Search results

Jump to navigation Jump to search

Page title matches

Page text matches

  • ** Ship kills outside of war. ...nomic RCI value now affects the speed of construction on planets—including ship construction.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * Fixed bug in recent versions where reclaiming a ship with nanoswarms could result in it being handed over to an arbitrary differ ...longstanding bug where the lobby bonus-type tooltips would always display ship caps as if the base cap were 100 instead of 196.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...the last version where the list of available modules wasn't showing on the ship design at all, if your monitor (not resolution) was above a certain size. ...behavior when the multi-player selection is opened for modification in the ship design window, since they can no longer be opened in that window now.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...th how the new balance is, and collaborated on it with us in depth. At an advanced level, this alone makes it like a whole new game. ** 9 New Bonus Ship Types.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ** This keeps things moving for advanced players, but makes it so that if they are playing a new mode for the first * Obscura ship changes:
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...from 4,939,200 => 10M (about 2/3rds of Fighters, and jets are a high caps ship, so effective durability is much lower). ** Base Ship Cap from 392 => 240 (Fighters have 192).
    209 KB (33,423 words) - 12:14, 16 September 2017
  • **These various changes gives Ambush an offensive-minded ship. It's meant to be used as an artillery battery on enemies planets, with a s * Added a new galaxy option under the performance tab (this is advanced): Ship Systems To Calculate Per Targeting Pass. min 50, default 500, max 1000
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ** 9 New Bonus Ship Types, including the hilarious Tackle Drone Launcher and the first-ever bon ** 2 New Map Types: The long-requested "Clusters" map type and a more advanced "Microcosm Clusters" variant.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...is seeding Core fleet-ship Fabricators it obeys the Simple/Normal/Complex ship-type-complexity setting from the lobby. ...according to its tier (basic combat ship, advanced combat ship, or command ship) rather than according to its splinter faction race.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...aximum amount of BASE damage that can be done from this system to a target ship of a given mark (the first slot is for markless, then the next are by mark * Added a new testing command: <code>dump all ship info</code> or <code>dump ships</code>
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...icon on it already, the control group number shows up as an overlay on the ship. ...for an issue where ship stacks could not be properly overkilled, only one ship would die when the whole stack should have died.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...key simplification in this new version is the removal of all the internal ship-specific damage multipliers. In their place, we now have a small number of * Following on with those massive changes, every last ship in the game has been rebalanced to a heavy degree, sometimes pretty much co
    183 KB (30,714 words) - 11:55, 16 September 2017
  • Examples of such valuable targets include Advanced Research Stations, Advanced Factories, and the AI's Homeworld. ...a viable tactic if the total value of the systems en route to the Advanced Research Station is outweighed by their defensive requirements and the potential AI
    5 KB (818 words) - 06:11, 16 August 2016
  • ** There are still some notable delays with the "ship to ship lines," although those also have been updated to use this new approach. We ** As a result, the aiwar2goodiebox asset bundle, which contains all the main ship graphics, has dropped from 1.4 GB down to 865 MB in size.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • -All of the ship graphics have been updated so that they look better around their edges when ...ted and are now much larger and more visually impressive. Space docks and advanced factories also now have more health.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...this topic is to provide a reference for things like AI types, map styles, ship types, etc, which are easily to enumerate. It thus provides something of a == Basic Ship Classes ==
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...this topic is to provide a reference for things like AI types, map styles, ship types, etc, which are easily to enumerate. It thus provides something of a == Basic Ship Classes ==
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ** An interesting thing that I expect to see a lot of is advanced players "playing ahead" and accomplishing goals for later acts before they * The advanced water well (boring!) from the food category has been removed, and that buil
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ** Ship production rate doubled. ** Total ship capacity doubled.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * Fixed a bug where an AI ship that was trying to attack a human ship was still in low-power mode and thus restricted to hurling itself bodily at ...now played on Normal speed rather than the former Epic. This prevents the ship movement, etc, from feeling sluggish, and doesn't really make the game feel
    165 KB (27,263 words) - 19:48, 1 February 2015

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)