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  • * All of the turret icons have been updated to include letter codes within them, which make the * Fixed a bug where AI ships would camp on a dead turret waiting for it to come back to life.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...down" logic of AI guards that are heavily outmatched to just huddle at the controller, and not charge out to try to kill something. ...tep of moving your controller next to the constructor to include it in the controller's defenses.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...having 3x vs Light, Composite, CloseCombat, and Swarmer (same as the Flak Turret, which is basically a stationary grenade launcher). * Fixed a typo in the Core Starship description.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...ngames.blogspot.com/2012/10/ai-war-beta-5095-apply-core-sanding.html Apply Core Sanding Machine] == * The AI Core Grav Reactor Post now no longer receives protection from the Core Shield Generator network, to avoid generating maps (mainly snake ones) that
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ** 3 _Nasty_ new Core Guard Post types for the AI to defend its homeworlds with. ...player's Neinzul Enclave Starships can build. These are based on unlocked turret technology and provide more of a "carrier with fighters" feel.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ** Turret schematic server has unique graphics for the first time. ** Human Home Command Station (regular and core) have been visually improved a lot.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Actual graphics for the AI Master Controller are now in place! ...spawn a new set of defending guardians, fleet ships, turrets, etc and the controller is flipped back to the AI's side (completing the reconquest).
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...hose that only run on the host, but run against every player faction whose controller has said okay to beginner tips: ** We have a new PersonalNotificationGenerator in the Core dll, and a new limited-function ArcenCoreUIUtilities class in there to supp
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...s in 8.0 (counter-attack posts being made optional comes to mind, and many turret caps becoming per-planet), but this account has to stop somewhere. Oh, and ** The neinzul spawner core guard post now spawns about 1/12th as many of these as before.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * '''Bombers''' (I-IV and Core variants) * '''Frigates''' (I-IV and Core variants)
    41 KB (6,447 words) - 19:47, 1 February 2015
  • * '''Bombers''' (I-IV and Core variants) * '''Frigates''' (I-IV and Core variants)
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ** Additionally, we've stolen their Beam Cannons. The Turret ones, anyhow. ...ut is split into a base that is smaller and stripped-down, like a bit of a core left behind after the original broke.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...d can be seen in the planetary summary by hitting F1 a few times), and the core ships are also very expensive, but they also cost no knowledge to unlock an Players can see what kind of core ship will be produced at a core fabricator before they capture it by hovering over it and looking at its ho
    107 KB (17,661 words) - 11:54, 16 September 2017
  • * Change the Spider turret description after the pivot ** The core issue here is probably the precision of the z-buffer only being so large, a
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...at makes it look like it should be standing on something. It was the only turret to have that style of design, we think. * Ambush Turret count doubled everywhere, damage 875 -> 180, shots per salvo 1 -> 3, reload
    186 KB (31,438 words) - 17:26, 13 July 2020
  • * Actually gave their Tractor Array Turret some unique traits rather than being a copy of the player one. * Actually made a proper variant of a Gravitational Turret for them to use.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • Updated Bomber I, II, III, IV, Core Updated Cruiser I, II, III, IV, Core
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...bonus ship types, AI types, map styles, core guard posts, guardians, core turret controllers, and more awesome music from Pablo Vega. The expansion also ad Now some of each AI's planets (mainly picked from the MkIV and Core ones) will have a "subcommander" represented by one of 10 new special comma
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ...e:AIWarCoreFab.png|50px|left|]] || valign="top" | [[AI War:Core Fabricator|Core Fabricator]] ('''Capture''' / '''Hack''')<br/>Allows fabrication of a speci ...cator.png|50px|left|]] || valign="top" | [[AI War:Core Starship Fabricator|Core Starship Fabricator]] ('''Capture''' / '''Hack''')<br/>Allows fabrication o
    3 KB (470 words) - 10:40, 17 August 2016
  • ...|| valign="top" | Must be destroyed before the AI [[Core (type) Guard Post|Core Guard Post]] and [[Command Station#AI Orbital Command Station - Home Planet Core Shield Generators are linked into five networks: A, B, C, D, & E.<br/>
    3 KB (488 words) - 15:08, 5 August 2015

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