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  • <big>'''How Do I Best Use Starships?'''</big> '''A:''' Starships are very powerful, but they are also harder to use than your main Space-Doc
    4 KB (699 words) - 06:29, 10 July 2016
  • ...ly more health and damage dealing potential than a single fleet ship. Most Starships have extra abilities to boost your fleet or increase your strategic options Most Starships are available to both Humans and AI players, but some are reserved to one o
    9 KB (1,360 words) - 04:49, 23 August 2016

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  • * Fixed a bug where the Spire Corvette was still available in some games with starships off. * Added new toggle to the Galaxy-Wide tab of the CTRLS window: Brave Cloaker Starships.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...ion" drawn on top of each template option in the buy menu for riot control starships and spire capital ships was previously always drawn in one color (black); t *** Our approach to balancing starships is still a work in progress, but the previous mkI cap-dps was 186k. This c
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...ce in a meaningful way—than ever before. As part of this, the turrets and starships have both become a lot more specialized and interesting, and more of them a ...hat it used to be, meaning you can field far more ships, faster, including starships. Speaking of faster, the player ships used to be 1.4x faster than the AI s
    183 KB (30,714 words) - 11:55, 16 September 2017
  • *** Larger-than-starships, smaller-than-golems "Spirecraft" superweapons the player can build by mini ...hive or similar, ships that aren't counted as "extended mobile military," starships, and guardians. These restrictions aren't new, but bear mentioning.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...ng able to hit: warheads, Avengers, Superfortresses, astro trains, enclave starships. ...nes, preservation wardens, and roaming enclaves) were not being considered starships in many cases.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...arships as a key part of every offensive, as well as the benefits of scout starships. *** Starships
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Added short-lived "Drones" that the player's Neinzul Enclave Starships can build. These are based on unlocked turret technology and provide more **** This allows for small raids to still happen with raid starships or whatever without assistance from these minor factions, but it enlists th
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Raid (and AI Raid, though it spawns none yet) Starships now do 2000 damage, up from 1000, bypass 90% of personal shields, have 50mm **** The various starships and guardians that have bubble forcefields now have a value of 3 for max_c
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...description to reflect that it doesn't fire sniper shots anymore (so scout starships aren't gonna help). ...ial unit seeding for planets adjacent to a human homeworld; goes easier on starships, fortresses, etc.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • == Starships == ...follow special rules (see below). In all, there are 22 different kinds of starships.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • == Starships == ...follow special rules (see below). In all, there are 22 different kinds of starships.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...an additional check to avoid orphan modules from AI hybrid hives and riot starships. ...to include that it likes to send Plasma Siege Starships, as well as Bomber Starships.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...rship per type, but it can't increase by 0.8x, so it rounds up. This meant Starships had even better scaling than almost anything else, so they and any other un ...almost all Mark 1 combat units increased by 30%, or doubled in the case of Starships, Forcefields, etc.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • -Four new space tugs have been added: One for picking up starships with less than 100% health remaining, and three for picking up ships with v ...Starship Arachnids will now do a much better job of preferring to shoot at starships.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...re not built at all, or the AI only builds, depending). These experimental starships are fairly expensive, but cost no knowledge to unlock and are quite powerfu ...tarships and Golems were not weighted any more highly in the past, but now Starships will count for 25, and the Golems and other "major weapons" (the heavy defe
    107 KB (17,661 words) - 11:54, 16 September 2017
  • <big>'''How Do I Best Use Starships?'''</big> '''A:''' Starships are very powerful, but they are also harder to use than your main Space-Doc
    4 KB (699 words) - 06:29, 10 July 2016
  • -The logic for how starships fit into the waiting-for-wormhole logic has been revamped so that they will ...ainst heavy defenses, command stations, force fields, and especially other starships.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • -Light starships now have a small bonus against force fields. -Raid and Leech starships now are immune to force fields, and are thus able to shoot ships under them
    20 KB (3,494 words) - 13:39, 1 February 2015
  • * [[AI War:Starships|Starships]] ...es#Fleet_Ships|fleet ships]] supplemented by [[AI_War:Ships_and_Structures#Starships|starship]]s and support vessels. A comprehensive ship compendium is being a
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...ow able to be special forces like normal. This includes most melee ships, starships, and similar. This means that you can now see them randomly roaming around -starships can now be munitions boosted, but only to 20% (for 120% damage).
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...ly more health and damage dealing potential than a single fleet ship. Most Starships have extra abilities to boost your fleet or increase your strategic options Most Starships are available to both Humans and AI players, but some are reserved to one o
    9 KB (1,360 words) - 04:49, 23 August 2016
  • ** This, incidentally, made it literally impossible to build starships. * Starships now cost massively more metal and fuel than fleet ships (and way more metal
    161 KB (27,377 words) - 16:31, 24 April 2018
  • == Starships == Starships are large centerpieces that you build your fleet around.<br/>
    28 KB (4,216 words) - 11:40, 4 February 2017
  • 4.0 (Unity) has created a strong bias to have some starships as part of your ship mix. To support this new emphasis you start the game w ...hips instead. That lets you really have smaller fleets, but with powerful starships at the center of them. Or you can find something of a balance there.
    7 KB (1,177 words) - 14:12, 1 February 2015
  • ...that. Turrets kicking your butt? Figure out a way not to go near them. Starships after you? Figure out a way to engage them on their own, and then kill the '''Engage the AI's starships and fortresses away from everything else:''' Starships and fortresses and similar can act as force multipliers, which is a big pro
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...er more prefer to kill Raid Starships, or if those are not available, then Starships in general, or else whatever else they would normally kill. ...p level and the type of starship. This fixes the exploit of players using starships and then repairing them as a way to have "free" offensive forces.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ** These huge bombers are almost like starships, they have so much health and attack power. Squads of these can do the job ...what tends to have high energy costs are the more valuable support ships: starships, engineers, heavy defenses of various sorts, constructors and resource ship
    28 KB (4,560 words) - 19:50, 1 February 2015
  • -Starships are no longer immune to sniper shots and missiles. -All core ships now have a 4x bonus against starships.
    3 KB (470 words) - 13:35, 1 February 2015
  • -Scout starships no longer have the ability to attack, but they now have 80,000 health inste -Bomber starships are no longer strong against turrets, instead now having a minor penalty ag
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ** These huge bombers are almost like starships, they have so much health and attack power. They have a cluster penalty, w ...what tends to have high energy costs are the more valuable support ships: starships, engineers, heavy defenses of various sorts, constructors and resource ship
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...Starship|Riot Control]], and [[Neinzul Enclave Starship|Neinzul Enclave]] Starships
    4 KB (544 words) - 20:20, 15 May 2015
  • * Fixed the stealth starships having no graphics on them past mark 1. ** Also sniper starships and assault starships.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • **Ships like "Munitions Boosters and some Starships ** Example: Raid StarShips can attack command stations under force fields and kill them very quickly.
    4 KB (674 words) - 19:48, 1 February 2015
  • ...nasty AI that uses raid-oriented fleet ships and really likes sending Raid Starships along with normal waves. | Extra Ships in wave: Four times the normal number of Starships
    24 KB (3,558 words) - 16:52, 18 May 2019
  • Enclave Starships bring a long-awaited feature: mobile space docks. New map types and new cap ** Various Enclave Starships roam around the galaxy with different personalities and goals, and with dif
    17 KB (2,826 words) - 19:48, 1 February 2015
  • * Shield Starships and Shield Guardians now use a new dedicated-shield-generator durability cl ...hips. So a dead-and-rebuilding starship constructor would keep pumping out starships during the rebuilding, rather than waiting until after it was done.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Fix a bug where scout starships showed as a weird icon with ??? in the Tech Menu. * Fix (hopefully) a problem with Assault Starships and Mercenaries getting confused
    154 KB (26,552 words) - 11:21, 1 August 2018
  • -The knowledge cost of raid starships has been increased from 4,000 to 6,000. -The metal and crystal costs of all starships have been switched (now crystal is now emphasized over metal).
    3 KB (445 words) - 13:35, 1 February 2015
  • ** Various Enclave Starships roam around the galaxy with different personalities and goals, and with dif ...nclave starships enters the galaxy, so even if all of the starting enclave starships are killed off, more will arrive in a while.
    15 KB (2,373 words) - 19:47, 1 February 2015
  • * '''Inf''' (immune) - [[AI_War:Raid Starship|Raid Starships]], melee ships, teleporting ships, [[AI_War:Sniper|Snipers]], Neinzul ships * 300,000 - [[AI War:Bomber Starship|Bomber Starships]], [[Riot Control Starship]]s-III (10,000*Mark), [[AI War:Spire Frigate|Spi
    3 KB (453 words) - 12:16, 23 September 2017
  • ...o using (at least in the early game). Engine damage (spider turrets, riot starships), staggered tractor turrets putting "no entry" forcefield caps on wormholes * It can construct [[Spire Frigate]]s, which are fairly sturdy starships with a longish range continuous beam weapon (which is different from zenith
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ...r home planet command station is immune to nukes, just like core ships and starships are, so those will at least survive (you won't lose the game immediately ju There are a lot of potential uses for EMPs, but the best are in concert with starships or with a fleet waiting just on the other side of a nearby wormhole. Once
    6 KB (1,154 words) - 14:06, 1 February 2015
  • -Scout Starships will no longer trigger the AI to build anti-starship arachnids. In general -Previously, scouts were not being insta-killed by counter-spies, but scout starships were. Fixed. Scouts are no longer immune to being insta-killed, although
    16 KB (2,661 words) - 13:39, 1 February 2015
  • Guardians are AI reserved starship-like units. Unlike starships, they can't join regular waves and don't roam the planet they defend, inste ...ardian|Disassembler Guardian]]<br/>Huge alien guardian that swallows enemy starships and gradually attritions them. If the guardian is destroyed, they are eject
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...rce fields up and no ships able to shoot at you (unless the enemy also has starships, or the ships in question are core ships). ...e not there. These units, specifically the more easily obtained ones (raid starships and snipers are in every player's arsenal) allow you to destroy special ite
    4 KB (802 words) - 14:01, 1 February 2015
  • -Anti-Starship Arachnids now properly show their strength against starships in their Strong Vs. list. -All Starships and core ships are now immune to nuclear explosions and absorb emps.
    5 KB (872 words) - 11:50, 16 September 2017
  • ...enemy ships over a wide area. Middling firepower specially geared towards starships and other large targets. ** Huge alien guardian that swallows enemy starships and gradually attritions them. If the guardian is destroyed, they are ejec
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...A micro-inclined player will also do well to keep their bomber and bomber-starships away.
    2 KB (266 words) - 12:14, 4 March 2015
  • ...enemy ships over a wide area. Middling firepower specially geared towards starships and other large targets. ** Huge alien guardian that swallows enemy starships and gradually attritions them. If the guardian is destroyed, they are ejec
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...rds are the ultimate in long-range fire-support of all the fleet ships and starships in the human arsenal. With each powerful volley, a portion of the oppositio ...ment (keeping them alive). A cap of bombards is about equal in cost to two starships, but worth much more. If necessary, retreat these out of the wormhole while
    3 KB (424 words) - 12:29, 16 February 2015

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