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  • * Patch notes for game version 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. ...ot.com/2012/10/ai-war-beta-5096-release-candidate-1.html Release Candidate 1] ==
    407 KB (65,607 words) - 12:09, 16 September 2017
  • -All of the command stations except for the AI home planet command station now have new, larger graphics and icons. This ...Mass Driver (and related shot), Distribution Node, Gravity Drill Station, AI Co-Processor, replacement SuperFortress and SuperFortress
    107 KB (17,661 words) - 11:54, 16 September 2017
  • [[category:AIWarZR]][[File:AIWarZRLogor.jpg|center|The Zenith Remnant]]<br/><b>Every planet is a choice. Every choice has a consequence.</b> ...and rebuilding a massive golem? Do you procure defensive superweapons from Zenith traders?
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...topic,11809.msg125187.html#msg125187 One does not simply stroll through AI War patch notes], indeed. ...een 5.0 and 6.0, it's essentially the same length of time that was between 1.0 and 5.0. So that's certainly a good reason to have such huge patch notes
    223 KB (36,110 words) - 11:56, 16 September 2017
  • '''A:''' As of version 1.009 of the game, yes there are. To use cheats, you have to enable these in * Bomb The Stars (+1 Mark IV Bomber Starship)
    10 KB (1,688 words) - 10:27, 24 October 2018
  • ...ow takes simply either "number of human military ships here" or "number of AI military ships here", whichever is larger (though capped at 4x the smaller ...ight of the spire has been revised in light of the newer art style for the expansion (and in light of the fact that the old logo was ugly).
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...is the ''abbreviated'', organized version of the full release notes ([[AI War:Current Post-4.000 Beta|here]]). ...the past versions, and blends them into what we feel is the definitive AI War experience. The game will continue to evolve, but 5.0 is the new rock-soli
    245 KB (38,972 words) - 11:55, 16 September 2017
  • [[AI War 2: The Final Cycle]] ** Also shrunk the zenith dyson sphere radius a bit, as it was slightly overlarge compared to its vis
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • =What exactly is added via The Zenith Remnant expansion?= ...ps. But that's more than a little vague. Here, specifically, is what the expansion adds:
    28 KB (4,560 words) - 19:50, 1 February 2015
  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> ...st avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map wit
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...n this link to be directed to the correct page: [[AI War:Minor Factions|AI War Minor Factions]]<br/> ...bled in any combination with each other, and in combination with the usual AI types, plots and map styles. These minor factions exist on planets from gam
    10 KB (1,590 words) - 15:57, 22 November 2018
  • == Pre-1.0 == == 1.x to 2.0 ==
    5 KB (893 words) - 11:37, 9 August 2021
  • ...ly 16), AND a signficant period with no public releases while we ported AI War from .NET/SlimDX to Unity3D. ...the full release notes ([[AI War:Current Post-3.120 Beta|part I]] and [[AI War:Current 4.0 Beta|part II]], which were over 55,000 words—or, 222 pages of
    183 KB (30,714 words) - 11:55, 16 September 2017
  • [[AI War 2: Finalizing Multiplayer]] ...tube.com/watch?v=noDhOL51rPA&list=PL8cNlze3fGQj1SaZWDqcVck_RtM7_t-ui&index=1
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ==What Effect Do AI Progress Increases Have On The Game?== * The AI gains higher Mark and greater numbers of ships for waves, cross planet atta
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...per salvo with a reload time of 4 seconds, instead of 3-shot salvos with a 1-second reload. ** Hybrid machine gun modules (I-IV) changed from firing 2/3/4/5 shots per 1-second reload to 10/15/20/25 shots per 5-second reload.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • '''Q:''' The first expansion to AI War, The Zenith Remnant, introduced a new class of ship called golems. What are they? ...f repair in most cases. The only functioning, modern golems belong to the Zenith aliens themselves (which players can encounter as minor factions).
    13 KB (2,356 words) - 10:42, 9 July 2016
  • ...<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Remnant]]<br/>Zenith Beam: Picks a target and shoots a beam of energy at it. Strikes the target ...for its line-AOE. One can also intentionally activate all defenders on an AI world by sending in more than twice the firepower (FP) of the defenders com
    2 KB (294 words) - 06:05, 16 June 2016
  • ...e Spire are far more powerful than even the AIs seem to have realized. The Zenith were broken-down and ancient when humanity encountered them, but the Spire =What exactly is added in the Light of the Spire expansion?=
    28 KB (4,541 words) - 20:03, 6 August 2020
  • =What exactly is added in the Light of the Spire expansion?= ...t and the bonus ship types. In all, there are 180 new ships added in this expansion, making it our largest to date by a fair margin.
    27 KB (4,399 words) - 09:07, 23 October 2018

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