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  • Guard Posts are immobile AI units. They are AI equivalent for turrets and are the There is several pools of guard posts; the planetary generation picks them depending on the type of planet.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...sion 7.001 and up can be found at [[AI War:Current_Post-7.000_Beta|Current Post 7.000 Beta]]. ...g units (the expansion has a guard post, a dire guardian, and a core guard post with that ability) were not actually attrit'ing the swallowed starships.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * Now that AI Shield Sphere Guard Posts have so much health, they are no longer used in the intermediate tuto ...n the unit's effectiveness, actually), we can look at reducing the stagger post-5.0.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...sion 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. ...orders would auto-target stuff that should not be auto-targeted (wormhole guard posts, AIP-on-death structures, etc) if the unit in question shot them firs
    407 KB (65,607 words) - 12:09, 16 September 2017
  • [[AI War 2: Pre-And-Post Launch Polish]] ...up like crazy still when they were being bombarded by spiders, widows, or tractor beams. This in general looked awful and made it hard to see what ships wer
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...e, sniper guardian, spider guardian, paralysis guardian, stealth guardian, tractor guardian, vampire guardian, widow guardian. ** This is all the guardians, and basically everything but the fleetships and guard posts are now taken care of. And some of the Arks.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...breviated'', organized version of the full release notes ([[AI War:Current Post-4.000 Beta|here]]). ...there were so many balance changes there with the introductions of the new guard posts and guardians, not to mention the new player economy in that version,
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ** So are tractor and tachyon arrays, focused gravity generators, and minefields. These are * Tractor Arrays are now upgradeable via a new Tractor Beams tech.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...breviated'', organized version of the full release notes ([[AI War:Current Post-3.120 Beta|part I]] and [[AI War:Current 4.0 Beta|part II]], which were ove ...asis on larger centerpieces. The AIs have massive new command stations and guard posts, as well as mobile Guardians that not only defend but launch often-br
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * The "GetPraetorianGuardExternal was null on faction AI Praetorian Guard" error should now be fixed. *** Defense Post: 55000 -> 30000
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...umber of times hacked by each type of hack, systems (this is the big one), guard patrol points, protecting shields, AI reinforcement point contents, death e ...ul Templar destroyer, the Grand Master wrangles large craft with a reverse tractor beam to optimize its focused battlecannons for disgusting damage.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...breviated'', organized version of the full release notes ([[AI War:Current Post-5.000 Beta|here]]). ** 3 _Nasty_ new Core Guard Post types for the AI to defend its homeworlds with.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Siege Starships now have a bonus against tractor beam turrets (30x) and neinzul habitats (10x, this includes nests and clust ...player should have to make a conscious decision (either in destroying the post or the command station) for that to happen.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * Concussion Guardians and Guard Posts now have a range of 18,000, instead of 30,000. * Nucleophilic Guard Posts damage multiplier reduced from 6 to 3 to bring it in line with simila
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...tutorial is now massively different, accounting for the addition of unique guard posts and the removal of turrets. Also adding guardians on a few planets, ...ression, so that players won't feel so lost when starting their first real post-tutorial campaign without the hand-holding.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...hus slowing them down and also causing them to have a braindead Praetorian Guard subfaction). Essentially if we can't find the proper PG difficulty, it wil *** If anyone has any saves with tons of tractor beams in them, it would be super duper interesting to see what your perform
    646 KB (109,259 words) - 11:44, 22 September 2021
  • [[AI War 2: Post Completion Part II]] The game's first year and a few months post-completion saw a huge amount of modder and volunteer updates to the game, t
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Swarmer Guard Post drone production rate reduced 20%. * Increased icon size for things like Guard Posts, Dire Guardians, Ion Cannons, Fortresses, larger Dyson ships, Data Ce
    105 KB (17,355 words) - 23:34, 5 March 2019
  • * The Praetorian Guard no longer gets any mark level upgrades above the ambient of the AI during t ...s of a number of shield generators which must be destroyed before the dire guard posts on the AI Homeworld(s) can be destroyed.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...AI plots. There are also new bonus ship types, AI types, map styles, core guard posts, guardians, core turret controllers, and more awesome music from Pabl ...) and most also try to be extra clever in how they place their station and guard posts.
    14 KB (2,253 words) - 20:05, 6 August 2020
  • * Aedile AI Type: This AI has a somewhat stronger praetorian guard which is allowed to roam a bit further from its Homeworld. (Hard) * Praetor AI Type: This AI has an extra-strong praetorian guard which is allowed to roam much further from its Homeworld. (Brutal)
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ** All of the guard posts now take 10 shots (mainly this means if they are the Ghost versions o *** Ditto for the dire guard posts, except those now take 20 shots, holy cow.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...s with tracking "nearby unengaged mobile strength"; notably it counting AI guard ships and not properly populating all the relevant lookup tables due to the * The "towing" effect of tractor beams no longer applies to ships that are currently projecting a shield.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...ead staying with the other dormant ships around their [[AI War:Guard Posts|Guard Posts]]. They only attack if part of the [[AI War:Threat|Threat]] Fleet, wh ...he command station or one of the guard posts. The command station or guard post in question can't already have its cap of guardians. If the AI is unable to
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...rden Fleet, Neinzul in the Border Aggression and Templar in the Praetorian Guard. * Tractor Fixes
    113 KB (17,931 words) - 02:03, 12 May 2024
  • * '''Spire Tractor Platform''' (Mark I-V) ..., slow alien vessel is bristling with small guns but most importantly many tractor beams. This has obvious defensive uses, but can also be used to hold enemy
    27 KB (4,399 words) - 09:07, 23 October 2018
  • * '''Spire Tractor Platform''' (Mark I-V) ..., slow alien vessel is bristling with small guns but most importantly many tractor beams. This has obvious defensive uses, but can also be used to hold enemy
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...e description of how you get science has been fixed up to be fully correct post-pivot. * Fixed a post-pivot bug in death logic that had some incorrect if logic and thus was firi
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...This helps performance quite a lot during large battles that include many tractor beams. ...patrol between the guard posts on a planet if there are at least two such guard posts. If there are not, then they will patrol at random.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • | ''On all planets:'' All [[Wormhole Guard Post]]s replaced with normal Guard Posts | This AI uses normal guard posts instead of wormhole guard posts next to each of its wormholes. The result is that you generally take
    24 KB (3,558 words) - 16:52, 18 May 2019
  • * Greatly improved the performance of having many tractor emitters on one planet, especially when there's not many potential targets * Turrets and Tractor Arrays base strength multiplier from 3 => 5.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ** Also helps some on tachyon planning, tractor planning, and metal flow planning. But again, the help here is miniscule, ** In guard post placers during mapgen, for guarding metal generation spots (aka faster mapg
    293 KB (50,070 words) - 11:33, 14 October 2020
  • === Coming Soon: Post-Processing Visual Stack Upgrades === * Did quite a bit of experimenting with our post-processing stack to see if we could make it any more efficient or any highe
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ** Fast ship able to bypass many standard defenses such as mines and tractor beams. ** Cloaked fighter excellent for bypassing enemy defenses (such as mines and tractor beams), with special onboard radar-dampening equipment that makes it imposs
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Fast ship able to bypass many standard defenses such as mines and tractor beams. ** Cloaked fighter excellent for bypassing enemy defenses (such as mines and tractor beams), with special onboard radar-dampening equipment that makes it imposs
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...r centerpieces. The AIs have massive new command stations and a variety of guard posts, as well as mobile Guardians that not only defend but launch often-br ...nd present a more serious counterattack threat than the recently-added new guard posts, which are stationary. In other words, if you launch an attack and bo
    4 KB (608 words) - 14:22, 16 June 2016
  • ...able to issue movement or attack orders to its ships if they are stuck in tractor beams. This lets low-level autotargeting make better short-term decisions. ...l summaries. The only ship that is this way for AIs presently is Wormhole Guard Posts, which will be enabled even when cloaking is disabled in the lobby (p
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...enemy ships cannot fire at them (including Area Of Effect attacks) or use tractor beams on them. All ships also now come out of wormhole at a constant move -Guard posts (not command stations) of the AI will now start trending to being mor
    47 KB (7,691 words) - 11:53, 16 September 2017
  • * [[AI War:Spire Tractor Platform|Spire Tractor Platform]] ...es]] and [[Engines_and_Speed_(including_Tractor_Beams_and_Gravity_Effects)|Tractor Beams]].<br/>Is also [[Immunities|Immune]] to [[Force Field|Force Fields]]
    28 KB (4,216 words) - 11:40, 4 February 2017
  • [[AI War 2: Post Completion]] *Wrangler Destroyer no longer has a reverse tractor beam. Instead, has a tractor beam that works on mass between 6-13 ( 6<X<13 )
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...ng Attack Waves against this planet, including normal Waves, Counterattack Post waves and so on. Also prevents the adjacent planets from going on alert fro ...nd Station]] is destroyed, any [[AI War:Wormhole Guard Post|Wormhole Guard Post]], [[AI War:Warp Gate|Warp Gate]] or [[AI War:Design Backup Server|Design B
    20 KB (2,345 words) - 12:52, 30 October 2018
  • ...AI having waaaay too many ships for a while, but if we pack those into the guard posts as contents that are not deployed yet, that should have zero performa ...5 different kinds of wormhole sentinel setups that are based around using tractor arrays and turrets, tesla turrets, gravity weapons and pike turrets, and wh
    122 KB (21,444 words) - 14:29, 18 April 2019
  • -AI planets no longer get extra reinforcement ship cap from wormhole guard posts. This makes the practice of "neutering" AI planets once again effect ...vides incentive for players to at least partially neuter really high-guard-post-containing planets that are near to the player's area. On the higher diffi
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...factions. There are also new bonus ship types, AI types, map styles, core guard posts, modular fortresses, a new minor faction, and a lot more music from P ...s very effective at taking smaller craft out of a fight, but cannot damage tractor-immune ships in any way.
    9 KB (1,324 words) - 20:04, 6 August 2020
  • -A new Tractor Beam Mark III turret has been added. ...r help with wormhole defense, and the greater increase in range on mark II tractor beams is an even bigger help.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • [[The Last Federation Post-2.0 Release Notes]] ...n the newer (and default) summary-mode display of influence changes in the post-combat window, where it would add some entries more than once, making it cl
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...guerrilla-style raids until it dies automatically with the last such guard post. Specifically, the AI Eyes make sure that your ships only ever outnumber t ...or Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow,
    2 KB (339 words) - 08:58, 17 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. ...Attack Boosts, Armor Boosts, Gravity Effects, Radar Dampening, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow,
    2 KB (304 words) - 08:58, 17 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. ...Attack Boosts, Armor Boosts, Gravity Effects, Radar Dampening, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow,
    2 KB (331 words) - 08:59, 17 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. ...Attack Boosts, Armor Boosts, Gravity Effects, Radar Dampening, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow,
    2 KB (318 words) - 09:01, 17 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Raid Eye will trigger an attack wave. ...or Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow,
    2 KB (322 words) - 08:59, 17 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Nuclear Eye will detonate and destroy everything ...or Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow,
    3 KB (382 words) - 22:30, 22 October 2018
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Threatening Eye will warp additional AI attack sh ...or Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow,
    2 KB (344 words) - 09:00, 17 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. ...Attack Boosts, Armor Boosts, Gravity Effects, Radar Dampening, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow,
    2 KB (332 words) - 09:00, 17 August 2016
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Threatening Eye will warp additional AI attack sh ...or Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow,
    3 KB (397 words) - 01:22, 25 February 2013
  • ...|| {{AlgCtr}} | Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nu ...little use because of long reload time. If you want to take down a guard post hiding in a forcefield, you can as well use a [[AI_War:Spirecraft_Ram|Spire
    6 KB (596 words) - 02:29, 8 October 2016
  • ...Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosio ...usion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Gravity Effects, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosio
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  • ** A new technology called Tractor Beams has been inserted between micro-production and flight control. ...e bulldozing an under-construction building would not do certain important post-destruction bits of logic, like clearing its building-specific data (staffi
    208 KB (34,773 words) - 19:15, 5 June 2015
  • **[[Wormhole Guard Post]]s **High-priority immobile targets including [[Raid Engine]]s and [[Alarm Post]]s
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  • ...September 1st, 2011, we have so far raised and donated $27,779.12! We'll post periodic updates on how the donations are doing, so you can always see the ...any it finds. In their zeal, other vessels and structures like turrets or guard posts, too close to the resource patches may also be destroyed.
    17 KB (2,826 words) - 19:48, 1 February 2015
  • ...="top" | Fast ship able to bypass many standard defenses such as mines and tractor beams. ...der them as nimble mid-range [[Bomber]]s, and use them for effective Guard Post hunting (although not gate-raiding). It may be a weak ship by itself, but i
    1 KB (177 words) - 09:55, 23 October 2018
  • '''Honeycomb''' - [[Spire Tractor Platform]], a hexagon-shaped bonus fleet ship. ...ements#Neutering_AI_Planets|Neuter]]''' - Destroy some or all non-wormhole guard posts and sometimes other structures in an AI-held system, to control re-in
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  • ...guerrilla-style raids until it dies automatically with the last such guard post.<br/> ...Attack Boosts, Armor Boosts, Gravity Effects, Radar Dampening, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow,
    2 KB (314 words) - 01:13, 25 February 2013
  • ...guerrilla-style raids until it dies automatically with the last such guard post. Specifically, the AI Eyes make sure that your ships only ever outnumber t ...or Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow,
    2 KB (335 words) - 01:06, 25 February 2013
  • ...guerrilla-style raids until it dies automatically with the last such guard post.<br/> ...Attack Boosts, Armor Boosts, Gravity Effects, Radar Dampening, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow,
    3 KB (328 words) - 01:25, 25 February 2013
  • ...guerrilla-style raids until it dies automatically with the last such guard post. When fully charged, the Raid Eye will trigger an attack wave.<br/> ...or Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow,
    2 KB (316 words) - 01:19, 25 February 2013
  • ...ively powerful but do significant engine damage. Also the post mounts many tractor beams which paralyze their victims.
    467 bytes (55 words) - 06:25, 9 July 2016
  • ...lgCtr}} | Heavy || {{AlgCtr}} | Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Tachyon Beams, Reclamation, Paralysis Attacks, Transport, Swallow, N ...s from a [[AI_War:Spire_Shield_Sphere_Guard_Post|Spire Shield Sphere Guard Post]]), the jumpship will land outside the force field and be unable to use the
    8 KB (1,023 words) - 13:18, 28 October 2017
  • ...al shipping (to be added), and no longer for military fighting. The coast guard is now the exclusive on-water fighting force. ...eintroduce those some time in the future either in an expansion pack or as post-1.0 content if the game does well. But for now we want to concentrate a la
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...not be sitting on top of one another, and can get dragged around by enemy tractor beams, or pushed by enemy forcefields, but beyond that they're not heading ...of the planet, and the other half orders to plow through a specific guard post first. You then wind up controlling the angles of attack and which targets
    4 KB (809 words) - 10:19, 2 September 2021