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  • Guard Posts are immobile AI units. They are AI equivalent for turrets and are the There is several pools of guard posts; the planetary generation picks them depending on the type of planet.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...sion 7.001 and up can be found at [[AI War:Current_Post-7.000_Beta|Current Post 7.000 Beta]]. ...t off an AI Eye) since they have a much longer lifetime than most spawned "drone"-type units.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...sion 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]]. ...ngames.blogspot.com/2012/10/ai-war-beta-5095-apply-core-sanding.html Apply Core Sanding Machine] ==
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ** Added note about the Core Shield Generators to the tooltip about the objectives screen. * Now that AI Shield Sphere Guard Posts have so much health, they are no longer used in the intermediate tuto
    367 KB (58,728 words) - 12:16, 16 September 2017
  • [[AI War 2: Post Completion Part II]] The game's first year and a few months post-completion saw a huge amount of modder and volunteer updates to the game, t
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...breviated'', organized version of the full release notes ([[AI War:Current Post-5.000 Beta|here]]). ** 9 New Bonus Ship Types, including the hilarious Tackle Drone Launcher and the first-ever bonus starship.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...breviated'', organized version of the full release notes ([[AI War:Current Post-4.000 Beta|here]]). ...oactive about retreats, better handles play deep strikes, has a network of core shield generators, uses carriers more effectively, and has other effectiven
    245 KB (38,972 words) - 11:55, 16 September 2017
  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. ** The neinzul spawner core guard post now spawns about 1/12th as many of these as before.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...ian, needler guardian, plasma guardian, shield guardian, shredder guardian drone, sniper guardian, spider guardian, paralysis guardian, stealth guardian, tr ...fine: dire teuthida, yellow jacket and implosion guardian drones, teuthida drone.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ** We have a new PersonalNotificationGenerator in the Core dll, and a new limited-function ArcenCoreUIUtilities class in there to supp ...s relating to any and all kinds of hacking have also now been moved to the Core dll in the PersonalNotificationGenerator. Yay yet more stuff that the host
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...o new bonus ship types, AI types, map styles, core guard posts, guardians, core turret controllers, and more awesome music from Pablo Vega. The expansion ...) and most also try to be extra clever in how they place their station and guard posts.
    14 KB (2,253 words) - 20:05, 6 August 2020
  • [[AI War 2: Pre-And-Post Launch Polish]] ...ut is split into a base that is smaller and stripped-down, like a bit of a core left behind after the original broke.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...s with tracking "nearby unengaged mobile strength"; notably it counting AI guard ships and not properly populating all the relevant lookup tables due to the ** Core Shields
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Aedile AI Type: This AI has a somewhat stronger praetorian guard which is allowed to roam a bit further from its Homeworld. (Hard) * Praetor AI Type: This AI has an extra-strong praetorian guard which is allowed to roam much further from its Homeworld. (Brutal)
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...ngs. We've kind of stopped thanking him much, since he's now a relatively core part of the dev team, albeit in a volunteer capacity. ...power costs have been decreased somewhat (to make defense somewhat easier post-shields).
    161 KB (27,377 words) - 16:31, 24 April 2018