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  • ...he primary attack strategy it will use as defined by its [[AI War:AI_Types|AI Type]]. Plots are on a per-AI basis and can be enabled on one AI or enabled on both AIs.
    5 KB (869 words) - 03:23, 16 August 2016

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  • * Patch notes for game version 7.001 and up can be found at [[AI War:Current_Post-7.000_Beta|Current Post 7.000 Beta]]. == Prerelease 6.050 [http://arcengames.blogspot.com/2013/06/ai-war-beta-6050-release-candidate-3.html Release Candidate 3] ==
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * Patch notes for game version 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. == Prerelease 5.096 [http://arcengames.blogspot.com/2012/10/ai-war-beta-5096-release-candidate-1.html Release Candidate 1] ==
    407 KB (65,607 words) - 12:09, 16 September 2017
  • == AI Updates == -added support for AI plots, which are enabled in the new "AI Plots" tab in the new game lobby.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...July 16), AND a signficant period with no public releases while we ported AI War from .NET/SlimDX to Unity3D. ...of the full release notes ([[AI War:Current Post-3.120 Beta|part I]] and [[AI War:Current 4.0 Beta|part II]], which were over 55,000 words—or, 222 page
    183 KB (30,714 words) - 11:55, 16 September 2017
  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. AI War's run from 7.0 to 8.0 took a long break during our development of The L
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...at every one of its planets. It still does that if it is a difficulty 10 AI, but only seeds a certain percent of wormholes on lower difficulties (Diff * Fixed bug where the main AI would scrap hybrids if there were too many starships on a planet.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...sts of a group of ships sent from another galaxy through a wormhole by a [[AI War:Warp Gate|Warp Gate]]. ...e [[AI War:AI Types|AI Type]]. Composition depends on what the controlling AI is able to use.
    5 KB (878 words) - 14:09, 29 November 2016
  • ...he primary attack strategy it will use as defined by its [[AI War:AI_Types|AI Type]]. Plots are on a per-AI basis and can be enabled on one AI or enabled on both AIs.
    5 KB (869 words) - 03:23, 16 August 2016
  • ...ow takes simply either "number of human military ships here" or "number of AI military ships here", whichever is larger (though capped at 4x the smaller * Changed the relationship between AI difficulty and wave size to a new algorithm that hopefully provides a more
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...hen trying to start a game with an expansion disabled when the "last used" AI Type for one of the AIs requires that expansion. ...Also adding guardians on a few planets, and accounting for the new-style AI home planets. And a few other goodies, like adding in a fabricator for the
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...ng) is the ''abbreviated'', organized version of the full release notes ([[AI War:Current Post-4.000 Beta|here]]). ...all the past versions, and blends them into what we feel is the definitive AI War experience. The game will continue to evolve, but 5.0 is the new rock-
    245 KB (38,972 words) - 11:55, 16 September 2017
  • [[AI War 2: Finalizing Multiplayer]] ** This was done by adapting much of the AIWC lore (thanks Keith!) to ai war 2.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Be Peaceful (-100 AI Progress) * Get Angry (+100 AI Progress)
    10 KB (1,688 words) - 10:27, 24 October 2018
  • ...us ship types, a couple new AI guardian types, and the new "Preemptive" AI Plot. This expansion is slated for official release in August 2014. ...oose to add 1 to 10 Nomad Planets to the game. These are basically normal AI planets but they will gradually "move" across the map during the game, and
    7 KB (1,011 words) - 20:01, 6 August 2020
  • ...one bonus ship, or two bonus ships if the difficulty is 7 or above (See [[AI War:AI_Techs#Bonus_Ship_Types_For_AI|here]] for more details.) ...Bomber|Bombers]] beats [[AI War:Missile Frigate|Missile Frigates]] beats [[AI War:Fighter|Fighters]]:
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...hp/topic,11809.msg125187.html#msg125187 One does not simply stroll through AI War patch notes], indeed. ...ent is the ''abbreviated'', organized version of the full release notes ([[AI War:Current Post-5.000 Beta|here]]).
    223 KB (36,110 words) - 11:56, 16 September 2017
  • [[AI War 2: Pre-Early Access Polish]] ...cross-threading issue where two different threads (short term planning and AI order reevaluation) would be both clearing out dud orders and putting the s
    260 KB (44,014 words) - 13:36, 4 October 2018
  • :''For detail about the Hives themselves, see [[AI War:AI-Neinzul Hybrid]].'' Hybrid Hives are an optional AI Plot introduced in the [[AI War:Children of Neinzul|Children of Neinzul]] micro-expansion. They are co
    17 KB (2,871 words) - 11:31, 26 May 2015
  • *** Unlocks Structure: Grave Plot * The AI of flying enemies is now a lot more interesting, and they'll actually tend
    109 KB (18,636 words) - 19:51, 1 February 2015
  • Hybrid Hives are an optional AI Plot introduced in the [[AI War:Children of Neinzul|Children of Neinzul]] micro-expansion. They are co ...o the AI. The Hybrids have a much more aggressive outlook than the "main" AI and are much more "concerned" by your continued existence.
    17 KB (2,848 words) - 15:37, 1 February 2015
  • ...ip spawns to avenge the death of an AI Home Command station if the Avenger plot is enabled at game setup.<br/>When it spawns it has the combined stats of 6 This is an AI only unit, and if you spawn it with the "Gimme Absolutely Positively Everyt
    3 KB (451 words) - 23:52, 31 December 2019
  • ...uard Post. This guard post must be destroyed before humans can damage the AI Command Station on this planet. ...s part of a [[AI War:AI Plot#Counter Posts|plot]] and won't appear if this plot isn't enabled at game start.
    1 KB (235 words) - 07:28, 17 August 2016
  • ...AI, the sphere will realize your benign intent and will help you fight the AI on nearby planets. If you take the planet for yourself, the sphere will att This [[AI War:Minor Faction|Minor Faction]] adds a single [[AI War:Dyson Sphere Golem|Dyson Sphere Golem]] somewhere in the galaxy. It is
    5 KB (822 words) - 11:37, 30 October 2018
  • The '''Special Forces''' is a fleet the AI uses for defense and to counter invasions. ...ted to that planet. Planets the AI cares about are generally ones with a [[AI War:Core Shield Generator|Core Shield Generator]] or a capturable of Human
    2 KB (420 words) - 17:45, 26 October 2016
  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> ...st avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map wit
    27 KB (4,189 words) - 11:36, 9 August 2021
  • =What exactly are the features in the base game of AI War?= ...Instead, the idea of this topic is to provide a reference for things like AI types, map styles, ship types, etc, which are easily to enumerate. It thus
    41 KB (6,447 words) - 19:47, 1 February 2015
  • [[File:AIWarLogo.jpg|center|AI War]]<br/> Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few rema
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...t only carry cargo from planet to planet, but over time they contribute to AI construction efforts that can be very dangerous in their own right. Astrotrains are enabled individually for each AI under the AI Plots tab during game setup. The range varies from 0 (off) to 10 (nigh-impo
    12 KB (1,903 words) - 14:24, 17 January 2017
  • ...if the [[AI War:AI Plot#Hunter|Hunter Plot]] is enabled, and is built by [[AI War:Hunter/Killer Factory Guard Post|Hunter/Killer Factory Guard Post]]. == How to counter when in the AI fleet ==
    2 KB (284 words) - 19:40, 30 October 2018
  • == How to counter when in the AI fleet == Structure that spawns as part of [[AI Plot|Hybrid Hives AI Plot]].
    633 bytes (89 words) - 17:53, 24 August 2013
  • == How to counter when in the AI fleet == ...forcefully and permanently transform the Dyson Sphere into an ally of the AI. Needless to say, an indestructible bundle of rings that throws flying mach
    1 KB (167 words) - 11:52, 30 October 2018
  • ...r]] || valign="top" | Produces strange hybrids of mobile Neinzul hives and AI-built machinery.<br/>Destruction of this facility will reduce the rate at w == How to counter when in the AI fleet ==
    587 bytes (81 words) - 12:37, 22 December 2013
  • ...are within range 4000, rather than just within range 2000, which helps you plot paths easier. ...hips except the Mite and the Mothership so that they all now use wandering AI—but abnormally close to you. This way they don't ever just stop and shoo
    349 KB (57,816 words) - 12:25, 31 January 2015
  • The '''Threat''' is constituted by all the AI ships free to attack Humans as they see an opportunity. ...st is a more coherent fleet of free ships with a behavior similar to the [[AI War:Special Forces|Special Forces]], doing pressure and invasions instead o
    3 KB (473 words) - 03:42, 25 August 2016
  • [[AI War 2: Interlude And Refinement]] ...at the end among those during this phase were the new Tsunami CPAs and the AI Reserves rework.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...ships and defenses it is able to use against you. Some types only give the AI access to extra units, while others radically alter its behavior. Some type ...difficult, because where the two types would conflict with each other the AI always takes whatever would benefit it the most. For example, a Turtle/Mad
    24 KB (3,558 words) - 16:52, 18 May 2019
  • Until this expansion, the only known aliens in the AI War universe were the Zenith. This micro-expansion introduces a new alien The base game of AI War includes 27 "bonus" ship classes beyond the base fighter, bomber, friga
    15 KB (2,373 words) - 19:47, 1 February 2015
  • ...o AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the friendlier members of this new ...ated pack of velociraptors hunting you against the backdrop of the regular AI forces. For advanced players, the Hybrid Hives provide more cut-throat oppo
    17 KB (2,826 words) - 19:48, 1 February 2015
  • ...d the "Hunter" and "Shark" AI plots. There are also new bonus ship types, AI types, map styles, core guard posts, guardians, core turret controllers, an Now you may optionally assign a secondary type to each of the two AI players so you can see what it's like to play against a Speed-Racer/Thief a
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ** There's more that needs to be done here, but the AI model will need some reworking before that's possible, and there's not room ...titles, as we're slammed right now. And for some of the older titles like AI War, we'll also have to do a unity engine upgrade in order to add linux sup
    402 KB (68,779 words) - 12:25, 31 January 2015
  • The last of the AI War 2 DLCs is now out, the Complete Edition is out, and you can [https://st We expect AI War 2 to have a ''long'' life if AI War Classic is anything to go by. The game is in a really good state, and
    113 KB (17,931 words) - 02:03, 12 May 2024
  • <big>'''What Are The General Behaviors That AI Ships Can Have?'''</big> ...to an individual ship type, there seem to be multiple "modes" in which the AI can use its ships. Sort of like FRD, attack-move, or normal for the humans
    4 KB (657 words) - 19:47, 1 February 2015
  • ...etas but minus the intermediate bugs. See [[AI War:AI War#Release History|AI War's three-year post-release history]] for how this works. ...n, please let us know. But those of us who have been through balancing of AI War with us know that we find the quickest way to perfect balance is to "bu
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...signals from the Dyson Sphere.<br/>This structure will only spawn if the [[AI War:Hybrid Hives|Hybrid]] minor faction is enabled. == How to counter when in the AI fleet ==
    1 KB (168 words) - 11:59, 30 October 2018
  • #REDIRECT [[AI War:AI Plot]]
    28 bytes (5 words) - 15:35, 24 April 2015
  • #REDIRECT [[AI War:AI Plot]]
    28 bytes (5 words) - 06:46, 16 August 2016
  • ...option. For a more general discussion of the difficulty of the game, see [[AI War:Choosing A Difficulty Level|Choosing A Difficulty Level]].'' Each AI has a difficulty setting ranging from 1 to 10 affecting the quantity of shi
    2 KB (390 words) - 03:20, 25 August 2016