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  • * Updated the Spider Guardian description to reflect that it doesn't fire sniper shots anymore (so scout * Dire Guardian Lairs now seed no closer than 4 hops from human homeworlds, instead of no c
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...ians added in LotS are more special-purpose) and doesn't touch the Tachyon guardian since it's not really focused on combat. ** Laser Guardian shots-per-salvo from 15 => 8 (previously these things had really high dps f
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...section of the planning window; it will show up when the settlement has a guardian power scroll but not a (sufficiently skilled) corresponding character to ca ...fically does _not_ affect secret missions or missions that are created via guardian power, since those would be kind of lame rewards for those specialized case
    363 KB (62,010 words) - 19:50, 1 February 2015
  • * Missile Turrets now have armor piercing of a flat 90,0000. This gives players one ...ians now have zero extra armor and zero extra health compared to the basic guardian template. Their attack is now 10k * shiplevel rather than just a token shi
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...every 100 AIP thereafter (so 50/150/250/etc) it will unlock an additional guardian type. ...tion can't already have its cap of guardians. If the AI is unable to add a guardian, it does not get any recompense.
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...nyway, you can set up a looping queue of, say, 5 fighters, 1 bomber, and 1 missile frigate and a garrison threshold of 50 and it will produce ships until it h ...heir planets (or next to a neutral planet), stating what type of warp gate guardian was added and on which AI planet.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...War:Fighter|Fighter]], [[AI War:Bomber|Bomber]], [[AI War:Missile Frigate|Missile Frigate]], and an additional bonus ship type for each homeworld you start w ...r|Fighters]] beat [[AI War:Bomber|Bombers]] beats [[AI War:Missile Frigate|Missile Frigates]] beats [[AI War:Fighter|Fighters]]:
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * Fighters are now slightly faster than normal, and Missile Corvettes are now slightly slower. ...point A to point B in similar time, but if you try to kite as a blob your Missile Corvettes will tend to get overrun (and quickly die).
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ** Carrier guardian substantial updates to be less dark (but still dark). Cubemaps now, etc. ** Dire hunter guardian much brighter and fancier.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...ug where +spell-power and +fire-power enchant-like effects (from enchants, guardian power buffs, settlement structures, inherent bonuses, mission effects, and ** One example of this was how clicking a health enchant in the opal guardian store and then clicking another one while the confirm was still up would ch
    278 KB (45,949 words) - 19:51, 1 February 2015
  • * The Indigo Dipole mech no longer gets offered any missile upgrade perks as it levels up. * The magnetic missile launcher now: no longer destroys enemy shots, moves faster, and has a lower
    108 KB (18,595 words) - 17:35, 25 October 2018
  • * Holocene Missile Turret AoE radius 750 -> 2,000, shots travel much faster. * Templar can build Guardian Boosters, to make their guardian fleets stronger
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ** As an experiment, Bombers get 0.8 and Fighters and Missile Frigates get 1.2. Bomber waves will probably still be more dangerous (as i ...te that if the flaks are already locked on to something aoe-immune (like a missile frigate) and something non-aoe-immune (like a fighter) comes into range, th
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...h in" fleet ships for guardians to bring them up to a roughly 1:1 ratio of guardian strength to fleet ship strength. ...splay mode that shows the position of the SF hideouts (which are where its guardian units spawn) and the numeric strength it has at each planet.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Fixed the shield starships using the laser guardian graphics. ...a certain number of certain types of these, and can get more by hacking AI Missile Silos (which destroys the silo and gives you more warheads).
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...at you can recognize to see what KIND of turret or corvette or starship or guardian or whatever they are. * GuidedMissile, MajorZombifyingRocket, and FusionRocket now all have actual missile graphics again (as they did long ago), and all of those now should be suffi
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * Fixed a bug where Tachyon Guardian MkIs were being seeded on all AI home and core worlds instead of MkVs. ** Sniper guardian attack power from 2,600 * mL => 2,000 * mL.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Fixed issue with flames left by Inferno Uzi and Inferno Missile Launcher (Au) causing damage to allied drones. ...on (Au), Rusty Sword, Plague Pistol (Au), Tactical Adviser Bot (Au), Toxic Missile Launcher (Au), Snake Biter (Au), Durandal (Au), Risky Assassin, Consumate C
    47 KB (7,365 words) - 20:22, 26 January 2024
  • *Tesla Guardian and variants (including Dire) now have shield harmonics so they can actuall ...w sort is sort of a mishmash of the Dire Shield Guardian and the Dire Pike Guardian, the latter with the opposite damage bonus (low armor and low health) inste
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Most AI-controlled wormholes now have a Tachyon Guardian at them, putting the scouting balance approximately back to where it was be ...ion can't already have its cap of guardians. If the AI is unable to add a guardian, it does not get any recompense.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * Fixed the "why you cannot use this guardian power" messages to be more exact and hopefully remove any remaining cases w * Fixed some confusing text about Guardian Powers in the help section.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • * Vampire Guardian, Fortified Tesla Guardian, EngineGx 13 -> 7. * Nucleophilic Guardian EngineGx 12 -> 7.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...ace, Dead Eye Module, Explodifier, Grin And Bear It, Lorentz Factor, Magic Missile Box, Nanite Hull, Overcritical, Photoelectric, Skeleton Keycard, Scourge Sp * Big Homing Missile Launcher, Homing Multi Mini Missile Launcher, and Triple Missile Launcher added.
    63 KB (10,263 words) - 17:36, 25 October 2018
  • *Gravity guardian has 0.5 slow at all marks. ** Repulsor Missile range from 4200 -> 5600
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Self-Destruct Guardian description no longer claims to work like a lightning warhead. * Previously the Needler, MLRS, Missile, and Flak turrets were balanced at around 40k energy-cap-cost, where the Sn
    177 KB (28,387 words) - 17:36, 25 October 2018
  • *** Fighters, Bombers, and Missile Corvettes; and with that, a framework for applying the old AIWC balance num *** Some of the AI guardians, and the AIWC style of guardian mechanics (AIW2 was previously wrapping guard posts and guardians into one
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * Hover Guardian graphics finalized. ...ing), monster whips (dark imp, highlands toad, etc), monster energy spray (missile post).
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...anti-[[Fighter]]), [[Neinzul Youngling Tiger]]s favour heavy-hulls (anti-[[Missile Frigate]]), and [[Neinzul Youngling Weasel]] favour rare hulls (anti-[[Bomb ...]]s. Its damage bonus should be noted should you need to take out an [[EMP Guardian]] or a set of [[Bomber]]s.
    2 KB (300 words) - 12:00, 16 February 2015
  • ...s on all their planets. However, colony ships, mercenary space docks, and missile silos are unavailable -- so when you lose a planet, you can't re-take it. * AI Carrier Guardian
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...s on all their planets. However, colony ships, mercenary space docks, and missile silos are unavailable -- so when you lose a planet, you can't re-take it. * AI Carrier Guardian
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ** Ditto the Polarizer strikecraft and Polarizer Guardian, and Electric Bomber strikecraft. * Buffed Micro Concussive Missile Turret (DLC1) base damage from 300 to 425 per shot.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • In addition, these missions have a small chance of also giving out a Guardian Power Scroll as an added bonus, which includes things like the basic citybu ...e on the world map. Instead of spell gems, secret missions will ONLY give Guardian Power Scrolls as rewards, which includes city structures like farms and pro
    13 KB (2,285 words) - 04:14, 20 July 2012
  • |[[File:MissileFrigate.png|left|Missile Frigate]] || valign="top" | Fires powerful, long-range missiles, but has a ...nst swarms of smaller ships. One can also use this range to kite, and keep missile frigates in operation for longer.
    1 KB (183 words) - 13:21, 24 February 2015
  • ...found in fleets, ARS, and GCA have gone up. And I rebalanced the AI Cruise Missile Battery to be a little more threatening. * Grappler Guardian nerfs
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * Reduced the health and shield of the EMP Missile (from the EMP Missile Frigate) from a base of 5000 each to a base of 100 each (reduced by 98%) si ** Also disabled the EMP Missile from having Strike Craft status, which means health (unless default setting
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...You can't just, say for example, immediately build 150 Fighters, Bombers, missile frigates and a bonus ship. Instead, you must have a Flagship that has those *Missile silo and warheads have been removed
    44 KB (7,548 words) - 13:50, 25 April 2022
  • * Fortress Missile damage increased from 1000 to 1600. ...excellent reproduction save with 200 ships sitting around one almost-dead guardian they were convinced was going to keel over at any second.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...problem... until its planet goes on alert. Then it starts building a Dire Guardian inside. You're warned when these are building and you'll want to be ready ...xpansion we're further increasing this new variety by adding the following guardian varieties:
    14 KB (2,253 words) - 20:05, 6 August 2020
  • *'''Missile Guard Post''' High Range High Damage Missile Launcher *'''MLRS Guard Post''' Multiple Midrange Missile Launcher
    8 KB (1,442 words) - 02:58, 17 June 2016
  • ...t]] || valign="top" | Acts as a scout, passes through force fields, and is missile-proof.<br/>Has cloaking and cloaking booster abilities like regular scouts. ...ny AI system in which tachyon detection has been removed (mostly [[Tachyon Guardian]]s). In contrast it is usually more micro-intensive for a conventional flee
    2 KB (295 words) - 11:40, 16 February 2015
  • ...r spawned as a shot, by drone guns. It has a single suicide attack, like a missile. * Guardian reinforcements 'fixed' to occur in previous update have been reverted. Apo
    114 KB (18,064 words) - 16:22, 14 May 2024
  • ...n eliminating as soon as possible. In this sense, Acid-sprayers are like [[Missile Frigate]]s and can be utilised to focus-fire on them. ...outmuscle similar numbers of fighters, counter bombers, and are immune to missile frigates. In small numbers, this isn't a problem. In large numbers (special
    2 KB (266 words) - 12:14, 4 March 2015
  • ...War:AI Eyes|AI Eyes]] and the mobile [[AI War:Warp Gate Guardian|Warp Gate Guardian]]. Players planning a gate raid must be on the lookout for these kind of un ...AI War:Zenith Starship|Zenith Starship]], the MkV [[AI War:Missile Frigate|Missile Frigate]] and the [[AI War:Sentinel Frigate|Sentinel Frigate]]. If a wave t
    5 KB (878 words) - 14:09, 29 November 2016
  • ...anti-[[Fighter]]), [[Neinzul Youngling Tiger]]s favour heavy-hulls (anti-[[Missile Frigate]]), and [[Neinzul Youngling Weasel]] favour rare hulls (anti-[[Bomb ...struction Guardian]], [[Laser Guardian]], [[Sniper Guardian]] and [[Spider Guardian]], among others ), but can otherwise be seen as a standard attacking ship.
    2 KB (294 words) - 11:51, 16 February 2015
  • ...ling Weasel]], this ability redirects all nearby attacks with [[Ammunition|Missile Ammo]] to strike this ship. ...<b>Enemy-Only EMP On Wormhole Exit:</b> || The major danger that the [[EMP Guardian]] poses, this ability causes it to emit an [[EMP]] pulse that affects only
    17 KB (2,941 words) - 22:08, 1 February 2015
  • It is an ideal ship to send against the [[AI War:Zombie Guardian|Zombie Guardian]], which can reclaim your ships. [[Missile Frigate]]s are an ideal counter.
    888 bytes (139 words) - 08:17, 25 July 2016
  • For the escorts, several mkII guardian types qualify as Heavy Frigates, as does the Light Starship. As it happens ...re the MkV Bomber and MkV Space Tank. For Light Corvette there's the MkIV Missile Frigate, the Mk III Bomber, the Mk III Space Tank, and the MkV Bulletproof
    11 KB (1,779 words) - 14:03, 1 February 2015
  • ...lanes are immune to tractor beams and thus good for chasing down [[Tractor Guardian]]s and [[Spire Tractor Platform]]s that kidnap your ships. Upgrades increa Unike most raiders, Space Planes are not effectively countered by [[Missile Frigate]]s as they find it difficult to get into radar dampening range. If
    2 KB (319 words) - 12:11, 16 February 2015
  • It is an ideal ship to send against the [[Zombie Guardian]], which can reclaim your ships. [[Missile Frigate]]s are an ideal counter.
    6 KB (572 words) - 23:45, 11 April 2013
  • It is an ideal ship to send against the [[Zombie Guardian]], which can reclaim your ships. [[Missile Frigate]]s are an ideal counter.
    6 KB (616 words) - 23:49, 11 April 2013
  • It is an ideal ship to send against the [[Zombie Guardian]], which can reclaim your ships. [[Missile Frigate]]s are an ideal counter.
    5 KB (451 words) - 10:43, 9 June 2013
  • |name=Dire Missile Guardian
    319 bytes (31 words) - 14:32, 21 September 2018
  • |name=Missile Guardian
    283 bytes (26 words) - 15:37, 21 September 2018