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  • ...ake Faction script crashing taking down the entire thread with it. Now the script will be removed, but the rest of things can stay. 3-ish times before this w **Dark Spire Conversion ratio based on intensity is now 40/50/60 instead of 30/50/70 at low/mid/hig
    563 KB (96,029 words) - 12:31, 14 April 2021
  • **Allows for more counter play since its conversion weapon only works on lower mark units ...fin for the xml to get a head start on these from his Classic Fusion total conversion mod!
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...sprite HSV shaders have been updated to use the new Amplify Shader Editor conversion nodes rather than our manually-handled shader code. The result is great! ...now control it via the Arcen menu in the unity editor (yay!), or via batch script. Now this lets us have some extra flexibility in terms of how we compile, a
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...full-on-red-alert when at least 50% of the total metal income is spent on conversion. ...ne actually needing or wanting to wholesale replace those, even in a total conversion mode, are next to zero. There are better ways to accomplish the same thing
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ** Fix to copy script so it does not error if the path contains spaces (if from steam install loc ...nge epistyle production now can include descriptions for what the resource conversion does
    112 KB (17,757 words) - 15:59, 27 April 2024
  • ...k, and probably will continue to do so in case anyone prefers using a chat script for setting them up, etc. ...because... well, they didn't have a conventional attack anymore, after the conversion to the "explosion after death" mechanic that allows their new aoe logic.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ** Made a laundry list of small script adjustments for compatibility with the new unity version. ...rgy with the VG with lowest energy or it spawns ships to attack. There's a Conversion Ratio when turning energy into ships; it starts out not very efficient (may
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * We also took this chance to clean out a bunch of old script files that really are not needed or used anymore. * So, after all that conversion to a new data type work, and drastic code changes, and some 30+ hours of wo
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...load their pdb/mdb files. That has never worked properly, and requires a conversion tool, and we've found ways around it so why bother looking for it or loadin ** Fixed a bug in the More System Defenders autobuilder script. It was still using the DoForPlanetsParallel instead of single-thread.
    646 KB (109,259 words) - 11:44, 22 September 2021