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  • <big>'''How Does The AI Think?'''</big> ...why the current system makes for good gameplay, but if I were playing the AI side I would win in under 5 minutes.
    7 KB (1,278 words) - 13:44, 1 February 2015

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  • * Fixed typos in some of the new story text. ...e case of the "just entered region" text, it also lets us STOP telling the story once it's done—in other words, no more repeats with these. After your ch
    304 KB (51,505 words) - 19:51, 1 February 2015
  • [[AI War 2: The Refinement of Fleets]] * 4 explanations have been added for non-AI factions in the Other Factions section of the strategy/tips guide.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> ...st avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map wit
    27 KB (4,189 words) - 11:36, 9 August 2021
  • == Version 1.900 (Tutorial And Story Touches) == * The in-game intro story for Invasion Mode has now been written and integrated.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • * The story intro and tutorial is now in place. ...h anything anymore, has been removed. The tutorial actually has the intro story in it now (thanks to those who suggested it), although as noted that's not
    108 KB (18,595 words) - 17:35, 25 October 2018
  • ** There's more that needs to be done here, but the AI model will need some reworking before that's possible, and there's not room ...titles, as we're slammed right now. And for some of the older titles like AI War, we'll also have to do a unity engine upgrade in order to add linux sup
    402 KB (68,779 words) - 12:25, 31 January 2015
  • If you'd rather discover the details yourself but want some info, check out [[AI War:What Is The Fallen Spire Minor Faction|the basic non-spoiler overview]] (If you want the details without technical mumbo-jumbo, there's a [[AI War:Fallen Spire Walkthrough|walkthrough]])
    11 KB (1,779 words) - 14:03, 1 February 2015
  • Well, this is a momentous release! The levels for the main adventure story progression are all now completed. We had planned on 114, but wound up wit ...on't think I would have been able to do as good a job as she did with this story.
    7 KB (1,209 words) - 12:26, 31 January 2015
  • * Fixed the chat message log visibility time to be 15 seconds rather than 5. AI War 1 and 2 both use 10 seconds, but they pop things up more frequently. * Massive new feature: map mode. As with the AI War games, you just hit tab to swap into it.
    63 KB (10,632 words) - 10:14, 5 April 2024
  • [[AI War 2: The Pivot]] ...re Civilian Leaders, now under new branding as Risk Analyzers (for flavour/story reasons) is in.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * August 5th, 2010: [[Tidalis:1.004 Beta Release|1.004 Beta]] (AI-Related Bugfixes) * July 10, 2010: [[Tidalis:0.908 Beta Release|0.908 Beta]] (Adventure story complete, 15 brainteasers, many many tweaks)
    8 KB (991 words) - 17:32, 2 February 2015
  • * Patch notes for game version 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. == Prerelease 5.096 [http://arcengames.blogspot.com/2012/10/ai-war-beta-5096-release-candidate-1.html Release Candidate 1] ==
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...hp/topic,11809.msg125187.html#msg125187 One does not simply stroll through AI War patch notes], indeed. ...ent is the ''abbreviated'', organized version of the full release notes ([[AI War:Current Post-5.000 Beta|here]]).
    223 KB (36,110 words) - 11:56, 16 September 2017
  • [[AI War 2: Pre-Early Access Polish]] * The intro story screen should ACTUALLY be updated properly now.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • [[AI War 2:The Paradigm Shift]] * Fireteams are now less likely to abandon the AI Overlord
    394 KB (67,204 words) - 16:22, 13 April 2021
  • [[AI War 2: Building Multiplayer]] ...st expansion (released at the end of this phase), and an unexpected ton of AI improvements.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...e a story line that you follow to victory, rather you have to destroy both AI Home Command Stations to win and how you do that is left totally up to you. Note that the [[Fallen Spire Campaign]] does offer an alternate, story driven method to win but this is only available when enabled and is discuss
    9 KB (1,467 words) - 15:37, 1 February 2015
  • ...sed a lot of trouble for these because they save to disk and run their own AI, etc. ** This also gets rid of the cause of the "rhino doing AI on client" message that was spamming people's logs in MP sometimes.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • AI Updates -When the AI has overwhelming odds against the human players, it will now attack more vi
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ** This has story/thematic significance that we've not really revealed yet anyhow, which make ...branch for the giant shadow bats and dragonfire. This is the most complex AI logic yet for this game, but there's more to come in that area likely this
    192 KB (32,418 words) - 19:50, 1 February 2015

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