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  • ...t have Mine Avoidance -- those ships can still get caught in the blasts of area minefields that are triggered by another ship. This unit is a [[AI War:Mines|Minefield]] and shares some perks with the other types.
    548 bytes (84 words) - 03:54, 14 August 2016
  • {{AI War 2 Ship:Area Minefield}}
    32 bytes (5 words) - 18:19, 25 October 2018

Page text matches

  • ...The following changes now apply to all mines, including regular, EMP, and Area mines. ** The damage dealt by an individual minefield is now 3x what it was before, and is now shown in the tooltip.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** A special MkI forcefield that covers a much larger area (but has the same durability as a standard MkI), ...The lightning warhead mark III does much more damage but in a much smaller area, and for only one more AI Progress point.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...thEffect on MP clients. Also improved the instrumentation all around this area. ** In addition to these working again, area boosters of all sorts (there is presently only one sort) now specify in the
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • == 5.557 Minefield Balance == * Balance pass for mines. In general some minefield counts are going down, especially on starting battlestations. Effectively a
    338 KB (54,548 words) - 10:53, 26 June 2023
  • *Area minefield has its strength multiplier reduced from 2 to 0.2. *Paralysis minefield has its strength multiplier reduced from 20 to 0.2.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ** Some things are changing in that area soon, so it was worth waiting on that. **** Engineering Battlestation, Concussion Turret x30, Plasma Turret x7, Minefield x60, Tractor Array x10, Sentry Frigate x2.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ** Reactive Dummy (raid minefield) mirror buffed from 20% -> 200% of damage dealt reflected back to attacker. **Explosive/Barbed Net. This projectile explodes for area damage if it gets in melee range of its primary target, turning into a barb
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...ps coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process. ...t have Mine Avoidance -- those ships can still get caught in the blasts of area minefields that are triggered by another ship.
    3 KB (448 words) - 14:05, 29 November 2016
  • ...there. This fixes a number of other very important things in an adjacent area. **** If you flood a tractor beam area with orbiters, then the tractors may uselessly grab them, leaving room for
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...ps coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process. The self inflict ==Area Mine==
    3 KB (458 words) - 03:57, 14 August 2016
  • ...enade Launcher|Grenade Launcher]]. This is can also be referred to an AOE (Area of Effect) attack. ...MP effects, such as from the [[AI War:EMP|EMP Warhead]] and [[AI War:Widow Minefield|Widow Mine]]. Does not affect Paralysis Effects.
    8 KB (1,287 words) - 12:39, 4 November 2018
  • ...ion smaller than 1920x1080 you may want to use this to "zoom out" the game area (not the HUD) a bit. Reduces graphical quality somewhat. ...boss loses the shield, but will begin assaulting you directly, creating a minefield as it goes.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • ...rea minefields when you were placing even just 5 of them in a kind of busy area. ...xt area because adding in a visible button would compete for space in that area.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...if you can guess where they are and attack them with [[AI War:Area Damage|Area Damage]]. An [[AI War:EMP|EMP]] warhead will still disable units in the sys ...e|Area Damage]] attack, it takes damage as normal. [[AI War:Area Minefield|Area mines]] are the most common cause of this when cloaked ships are operating
    8 KB (1,435 words) - 14:11, 1 October 2017
  • ** This also makes things a tad more efficient in that area. **** Only hits a limited area (similar to the Ark's full shield radius).
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ** There may have been some bugs in this area previously, but the code was so hard to read it's hard to be sure. If ther ...keep the mobile fleets, and the Battlestation stuff, remotely in the same area as one another. You can't start segmenting your fleets and sending them of
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...ck some specific first technologies, to do a bit of scouting of the nearby area, and then get on with the attack. It's not uncommon for players to take th * Engineers automatically work in a given area, keeping themselves busy. Putting them into FRD mode (see below) lets them
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...ps coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process. ...ers each in turn containing hundreds of secondary explosives. Blankets an area with light damage that is extremely effective against melee ships but equal
    41 KB (6,447 words) - 19:47, 1 February 2015
  • * Spirecraft scouts are now immune to area of effect damage, artillery, sniper shots, minefields, black hole machines, ...and they no longer explode themselves to deal area damage. They now fire area-of-effect grenades, instead. This is much, much scarier and more effective
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...ps coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process. ...ers each in turn containing hundreds of secondary explosives. Blankets an area with light damage that is extremely effective against melee ships but equal
    43 KB (6,703 words) - 19:47, 1 February 2015

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