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  • ...ts, enhancements, clarifications and so forth are of course welcome by all in the wiki fashion! ...als and the [http://www.arcengames.com/mediawiki/index.php?title=AI War:AI War Official Manual/FAQ]
    9 KB (1,491 words) - 08:41, 28 May 2016

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  • ...ntrol is not. We had slowed so many aspects of the solar map down already in order to avoid that feeling elsewhere, but the passive shifts to attitude a * The speed at which you lose influence with races in a hostile alliance is now slowed.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • [[AI War 2: Finalizing Multiplayer]] The amount of refinement and polish in this phase was also really intense, and the final product is something we'r
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...of 40 different releases over the course of 43 days. A player is thanked in at least 307 of those changes. * Fixed a typo in the splash-back text description.
    192 KB (32,418 words) - 19:50, 1 February 2015
  • * Plus, we had at least 15 major revisions to existing mechanics in the game. ...more effective than it even had been, which hadn't been the intent of the general hitbox correction.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • [[AI War 2:The Paradigm Shift]] * Fix a typo that was causing tons of raid frigates in ARSs and flagships.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...We sincerely thank each and every one of those players who played the game in Boston. ...s but minus the intermediate bugs. See [[AI War:AI War#Release History|AI War's three-year post-release history]] for how this works.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • * Fixed an unfortunate last-minute glitch in 1.1 that was causing slide-the-wall projectiles to instead stick on the wal ...ns this was leading to very pronounced hitching every so often, especially in larger worlds.
    278 KB (45,949 words) - 19:51, 1 February 2015
  • [[AI War 2: Building Multiplayer]] ...st expansion (released at the end of this phase), and an unexpected ton of AI improvements.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> ...plicing mix of [https://en.wikipedia.org/wiki/Real-time_strategy Real-Time Strategy], [https://en.wikipedia.org/wiki/4X 4X], and [https://en.wikipedia.org/wiki
    27 KB (4,189 words) - 11:36, 9 August 2021
  • 28 Players are thanked in this series. Some of the most common names this time around are: * The "Atlas Shrugs" woe is now only allowed to strike in the age of monsters and up.
    132 KB (22,317 words) - 12:25, 31 January 2015
  • [[AI War 2: The Grand New AI]] ...e of our debugging code for detecting wrong ship info, but it only applies in planetary view.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • 78 Players are thanked in this series (50 more than in the beta period). Some of the most common names this time around are: * The in-game credits have been updated to thank all players who made at least one s
    150 KB (24,846 words) - 12:25, 31 January 2015
  • :''For detail about the Hives themselves, see [[AI War:AI-Neinzul Hybrid]].'' == Currently In Development ==
    17 KB (2,871 words) - 11:31, 26 May 2015
  • Hybrid Hives are an optional AI Plot introduced in the [[AI War:Children of Neinzul|Children of Neinzul]] micro-expansion. They are common === In-Game Explanation ===
    17 KB (2,848 words) - 15:37, 1 February 2015
  • Minimap (In Three Sizes) Ready/NotReady in the Lobby
    29 KB (4,906 words) - 13:40, 1 February 2015