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  • ...powered lasers can do grievous harm to starships, fortresses, forcefields, guard posts, guardians, and turrets. Attack only with fleetships. While this guard post has the polycrystal hull type, Standard Fighters are perfectly fit for that
    596 bytes (79 words) - 01:37, 16 June 2016
  • #REDIRECT [[AI War:Arachnid Guard Post]]
    40 bytes (6 words) - 13:46, 14 June 2016
  • ...:AIWarCoreArachnidGuardPost.png|100px|left|]] || valign="top" | This Guard Post is armed with Massively powerful artillery cannon designed to cripple or de
    447 bytes (53 words) - 06:29, 9 July 2016
  • |name=Dire Arachnid Guard Post
    362 bytes (36 words) - 15:21, 21 September 2018
  • |name=Arachnid Guard Post
    339 bytes (35 words) - 15:52, 21 September 2018

Page text matches

  • Guard Posts are immobile AI units. They are AI equivalent for turrets and are the There is several pools of guard posts; the planetary generation picks them depending on the type of planet.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • * Concussion Guardians and Guard Posts now have a range of 18,000, instead of 30,000. * Nucleophilic Guard Posts damage multiplier reduced from 6 to 3 to bring it in line with simila
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...sion 7.001 and up can be found at [[AI War:Current_Post-7.000_Beta|Current Post 7.000 Beta]]. ...g units (the expansion has a guard post, a dire guardian, and a core guard post with that ability) were not actually attrit'ing the swallowed starships.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...tutorial is now massively different, accounting for the addition of unique guard posts and the removal of turrets. Also adding guardians on a few planets, ...ression, so that players won't feel so lost when starting their first real post-tutorial campaign without the hand-holding.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...sion 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. ...orders would auto-target stuff that should not be auto-targeted (wormhole guard posts, AIP-on-death structures, etc) if the unit in question shot them firs
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...breviated'', organized version of the full release notes ([[AI War:Current Post-3.120 Beta|part I]] and [[AI War:Current 4.0 Beta|part II]], which were ove ...asis on larger centerpieces. The AIs have massive new command stations and guard posts, as well as mobile Guardians that not only defend but launch often-br
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...ostly out of date. A more recent list of guard posts is available [[AI War:Guard Posts|here]]. <big>'''What Do Guard Posts Do?'''</big>
    8 KB (1,442 words) - 02:58, 17 June 2016
  • ...breviated'', organized version of the full release notes ([[AI War:Current Post-5.000 Beta|here]]). ** 3 _Nasty_ new Core Guard Post types for the AI to defend its homeworlds with.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. ** The neinzul spawner core guard post now spawns about 1/12th as many of these as before.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...AI plots. There are also new bonus ship types, AI types, map styles, core guard posts, guardians, core turret controllers, and more awesome music from Pabl ...) and most also try to be extra clever in how they place their station and guard posts.
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ...e description of how you get science has been fixed up to be fully correct post-pivot. * Fixed a post-pivot bug in death logic that had some incorrect if logic and thus was firi
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ** In guard post placers during mapgen, for guarding metal generation spots (aka faster mapg ...ig stuff, but also have a utility role, since their railguns are somewhat… Arachnid.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...patrol between the guard posts on a planet if there are at least two such guard posts. If there are not, then they will patrol at random. ...chasing a minor faction ship and moved beyond a certain distance from its guard poing, it would be freed to hunt the human players. Fixed to not be thus f
    66 KB (10,612 words) - 11:54, 16 September 2017
  • -AI planets no longer get extra reinforcement ship cap from wormhole guard posts. This makes the practice of "neutering" AI planets once again effect ...vides incentive for players to at least partially neuter really high-guard-post-containing planets that are near to the player's area. On the higher diffi
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...powered lasers can do grievous harm to starships, fortresses, forcefields, guard posts, guardians, and turrets. Attack only with fleetships. While this guard post has the polycrystal hull type, Standard Fighters are perfectly fit for that
    596 bytes (79 words) - 01:37, 16 June 2016
  • Note: Spider Mk V used to be called the Anti-Starship Arachnid (patch 5.027) ...Spider Bots will just as easily stop that core [[AI_War:Raid Engine Guard Post|Raid-Engine]] wave as a mark-I wave.
    3 KB (453 words) - 12:16, 23 September 2017
  • #REDIRECT [[AI War:Arachnid Guard Post]]
    40 bytes (6 words) - 13:46, 14 June 2016
  • |name=Dire Arachnid Guard Post
    362 bytes (36 words) - 15:21, 21 September 2018
  • |name=Arachnid Guard Post
    339 bytes (35 words) - 15:52, 21 September 2018

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