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  • <big>'''What Are Guardians?'''</big> '''Q:''' What purpose do Guardians serve?
    4 KB (608 words) - 14:22, 16 June 2016

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  • ...-coordinates that my transport was, and those coordinates seemed to be the old spot they had once been in. ** Thanks to Daniexpert for reporting. This was a very old bug, first reported in 1.025!
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ** Raider Frigates both variants old values 100K hull and 32K shield. ** This should keep even quite old computers running the game much better in OSX.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...f the newer art style for the expansion (and in light of the fact that the old logo was ugly). ...r, ships that aren't counted as "extended mobile military," starships, and guardians. These restrictions aren't new, but bear mentioning.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...es in both single player and multiplayer scenarios of various sorts in the old status. ...er bug that will work on MP clients and not rely on external data like the old fix did. The list of planets was going to be too long on clients most of t
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...he addition of unique guard posts and the removal of turrets. Also adding guardians on a few planets, and accounting for the new-style AI home planets. And a ...paused. That option can still be unchecked in settings to go back to the old default if players wish.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...Turret base damage reduced to around a third. Versus things such as normal Guardians and Starships, it does less than a Nucleophilic Turret would, but would sti ...ategories of reinforcements at those sorts of planets, so also turrets and guardians and so on.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Hacking waves can include Guardians again. * Normal Guardians (i.e not Dire) mass 6 -> 5.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ** This also means that the old AIWar2_Rel version of the game is gone from the install folder, since it wo ...e assault starship graphics still do, however. Some of them will keep the old graphics permanently.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * MP: Fixed a bug where summoned rhinos were still using the old model of being simulated on the client. This is quite appropriate for fire ...a and BobTheJanitor for reporting some of the confusion and complexity the old way of doing this was causing.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...redder guardian, emp guardian, flak guardian, tantruming and temperamental guardians, fragmenting guardian and shard, gravity guardian, heavy beam guardian, hun ** Guardians that were fine: dire teuthida, yellow jacket and implosion guardian drones,
    186 KB (31,438 words) - 17:26, 13 July 2020
  • * Removed some old constants from the external constants xml, and in the case of the audio-ale *** Note: the old version of this in the external constants xml was still 5, but it wasn't wo
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ** Normal guardians, guard posts, forcefield generators, grant 50. ** Dire guardians, dire guard posts, grant 75.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...on, that it still wasn't everything we wanted. Now, with version 5.0, the old difficulty of the 2.x days returns with a vengeance. For those players pla ...r, ships that aren't counted as "extended mobile military," starships, and guardians. These restrictions aren't new, but bear mentioning.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...low duplicate nebula scenarios" command from the chatline to re-enable the old behavior. * Fixed a couple longstanding bugs that would cause very old saves to not load properly.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...-new bonus tracks have been added for free to the base AI War game, and an old track ("Thor") that had been dropped due to quality issues is back and awes ...barking on it too often. Similarly, the endgame was ALWAYS a grind in the old versions, to the point where very few players actually won games, but now t
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * MLRS Guardians (normal and Dire) hull type from medium => artillery, so that they don't co ...rship (while being 50% to 150% more effective than it), but really all the guardians are pretty buff right now.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...when they're idling at a staging point, will now "cash in" fleet ships for guardians to bring them up to a roughly 1:1 ratio of guardian strength to fleet ship ** This way the Devourer doesn't free entire MkIV/V planets worth of guardians as threat to come kill you.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ** Guardians are stronger, and give them a sniper range defensive structure * Templar Strongholds no longer build guardians while crippled
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...ing Royal Guardians in their forces, via inheriting the tags of the normal Guardians. * Increased icon size for things like Guard Posts, Dire Guardians, Ion Cannons, Fortresses, larger Dyson ships, Data Centers, Co-Processors..
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * Reworked the old "flair" spots on the ship gimbals so that we can now show status things lik ...tings are how often the autosave should be taken, and whether to overwrite old autosaves (note if you don't overwrite your autosaves then things can get r
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...t if you pop them they combine their contents into nasty mkV ships and mkV guardians. ...gain into the Plasma-Siege Starship, which is much shorter ranged than the old siege starship but fires special ammo that does aoe damage, engine damage,
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Arks are reusing the icons from Dire Hunter Guardians. We will need new icons later ...games created before this release, though those save games should keep the old behaviour without incident.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ** These spaceboxes are, on average, much darker than the old ones. With the lower amount of contrast and backlighting, it should be easi ...tuff that is "markless" takes no extra damage from Ion), but starships and guardians are effectively two marks higher for the purposes of resisting the ion bonu
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ** From old notes the default was apparently meant to be somewhat like Classics warning ** Stealth Guardians still take 5 shots.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • "If anyone beats difficulty 10, that's a bug" is one of our old jokes with the community. Actually, we laugh when we say it but we're not ...new updater trying to update into the wrong place because it's finding the old updater.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ** Old worlds will get their NPCs upgraded thus, as well. Ones that already have ** Old worlds will also add them to any player-characters that don't have them (fo
    278 KB (45,949 words) - 19:51, 1 February 2015
  • * [[AI War:Guardians|Guardians]] * [[AI War:Dire Guardians|Dire Guardians]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...its resources to building very strong Architrave ships comparable to Dire Guardians. Three varieties will release at a time, but it will take 30 minutes before ...ntil 5th step of AI reserves solo and took out roughly 15 Dire Singularity Guardians and countless regular reserves in that time frame.
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ** Also the underlying old style of build queues are going away. ...eral note: This overall tech system has way fewer decision points than the old one, which is good because that makes them actually something that you can
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * Brutal Guardians now give the necromancer 5 science *Hoplomachus now cost the AI more, to be in range of Dire Guardians
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...ranted (ie. the massive planet-covering blinding flash when a wave of pike guardians fire). * Fix a very old (from initial implementation) bug where Sidekicks could not do the "Track E
    113 KB (17,931 words) - 02:03, 12 May 2024
  • Having these visible also helps to reduce confusion about spawned guardians for things like turtles, where there are multiple wormhole guard posts inst ...later without having lost any progress. This is a big improvement over the old system, where you had to build up overwhelming force and win all in one big
    8 KB (1,442 words) - 02:58, 17 June 2016
  • * Plasma Guardians now only have a 5x multiplier to bubble forcefields, increasing by 1 every ...o list. Stats have been moved around, creating new weaknesses and removing old, Vampires gain more life, Heavy Beams self damage less, etc. Also includes
    50 KB (8,414 words) - 11:12, 15 October 2018
  • * The Warden, and Labyrinth Guardians now have an invincibility forcefield so it's easy to tell that they can't b ...kill-final/superfinal-boss-with-specific-mech achievement, and you load an old save, it will update the progress tracking for these kill-with-all achievem
    63 KB (10,263 words) - 17:36, 25 October 2018
  • ...her big focus for this expansion. Most the new ships in this category are guardians, those mobile AI ships that populate the various AI worlds. We saw that as === AI Guardians ===
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...her big focus for this expansion. Most the new ships in this category are guardians, those mobile AI ships that populate the various AI worlds. We saw that as === AI Guardians ===
    28 KB (4,541 words) - 20:03, 6 August 2020
  • * Slightly reduced the seeding frequency for Ancestor Guardians. ** Sunstone, Bloodstone, Sapphire, Diamond, Emerald and Amethyst Ancestor Guardians.
    47 KB (7,365 words) - 20:22, 26 January 2024
  • | Has absolutely no unusual powers. Just a plain old basic AI, with whatever unlocks happen to come with the map seed. ...tead of just getting more starships it uses them instead of fleet ships or guardians for most purposes (waves, reinforcements, etc).
    24 KB (3,558 words) - 16:52, 18 May 2019
  • * The old version of the game manual was still being distributed with 4.0. Whoops, f * Graphics for the AI Raider Guardians, Laser Guardians, and Carriers might not have been included with all 4.000 installs of the g
    3 KB (514 words) - 13:41, 1 February 2015
  • ...comparison to expansion additions, for instance, or just serves as a plain old reference if you want to look up certain types of information. ...tillery shells can do grievous harm to starships, fortresses, guard posts, guardians, and turrets.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...comparison to expansion additions, for instance, or just serves as a plain old reference if you want to look up certain types of information. ...tillery shells can do grievous harm to starships, fortresses, guard posts, guardians, and turrets.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • * The amount of health of the reclaimed ship appears to be 100% in 5.035 (old mechanics has it equal to reclamation damage).
    6 KB (896 words) - 21:46, 23 July 2012