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  • [[AI War 2: The Refinement of Fleets]] After 3 months of Early Access and 2+ years of development, we had reached a point where we felt we knew what we
    287 KB (48,412 words) - 12:06, 3 July 2019
  • [[AI War 2: The Final Cycle]] ...o, which meant that they would have exceptions when trying to have a civil war, among some other issues.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • [[AI War 2: Building Multiplayer]] ...st expansion (released at the end of this phase), and an unexpected ton of AI improvements.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • [[AI War 2: Post Completion Part II]] ** DLC 2 mines:
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Patch notes for game version 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. == Prerelease 5.097 Release Candidate 2 ==
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * Patch notes for game version 7.001 and up can be found at [[AI War:Current_Post-7.000_Beta|Current Post 7.000 Beta]]. == Prerelease 6.050 [http://arcengames.blogspot.com/2013/06/ai-war-beta-6050-release-candidate-3.html Release Candidate 3] ==
    209 KB (33,423 words) - 12:14, 16 September 2017
  • [[AI War 2: Finalizing Multiplayer]] == 2.800 The Paradigm Shift ==
    563 KB (96,029 words) - 12:31, 14 April 2021
  • [[AI War 2: The Arrival of Fleets]] After 2+ years of development, we had finally reached the point where we were ready
    105 KB (17,355 words) - 23:34, 5 March 2019
  • [[AI War 2: Final Pre-Beta Checks]] ...Visual Solomesh Ship variant has been added that lets us have much simpler ship definitions that are cheaper to move around on the CPU, and draw more effic
    182 KB (30,453 words) - 13:10, 11 January 2018
  • [[AI War 2: Pre-Early Access Polish]] ...cross-threading issue where two different threads (short term planning and AI order reevaluation) would be both clearing out dud orders and putting the s
    260 KB (44,014 words) - 13:36, 4 October 2018
  • [[AI War 2: The Great Refactor]] *** Those From Player Encounter Of Thing (AI Eye, whatever)
    646 KB (109,259 words) - 11:44, 22 September 2021
  • [[AI War 2: Pre-And-Post Launch Polish]] ...initial discussions about all this were [https://forums.arcengames.com/ai-war-ii/my-personal-issues-with-fleets/ here], but other discussions were on dis
    278 KB (47,062 words) - 16:30, 11 October 2019
  • [[AI War 2: The Pivot]] ** There are still some notable delays with the "ship to ship lines," although those also have been updated to use this new approach. We
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...topic,11809.msg125187.html#msg125187 One does not simply stroll through AI War patch notes], indeed. ...is the ''abbreviated'', organized version of the full release notes ([[AI War:Current Post-5.000 Beta|here]]).
    223 KB (36,110 words) - 11:56, 16 September 2017
  • [[AI War 2:The Paradigm Shift]] == Version 2.715 Unload Queuing ==
    394 KB (67,204 words) - 16:22, 13 April 2021
  • [[AI War 2: The Era of Discovery]] ...kstarter.com/projects/arcengames/ai-war-ii-0/posts/2169345 Pivoting AI War 2: Bring The Fun!].
    154 KB (26,552 words) - 11:21, 1 August 2018
  • [[AI War 2: Early Access Starts!]] * The ship icons in the sidebar tabs all now have backgrounds that are a bit more attr
    50 KB (8,414 words) - 11:12, 15 October 2018
  • {{AI War 2 Ship:Dire Vampire Guardian}} [[Category: AI War 2: Dire Guardians]]
    113 bytes (15 words) - 23:14, 12 March 2020