to bypass their shields, such *Harvester Exo shield
    44 KB (7,548 words) - 13:50, 25 April 2022

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