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  • ...scenarios that are in the game at the time of this writing. The number of ships that he originated or ported over is very very large. * Ship concepts (which were not part of the many many faction ships above):
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...at could happen in the fleet popout window when looking at certain modular ships. * Fixed a bug with the new FRS ships added last build, where they did not have the proper tag to actually add th
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * The 'watched fleets above ships' setting for the Planet menu now persists through application close/reopen. * The AI no longer sends bonus hunter ships against human-allied marauders at AI difficulties <= 5. At higher difficult
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Fixed a bug in the prior build that was causing lines between ships (beams, that is) to be drawn in a really choppy manner. They were accident ...table before in various tooltips for ships, but also in the C-clicking for ships. It's now fixed in a highly efficient manner that uses no extra CPU or GPU
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * When there is a stack of n number of ships, it already does up to n*x damage per shot from that stack, where n is at m ...e also already adding on extra shots at a rate of 1 shot extra for every 5 ships, which also is fine and leads to the same total damage output.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * Big nerfs to the AI's Prime ships * Add some defensive code to the Ships sidebar for a rarely seen exception
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ** This will solve the issue of FRD-mode ships absolutely not listening to you when there are enemies on a planet. ...eir own camera that is layered under the main camera, which prevents large ships, forcefields, etc, from ever visually clipping into planets.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * Gyrn now displays information about what ships it is building for other fleets ...take with you even deep into enemy territory... that also speeds up allied ships when it is around!
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * A first pass at Spire Civilian Leaders, now under new branding as Risk Analyzers (for flavour/story reason * Rework the logic for the "Ships are in combat" and "Major attack detected" voice effects so as to not spam
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...ered on itself with effectively planetary range hitting up to 500 targets. Ships with albedo >=0.7 take only 1% damage ** The module will no longer appear in the UI. Existing games with ships that have used this module will have balance problems since you can no long
    126 KB (20,934 words) - 21:28, 22 April 2022
  • [[Category: AI War 2: Civilian Ships]]
    194 bytes (26 words) - 10:51, 16 March 2020
  • [[Category:AI War 2: Civilian Ships]]
    72 bytes (10 words) - 12:25, 14 March 2020