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  • Ships that have the "Armor Boost for Allied Ships (xxxx Range) or "Attack Boost for Allied Ships (xxxx ...ultiple munitions boosts simultaneously, such as from a [[Light Starship]] and a [[Military Command Station]]; instead, only the highest value boost appli
    1 KB (208 words) - 22:15, 1 February 2015

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  • * Corrected the tooltips for the "Broken Golems - Hard" and the "Spirecraft - Hard" minor factions to not specifically state that the e ...ue) and divides it by 8. This number is then doubled on normal unit caps, and quadrupled on low caps. Anyway, the upshot should be less chance of small
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Between 4.021 and 5.000, we pushed out 53 distinct public beta releases over 91 days. That's * Community contributors assisted us with over 680 distinct bugs and suggestions-that-were-implemented (counting 133 distinct contributors).
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Patch notes for game version 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta ** Thanks to Cinth and Toranth for the report.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * Fixed bug where roaming enclaves and preservation wardens would sometimes be given orders by generic minor facti ...nclaves, Preservation Wardens, Neinzul Clusters, Neinzul Privacy Clusters, and Neinzul Nests will now generate mixed waves of their respective youngling t
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...ull roster of the CPA. So if you've been playing a particularly long game and all the planets have been upgraded to Mark IV simply because of densityof t -GameCommand and AICommand objects now pooled for some performance boost.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...f Tidalis's development happening in the middle (it was released July 16), AND a signficant period with no public releases while we ported AI War from .NE * Community contributors assisted us with over 800 distinct bugs and suggestions-that-were-implemented (counting 95 distinct contributors).
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * Between 6.000 and 7.000, we pushed out 50 distinct public releases over 238 days. * Patch notes for game version 7.001 and up can be found at [[AI War:Current_Post-7.000_Beta|Current Post 7.000 Beta
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...order to avoid that feeling elsewhere, but the passive shifts to attitude and influence were never slowed to match. Now they are! ** Pity and inverted pity
    402 KB (68,779 words) - 12:25, 31 January 2015
  • AI War 5.0 - 6.0 spanned from Feb. 15th, 2011 through Oct. 18th, 2012 and it was full of some HUGE changes! 895 distinct changes were made as part o ...and 5.0. So that's certainly a good reason to have such huge patch notes and so many changes!
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...release notes have gotten to 36,000 words, and it is time to cut them off and start a new batch. ** Thanks to tadrinth for the report and save
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...updates to the game, to the point that these release notes became too long and a successor page was created in order to keep the length down. ...we are undoing that scaling tweak and going through adjusting line grants and nudging more powerful lines down a bit. This is likely to impact saved game
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...e tab to the Input Bindings screen; it's just a static listing of controls and cannot be edited, but it is necessary for completeness. ...dians on a few planets, and accounting for the new-style AI home planets. And a few other goodies, like adding in a fabricator for the players to capture
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien ...f thousands of theirs, but through careful strategy you must somehow reach and destroy the heavily-guarded AI cores.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...e possible activities, etc -- that would be an absolutely gargantuan task, and the rest of the wiki makes that pretty clear. Instead, the idea of this to These four basic ship classes are available to all players (human and AI alike) in literally every game. Almost all of the bonus ship classes ar
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...exact numbers but in-game the ships being boosted will be connected to the Munitions Booster by thin yellow lines. ...nitions Booster]]s provide substantial damage multipliers to nearby ships, and are more effective than fleet starships in this manner. They are particular
    2 KB (281 words) - 11:45, 16 February 2015
  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. ...etween metal and crystal. Those two mechanics had become far too similar, and ultimately the idea of merging them in favor a new radically-different mech
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...r]], [[AI War:Bomber|Bomber]], [[AI War:Missile Frigate|Missile Frigate]], and an additional bonus ship type for each homeworld you start with. The AI sta ...s high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations.
    28 KB (4,216 words) - 11:40, 4 February 2017
  • Ships that have the "Armor Boost for Allied Ships (xxxx Range) or "Attack Boost for Allied Ships (xxxx ...ultiple munitions boosts simultaneously, such as from a [[Light Starship]] and a [[Military Command Station]]; instead, only the highest value boost appli
    1 KB (208 words) - 22:15, 1 February 2015
  • ...top" | [[Armor and Munitions Boosts|Boosts]] the strength of nearby ships, and is a respectable combatant in its own right.<br/>This ship can be considere ...nition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
    3 KB (333 words) - 13:37, 2 March 2015
  • ...top" | [[Armor and Munitions Boosts|Boosts]] the strength of nearby ships, and is a respectable combatant in its own right. ...them to dedicated control groups of long-range assets, such as [[Sniper]]s and [[Zenith Siege Engine]]s, to guarantee a boost to their DPS.
    1 KB (190 words) - 23:57, 26 February 2015

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